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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    T4s partially submerged are invisible when shooting

    Scheduled Pinned Locked Moved Balance Discussion
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    • N Offline
      Ninrai
      last edited by

      Hi,
      I encountered this issue with a ML and a GC:
      Units are partially under water yet their guns stick out so they can shoot. Unfortunately, they stay invisible to radar as well as direct view (basically cloaked). The chicken even hardly could damage the GC with its standard weapon when ground firing (energy ball did most of the damage) [game ID: ##26097802; around 30 min, center right area of the map).

      c05d8d81-b6ce-4abd-b55a-943dc3c28ec6-image.png

      2.jpg

      f3cf4fac-7c50-4f29-9980-9967d2e52f2d-image.png

      My view:
      7.jpg

      Oppo's view:
      8.jpg

      This is an absurd situation. It's like a battleship firing in plain sight yet being invisible and hard to hit even with ground firing.
      Cherry on top: while my chicken was also in water, the GC still could see it while my chicken could not see the GC 🙂

      Please fix it.

      1 Reply Last reply Reply Quote 3
      • speed2S Offline
        speed2
        last edited by

        Fixed in equilibrium

        IndexLibrorumI nullptrN 2 Replies Last reply Reply Quote 1
        • IndexLibrorumI Offline
          IndexLibrorum Moderator @speed2
          last edited by

          @speed2 said in T4s partially submerged are invisible when shooting:

          equilibrium

          Equilibrium?

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          1 Reply Last reply Reply Quote 0
          • RadianceR Offline
            Radiance Team Lead
            last edited by

            Off topic, but those are some nice screenshots.

            Suffer in silence

            1 Reply Last reply Reply Quote 2
            • SaverS Offline
              Saver
              last edited by

              I was also told about this error once, in relation to my mod. I always thought I couldn't find the error, but I also never reproduced it with other units. ^^ So I hope a solution will be found. Unfortunately, I'm not good enough at it.

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 0
              • nullptrN Offline
                nullptr @speed2
                last edited by

                @speed2 perhaps you could enlighten us how to fix it then instead of showing off your "Fixed in Equilibrium".

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
                My UI Mods
                Support me

                speed2S 1 Reply Last reply Reply Quote 0
                • S Offline
                  Sprouto
                  last edited by

                  There are several moving parts at work here.

                  First off, the GC is not on the Land layer, it's still technically on the seabed - and you don't have Water Vision, so to you, it's not visible. If you had WaterVision, in your blueprint, you'd be able to see him. Even though the GC is underwater, it still has normal Vision, so it can see you.

                  Second, your weapons are not likely allowed to hit units that are on the seabed AND below water. Whereas the GC's Eye beam weapon is allowed to fire when it's above the water level at targets that are above the water. This particular situation, might be improved by insuring that the bone, on the GC, that is above the water, is listed as one of it's 'Target Bones', as found in it's blueprint. In this way, your weapons would have a bone, that they can target, when it gets above the waves.

                  1 Reply Last reply Reply Quote 4
                  • speed2S Offline
                    speed2 @nullptr
                    last edited by

                    @Ctrl-K said in T4s partially submerged are invisible when shooting:

                    @speed2 perhaps you could enlighten us how to fix it then instead of showing off your "Fixed in Equilibrium".

                    I dont know, I didnt make the fix, but you should be able to find it in EQ code

                    1 Reply Last reply Reply Quote 0

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