FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Why has crash-damage from Czars been eliminated?

    Scheduled Pinned Locked Moved General Discussion
    4 Posts 4 Posters 302 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • I
      Incomplete_Idio
      last edited by

      1 Reply Last reply Reply Quote 0
      • D
        Dorset
        last edited by

        Abuse is the reason why if I were to guess.

        1 Reply Last reply Reply Quote 0
        • K
          Kilatamoro
          last edited by Kilatamoro

          It wasn't. It got reduced, and its calculation is based on where it lands. I am not sure, but I think that if, for example, you have 1 shield on the ground, and the wreck falls outside of it, damage is absorbed; if, the wreck falls inside it, everything inside gets damaged. And, if you have many shields... it is hard to predict.

          And by "where it lands" I mean its center.

          1 Reply Last reply Reply Quote 0
          • N
            Nomander
            last edited by

            It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields).
            @Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.

            1 Reply Last reply Reply Quote 3
            • First post
              Last post