@sylph_ no . single player it is company.
Posts made by Broker
@ftxcommando you are not interested in any proposals other than your own.
It’s not clear then why these discussions are needed at all. other players have already written to you about this.
I'm sure that if I go into the game in five years, nothing will change.
I think you'll like it.
but others get bored.
There are 7 billion people living on earth, and how many do you have? this is a rhetorical question.
I think the discussion can end. bye
if you don’t want to change anything, then why these questions like proposals, discussions of balance, why are players leaving us?
let everything remain as it is. as you personally want. it's your right.
@ftxcommando are you alone in the game?
@sylph_ The problem with what you wrote is the transfer of balance from single player to multiplayer. If you do this, then you will get exactly what you wrote.
for example, a T2 fighter cannot shoot down a T3 bomber. If you didn't have time to build a fighter, then you lost.
or your ally has lost the air, you cannot do anything against Avasa or the king.
or your enemy beat the Moor in 30 minutes, you in 35. Most likely you will lose. and you can’t do anything else either. wasted time.
@ftxcommando that's why your audience isn't growing. That's your business. good bye.
@conny_action because there are more of them.
and it is this approach that gives most people pleasure.
@blackyps I suggested making two sets. for different players. In my proposal, labor costs are minimal. I understand it.
And so the game will remain a game of nerds. it's a pity.
although nothing prevents you from doing an experiment.
except for the desire and fear that now no one will play with nerds if there is an alternative)))
@thomashiatt not necessary. I understand that labor costs are important. so my suggestions are to minimize them.
@blackyps the game hasn't changed in any way.
@sylph_ I don’t see any pleasure for myself in this. the balance is still made for combat nerds.
that they would snipe me or something else. build a mavor in 30 minutes or a strategic bobbander in 9 minutes. and I can’t do anything. Why do I need all this?
I want to sit down with beer and whiskey and build a lot of tanks and have a big battle.
but no one plays it. and there is no choice on the main page.
so I'd rather spend my time and money on a good steak and wine.
@xiaomao 1. no one will come.
2. the audience will remain small.
However, I also left.
@ftxcommando that's what you think.
you own the game, then you have the right to do as you like. I have no complaints. you can do as you want.
it's stupid to insist.
However, I am not ready to donate money for support either. and if funds are needed tomorrow to extend the life of the project, then there will be no money.
you have a small audience because of this approach. like a sacred game. which cannot be changed at all. although it's just a game.
one problem is if your ally has lost the air, then nothing can be done. Ground AA units are too weak against avassa or beetle. and there is a lot of this in the game.
@snoog said in Why would you have left FAF?:
@broker Propose something.
uselessly. I tried. others too. I don't want to waste time and think anymore. the game is exclusively for a small number of nerds who do not want to change it somehow. a sacred game.)))
@nine2 1. because the game does not change. any proposals are rejected. the same thing is boring.
- the game has a bad balance designed for nerds. a simple player with beer and a hamburger does not experience any pleasure. No proposals to change this have been made.
you need to add speed to amphibious tanks. to be able to fight the fleet.
@maudlin27 in discord they wrote that these are functions for the game and they are not available in UI mods.
told to use this
unit:GetGuardedEntity()
work
GetGuardedEntity
but
I saw the use of these functions in the files. but they didn't work for me. maybe you know why?
IsUnitState
GetGuardedUnit
maybe I'm calling the function incorrectly?
warning: Error running lua command: ...nce\mods\filterselection\modules\filterselection.lua(166): attempt to call method GetGuardedUnit' (a nil value) stack traceback: ...nce\mods\filterselection\modules\filterselection.lua(166): in function
FilterSelect'
string "import('/mods/FilterSelection/modules/Filte...": in main chunk
may be need some kind import?