Voice problems in the co-op missions of SC1
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@speed2 big Thx
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@speed2
I think (I don't know for sure) the converter no longer works on Win11 : / but I'll look for an alternative. -
@Saver Place the files you want to unpack to the same folder and run the .bat file
It will create a folder for each voice file
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ok

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@speed2 Unfortunately, I have to bother you a few more times. I seem to be a bit slow on the uptake again. On the wiki page, I read that I can edit the file using the Cross Platform Audio Creation Tool Version 2.0 (XACT). Unfortunately, the tool doesn't recognize the converted files. Do you have any further advice?

And before I forget anything else, I assume this is the setting for the voice settings, right?

Please excuse me if the questions are already becoming annoying, but I've never dealt with this before.
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If you double click the FA project, it should open the xact tool and load all the settings.
You then need to create the sound and wave banks for the mission voice files and set them correctly (there will be all other kinds of sound banks loaded from the project, so just click through things to see how they are set up)
You can then drag and drop the wav files into the opened wave bank you've created. -
@speed2 Hi, I'm really grateful for the explanations. Unfortunately, I don't quite understand you or the program. Here are the steps I've taken so far, as far as I can tell. This might serve as a reminder later on.




Unfortunately, I couldn't find a tab for Voice in Wave Banks. Therefore, I initially used the OP_Briefing tab. I selected all the files and compressed them to the ADPCM 128 format, as described in the wiki.
But what's next? How do I create a SoundBank from this?
Again, I apologize if I seem slow on the uptake.

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I found the project from when I was fixing the VOs https://mega.nz/file/lphxUJRA#7zCGIq4WFNDsdibmb8xqkIyH6hqg_YKfKqEVVAF2NSI
So it has all the things set up already
You wanna to through all the wave/sound banks, you have to delete the existing entries and add them again from your unpacked files-
Select wave and sound bank of 1 mission, delete the entries in this orders (for each select all, delete):

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Add new files and set them up

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repeat for all other missions
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File - Build...
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test ingame, adjust the volume as mentioned above ^^, rebuild and test again
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@speed2 Thank you very much. I'll take a look at it. At least I can take the tests for the German section

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@speed2 Hi again. Thank you so much for your help. It's working perfectly. I'll change all the sound files on Sunday. I haven't looked at the other languages yet, but I could adjust them as well. Unfortunately, testing them will be very difficult.
So, before I get too excited/euphoric again, let's wait and see how it goes on Sunday. I'll gladly give you an update
See you soon. -
Hi everyone,
I was able to test the first line of the Aeon campaign. And so far, everything sounds as it should ^^!!!!Thanks again @speed2 !!!!!!
If desired, I can gladly share the modified voice files (German). But I don't think that's possible via a mod in this case.
Or is it?
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Hi, I wanted to test whether I could add the voice as a mod, but it kept not being recognized.
So I used the Mod Vault as a file distributor. I hope that's okay.

If you want to use the voice files, you just need the file in the folder and place it as shown in the mod images and described here.
Step 1

Step 2

Then everything should work. If anyone notices any errors, please let me know. I'll try to fix them if possible.
I wish the users lots of fun.
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Hello, unfortunately the UEF Mission 3 Metal Shark is not working correctly. The sound files are mixed up. I will go through the scripts and assign them to the correct sound files.
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Fix mission 3 UEF Update v2
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Okay, I now understand Speed2's comment better. At least in the UEF missions, most of the names seem to differ significantly from those in Strings.lua. So that I don't have to post every update, I'll get in touch when a faction is complete. Well then, let's get started ^^
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A quick question for the FAF team: once I've fixed all the language issues, is it possible to integrate them into the base game of FAF?
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UEF completed
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Hi everyone, I've now been able to review all the Aeon voice lines and haven't found any errors. Now all that's left is to check the Cybran voice lines.
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So, all sound files for all factions are now complete.
Within the Cybran missions, I found several sound files mentioned in the string files that are missing from the German audio output
(example:
Cybran Mission 6 -
-- Taunt 20 TAUNT20 = { {text = '<LOC A05_T01_140_010>[{i Blake}]: Soon the Aeon will be extinct.', vid = 'A05_Blake_T01_00951.sfd', bank = 'A05_VO', cue = 'A05_Blake_T01_00951', faction = 'UEF'},} ).However, I didn't find any errors during testing.
I hope you won't find any errors either ^^, but if you do, please let me know

Otherwise, I hope you have fun playing.
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Thank you @negnag for reporting a bug in the version 4 update. Not all of the new Cybran sound files were included. This bug has been fixed in version 5. If you find any other bugs, please report them here. I hope all users enjoy the game.
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