I do find it funny that I just had to read like half a dozen points specifically pointing me out as a problematic attitude. Coincidentally all from the people that disagree with my principles on general FAF direction. Coincidentally said people also elected to ignore and discount said problematic attitudes that were in line with their principles.
This does not surprise me. If there is one thing that I actually have noticed in my years of FAF contribution where I had to argue against top players, contributors of all types, and casual players across a variety of circumstances is that nobody that agreed with me at the specific moment takes issue with the way I operate so long as it’s pushing their direction. I do not have the patience nor the inclination for the general FAF passive aggression that attempts to toe the lines of civility by implicitly accusing me or others of things. Say what you want to say, because I don’t intend to continue the passive aggressive dance.
I’ve worked with plenty of contributors through the years that didn’t go into the passive aggression, that did engage honestly, and I had no problems with coordinating with them and fighting for the things that would make FAF better. I met plenty that didn’t do one or both of these just the same.
I don’t intend to apologize for anything written here. Or really the more honest statement is that I don’t intend to apologize without genuine reciprocity. I’ll just utilize the same line Jip used when referring to his attack on Tagada’s ability to be a contributor and tell people to read and get a conclusion for themselves. Inevitability, as always, people will see the harm of their opponent and not the harm of their supporters.
For the record, the “shoot the dev” line is a common turn of phrase and was used for the context of stopping people from creating a false combative dichotomy. I genuinely have zero clue how this specific line got picked for the pointless drama when it’s dramatic because it’s supposed to show how silly the conversation had gotten from being any actual productive discourse on the roll between “traditionalists” and “progressives” in the game design process of a community.