@evildrew said in The End of FAF:
@Jip Those stats do not tell the full picture, please provide answers/data for the following to show a clearer picture.
*Are lobbies actually games that are launched or just lobbies that were opened regardless of launching or not?
Lobbies that opened, I don't think there was a requirement for game duration or whether it launched.
*How do you account for games that were short and needed rehosting because someone crashed as games of their own.
This current data does not do that, but I posted it to show the trend and not necessarily the absolute counts. Note that in 2022 we had no infra
*How many minutes was the average lobby/game? This may be a better gage for actual activity when multiplied by the number of games.
I don't have those numbers.
*Are all the 1 player "testing" games developers like yourself create in the replay vault counted as games in this statistic?
They probably are, yes - but given we're talking about more than a million lobbies* they are not really relevant in my opinion. Let alone that I don't test via FAF, but locally and is therefore not in the database.
*What is the ratio of how many accounts were created since the Steam link requirement relative to the current daily unique users?
I don't have those numbers.
I also do not see why the steam link requirement is relevant to the discussion.