@blackyps said in Please show rating changes in replay vault:
Why is the scale of the game relevant? You correctly described one of the benefits of the league system, but I don't see how the amount of people in each division is important for this to function?
It's relevant for the same reason these other games have some other more specific rating that's used in more sparsely populated brackets. In SC2 they show the MMR, in League LP becomes more prominent once you hit masters (grand masters? not sure which) where there just aren't as many people and there are noticeable variations in skill within those brackets. I can look at the brackets on FAF right now and see over 100 trueskill different in just diamond 1, then another 100 point gap between D1 and masters. That's an arguably meaningful difference that disappears when just looking at the bracket. My understanding, which admittedly could be wrong, is that more sparsely populated league systems are more prone to this. At the very least, this is certainly true in higher brackets.
negative trueskill rating in the first games of bad/unlucky players is not visible, preventing possible demotivation
Maybe a hot take, but if you get demoralized that badly by losing your first few games of FAF then you're not the kind of person who's going to get into a game like supcom and catering to people with that mentality doesn't make a practical difference. See @TheWheelieNoob first paragraph, sums up my thoughts there.
an official placement phase makes players tolerate unbalanced games in the beginning more
Agreed, but we have this anyway now. Hiding the backend rating doesn't do much here imo.
the ability to offer people a "rank reset" by first giving them some placement games again when they return after a longer period of inactivity, where they are not faced with expectations to perform
Every time I hear this people mostly want easier games vs worse players when coming back from a break which means a trueskill reduction. Skill levels will be the same, now they're just going to be in silver edit: unranked playing vs diamond players or whatever. Seems like that feels worse, not better.
hiding the variation in the points you get for different game
related: hiding the point changes on draws. Both regularly lead to complaints because people think the system is being unfair. By abstracting this and giving +1/-1 for each win/loss and 0 points on a draw we can prevent these frustrations.
All of these benefits basically require that the league system is shown instead of the rating. If we still show both we lose a lot of these benefits.
This is a particularly nice change for draws, but it's not always going to be +-1 and people are still going to find ways to complain. They do in literally every other game I've ever seen with a league system.
So it would be much more adequate to say that a player rating is 1000-1500 (minimum: mean minus three times deviation, maximum: mean plus three times deviation) instead of saying a player rating is 1000.
Somehow I doubt that is a change that people really want to see.
To much clutter and necessary stats background for that to be meaningful to show in a lot of places, but even then it's still kind of fun for me to see that in the game lobby. So yes, I do agree again here but this is just going to the opposite extreme. Showing the absolute rating without uncertainty is the middle position that we already have.
I want to again emphasis that I do like the league system and I think it's great for FAF. I appreciate the work done here. I just don't want to also start hiding away the trueskill rating.