Preformance issues Lag/statter
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I have GTX 1070 I7 6700-hq and 80M connection
Yest in Ladder I have huge LAG/Statter.Every second or so the game stops for a second.
This does not happen in solo games but is not related to network speed/latency as outside of faf everything works perversely.
I see some errors in game.log:
debug: Loading module '\000/lua/sim/blip.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Arties") debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG() debug: Current gametime: 00:03:30 debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG() debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000' info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true) debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000' debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' warning: Error running lua script: ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): Game object has been destroyed stack traceback: [C]: in function `GetHealth' ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): in function `triggerNotification' ...ed alliance\mods\reminder\modules\checkandnotify.lua(63): in function `triggerNotificationChecks' ...ed alliance\mods\reminder\modules\checkandnotify.lua(31): in function <...ed alliance\mods\reminder\modules\checkandnotify.lua:16> info: Sending game result: 2 defeat -10 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: [2] = defeat -10, army = b1adam info: SSB >>> TRACE GameResults: b1adam You have been defeated by b1adam info: SSB >>> TRACE AnnounceDeath b1adam You have been defeated by b1adam info: SSB >>> TRACE GameResults:... defeat | victory = false info: SSB >>> TRACE OnBeat() player has died: b1adam info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: send Ptr: 16F40002 info: terminated info: SSB >>> TRACE OnBeat() player has died: Hammac debug: Loading module '\000/lua/system/dkson.lua\000' info: Sending stats: {"stats":[{"type":"Human","general":{"kills":{"mass":0,"count":0,"energy":0},"score":1966,"currentcap":1000,"lost":{"mass":50,"count":1,"energy":2250},"currentunits":38,"built":{"mass":2255,"count":36,"energy":26330}},"Defeated":242.60000610352,"units":{"air":{"lost":1,"kills":0,"built":6},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":0,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":1,"kills":0,"built":35},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":0,"kills":0,"built":12},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":20},"engineer":{"lost":0,"kills":0,"built":11},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"ueb1102":{"built":1},"ueb1101":{"built":7},"ueb0101":{"built":1},"ueb1103":{"built":10},"uel0105":{"built":10},"uel0001":{"built":1,"lowest_health":12000},"uea0102":{"built":4},"ueb0102":{"built":1},"uea0101":{"built":1}},"name":"Hammac","faction":1,"resources":{"massin":{"total":2672.9348144531,"reclaimed":155.63505554199,"reclaimRate":0,"rate":1.3780419826508},"energyout":{"total":29982.201171875,"rate":26,"excess":114},"storage":{"storedEnergy":4.2915344238281e-006,"maxEnergy":4000,"maxMass":910,"storedMass":233.56285095215},"energyin":{"total":30096.1328125,"reclaimed":1005.1906738281,"reclaimRate":0,"rate":26},"massout":{"total":2433.6633300781,"rate":1.8851121664047,"excess":5.6986083984375}}},{"type":"Human","general":{"kills":{"mass":50,"count":1,"energy":2250},"score":1979,"currentcap":1000,"lost":{"mass":2658.9006347656,"count":16,"energy":5005336.5},"currentunits":25,"built":{"mass":2463,"count":33,"energy":20670}},"Defeated":237.10000610352,"units":{"air":{"lost":1,"kills":1,"built":1},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":1,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":12,"kills":1,"built":32},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":12,"kills":0,"built":14},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":21},"engineer":{"lost":15,"kills":0,"built":12},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"urb0101":{"built":2},"urb1101":{"built":11},"urb0102":{"built":1},"urb1103":{"built":6},"ura0001":{"built":27},"url0105":{"lost":11,"built":11},"xra0105":{"lost":1},"urb1102":{"built":1},"url0001":{"lost":1,"built":1,"lowest_health":7500}},"name":"b1adam","faction":3,"resources":{"massin":{"total":2794.4396972656,"reclaimed":239.28033447266,"reclaimRate":0,"rate":1.2000000476837},"energyout":{"total":25797.943359375,"rate":11.168499946594,"excess":14543.254882813},"storage":{"storedEnergy":0,"maxEnergy":0,"maxMass":250,"storedMass":120.1936416626},"energyin":{"total":40341.19921875,"reclaimed":1567.37890625,"reclaimRate":0,"rate":32},"massout":{"total":2668.5090332031,"rate":0.77000004053116,"excess":5.6986083984375}}}]} info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged -1 debug: OpenMovie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 debug: Preparing movie /movies/menu_background.sfd: 2934 info: /init debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 2934 info: ren_Oblivion false info: ren_oblivion true info: ren_ui false warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): Game object has been destroyed stack traceback: [C]: in function `InternalCreateBitmap' ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): in function `initfn' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246> ...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(943): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:881> info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h07m18s
Any suggestions how I might fix this?
The only think that changed recently is gforce drivers but graphics card frequencies seem to sugest that is is functioning correctly.
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It is most likely the nvidia driver update see here
https://forum.faforever.com/topic/779/nvidia-driver-performance-problem -
Confirm this helps:
Click Start Click Control Panel Click Performance and Maintenance and then System (in Category view) or System (in Classic view) Select the Hardware Tab Click Device Manager Double-click on Display Adapters Double-click on your NVIDIA GPU Select the Driver Tab Click on Roll Back Driver
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^ that dose not work 100 % of the time
as i did not have the option on mine so i had to find a dirver to roll back to which is in the #technical-help channel on the FAF Discord
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I Have same trouble, Notebook with Rtx2070 super , i7 10gen and good network and I cant play , laggs every min for 3-5 sec pausing, thats omg
P.S. Nvidia update 460.79 isnt work -
you need to Roll back your Diver. latest Game Ready Driver broke FAF
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I Have this issue as well...but i wont get the latest driver...any other ideas?
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@Swisscow have you tried running d3d_windowscursor in the console?
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Wohooo, why and how...ah nevermind its ok! thx a lot
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@Swisscow if that fixes it then it is indeed the Nvidia driver issue. I recommend you either download the Nvidia fix mod or roll back your drivers.
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@Deribus get this man a beer! Thx a lot!