FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Blossomed
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 13
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: Air units should have the "idle" tag

      Scouts already have idle tag, correct? You can select idle scout, probably even nearest.

      posted in Suggestions
      BlossomedB
      Blossomed
    • RE: UI Mod request - Feature from BAR: move-line-drag

      Right? It would make an already amazing game even more amazing!

      posted in Modding & Tools
      BlossomedB
      Blossomed
    • UI Mod request - Feature from BAR: move-line-drag

      Recently, I played few BAR games and a feature that stood up for me and I immedetially thought if it's possible to implement that in FAF is this drag-line move order, I'm talking about:

      https://www.beyondallreason.info/commands/move-line-drag

      84babf98-32fc-4250-8c45-775189aedd71-image.png

      I Improved lines visibility, because it can't be seen clearly from .gif:

      60899322-de18-4d2c-b489-98306f176577-image.png
      Not really sure if it was suggested before, but I would like to have that in FAF, it has a good feel about it, it's like combined custom formation and auto spread move. You can even draw a circle around enemy unit and your units will surround it (spread evenly), it's easy to draw any shape.

      Is it possible to do? How many hours do we need to implement it? Are there any volunteers? Or is it not useful for supreme commander setting/environment?

      posted in Modding & Tools
      BlossomedB
      Blossomed
    • RE: Klutz's Map Emporium

      Looks amazing, great work! Can't wait for forest nothing among other amazing maps ❤ how is it coming along?

      posted in Mapping
      BlossomedB
      Blossomed
    • RE: Quick Question

      Yeah, was looking into that as well, but as far as I know it can't be done unfortunately by default (maybe some UI mod allows it). But, I would be interested in getting that functionallity as well.

      posted in Game Issues and Gameplay questions
      BlossomedB
      Blossomed
    • RE: How come you don't play ladder?

      What's your approx. rating?

      posted in General Discussion
      BlossomedB
      Blossomed
    • RE: Hosting a mapping 101 in Discord this Sunday

      Sounds good will try to participate 👍

      posted in Mapping
      BlossomedB
      Blossomed
    • RE: Newbie question

      Yeah sure thing, you can use FAF client to run some COOP games for example or just play alone vs AI. Also, if you want to try some games against players, but dont want them to influence your ranking you can use option when hosting: unrank - (yes). Also, some options make game unranked by default that includes:

      • (already mentioned) Unrank option
      • any AI allies or opponents
      • Changing victory conditions
      • Disabling any units
      • Using any SIM mods
      posted in Game Issues and Gameplay questions
      BlossomedB
      Blossomed
    • Very cool supcom video(s) for uninitiated

      Not new by any means, but just saw this for the first time today, if somebody didnt see it yet

      https://www.youtube.com/watch?v=vSh-5wuwMdk&ab_channel=Kazbek

      Btw, if somebody else has some cool videos / clips bookmarked or in their archive, please share 😃

      posted in General Discussion
      BlossomedB
      Blossomed
    • RE: 2 year old bug: lose player control when a player dies/leaves

      Nice Jip, I think that would be useful. Of course it's not ideal, but probably better or at least more fair to pause during lose of control.

      posted in Suggestions
      BlossomedB
      Blossomed
    • RE: How come you don't play ladder?

      Why have a timer until matching attempt occurs at all? It would make sense like @Gibsaw already pointed out to try to match as soon as somebody new joins the queue for example. If nobody new joins and nobody leaves the queue the only thing changing is the duration the people are waiting, and even then it doesn't make sense (except from easier algorithm implementation standpoint) to have regular matching intervals, but rather it would make more sense to have some threshold values. For example, if people are more than 2 minutes in queue and gap between rating is somewhat big, but not too big, match.

      You said:
      "Having these regular cycles makes it easier to track how long people have been waiting in the queue than if we matched at irregular intervals."

      Could you elaborate what do you mean by that? You could just have a timer that tracks how long you've been in the queue alredy, not a timer that tracks how long until matching attempt. That brings me to the 2nd point: Even if you keep the current matchmaking algorithm it would make more sense from user experience standpoint to only show duration you've alredy been in queue. Why expose one detail of how matchmaking works (by showing it only matches on fixed interval) if you don't expose any other details and the queuer still doesn't have a good way of tracking how long they've already been in the queue? Just my opinion of course.

      posted in General Discussion
      BlossomedB
      Blossomed
    • RE: how do I change my username

      Logged in and still 404 error

      posted in I need help
      BlossomedB
      Blossomed
    • RE: Attack move hotkey?

      @Jip @crispweed I see that the latest commit from Jip to Dev branch "fixed" capitalization cursor -> Cursor, but do we know if it was even a bug to begin with (Jip check reply above from crispweed)?

      posted in General Discussion
      BlossomedB
      Blossomed