Why has crash-damage from Czars been eliminated?
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Abuse is the reason why if I were to guess.
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It wasn't. It got reduced, and its calculation is based on where it lands. I am not sure, but I think that if, for example, you have 1 shield on the ground, and the wreck falls outside of it, damage is absorbed; if, the wreck falls inside it, everything inside gets damaged. And, if you have many shields... it is hard to predict.
And by "where it lands" I mean its center.
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It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields).
@Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.