• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Can we Pleaassee have 1 v1 random map only queue?

Scheduled Pinned Locked Moved General Discussion
69 Posts 24 Posters 7.0k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    clint089
    last edited by 4 Nov 2023, 00:16

    How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

    What if we open up the possibility to create one-time queue-able customs to all players?

    Simplified flow:

    1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
    2. Publish the game to the server/other players
    3. You can join multiple lobbies, but only "host" one or two?
    4. Lobby will be active till started or empty
    5. Rating could be applied to global

    @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

    Would love to get your opinion about that

    D 1 Reply Last reply 5 Nov 2023, 02:19 Reply Quote 0
    • M Offline
      Morax
      last edited by 4 Nov 2023, 13:15

      MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

      As far as visuals go, map gen is really dull and makes the experience just that...

      I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

      D 1 Reply Last reply 5 Nov 2023, 02:25 Reply Quote 0
      • D Offline
        Dgun @clint089
        last edited by 5 Nov 2023, 02:19

        @clint089 said in Can we Pleaassee have 1 v1 random map only queue?:

        How often did i had to decide between tmm and custom, but in reality i just wanna start a game regardless of the map/type, maybe i had a favorite, but was also willing to play another map during non-peak-hours.

        What if we open up the possibility to create one-time queue-able customs to all players?

        Simplified flow:

        1. Select a name, map, mods, restrictions, rating-range, min game quality etc.
        2. Publish the game to the server/other players
        3. You can join multiple lobbies, but only "host" one or two?
        4. Lobby will be active till started or empty
        5. Rating could be applied to global

        @DGun you could just open up that 1v1 with all your desired configs and still be in queue.

        Would love to get your opinion about that

        I think this would be too complicated for practical application. a 1v1 mapgen ladder is the simplest solution. One click. Done.

        I think it would be really interesting to see who is the best in the world at 1v1 mapgen.

        1 Reply Last reply Reply Quote 0
        • D Offline
          Dgun @Morax
          last edited by 5 Nov 2023, 02:25

          @morax said in Can we Pleaassee have 1 v1 random map only queue?:

          MapGen has its limits and after awhile you will see patterns that lead to the same build orders and "meta" of human-made maps.

          As far as visuals go, map gen is really dull and makes the experience just that...

          I pretty much don't play team games anymore because it's all map gen so please do not do this to 1v1.

          I agree visuals are superior in hand crafted maps. But there is just so much depth that goes into mastering a map.

          I was watching the last tournament live stream. At one point the commentator mentions "Most people don't know, but these particular trees next to the base are super rich in mass, if you don't harvest them at the start you are at a major disadvantage". I think this perfectly illustrates the problem.

          If you love memorizing stuff and perfecting a map then great. If you don't (like me) 1v1 current ladder is a pain.

          When the starting position is truly equal - then the only differentiating factor is skill. Mapgen.

          M 1 Reply Last reply 5 Nov 2023, 23:13 Reply Quote 0
          • D Offline
            Dgun @FtXCommando
            last edited by 5 Nov 2023, 02:27

            @ftxcommando said in Can we Pleaassee have 1 v1 random map only queue?:

            map veto has been "in progress" for about 8 years at this point, so we can guess and say we are about halfway there in dev time

            lol.

            What is the bottleneck? Developer availability?

            The original gpgnet client had veto and preference.

            1 Reply Last reply Reply Quote 0
            • B Offline
              BlackYps
              last edited by BlackYps 11 May 2023, 09:05 5 Nov 2023, 09:03

              It's more like nuclear fusion. Map veto is constantly six months away.
              The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
              The only real requirement is that you have some (any) sort of programming experience

              D 1 Reply Last reply 5 Nov 2023, 12:55 Reply Quote 1
              • D Offline
                Dgun @BlackYps
                last edited by 5 Nov 2023, 12:55

                @blackyps said in Can we Pleaassee have 1 v1 random map only queue?:

                It's more like nuclear fusion. Map veto is constantly six months away.
                The bottleneck is developer availability. A concept exists how map veto should work, but somebody has to implement it. If somebody wants to try, I can provide guidance.
                The only real requirement is that you have some (any) sort of programming experience

                I could probably have a crack at it. Is it on github?

                B 1 Reply Last reply 6 Nov 2023, 14:27 Reply Quote 0
                • M Offline
                  Morax @Dgun
                  last edited by 5 Nov 2023, 23:13

                  @dgun the stacked tree reclaim is a general-game knowledge rather than a certain map. Even in map-gen you have to learn to recognize certain reclaim types.

                  N 1 Reply Last reply 6 Nov 2023, 08:38 Reply Quote 0
                  • N Offline
                    Nex @Morax
                    last edited by 6 Nov 2023, 08:38

                    @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                    In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                    M 1 Reply Last reply 6 Nov 2023, 21:14 Reply Quote 0
                    • B Offline
                      BlackYps @Dgun
                      last edited by 6 Nov 2023, 14:27

                      @dgun said in Can we Pleaassee have 1 v1 random map only queue?:

                      I could probably have a crack at it. Is it on github?

                      Yes, all the software that needs changing is available on github. This is the concept the matchmaker team wrote. Let me know if you are interested in doing this.
                      The first step would be that we plan together how it would work on a technical level.
                      FAF_Map_Vetoes-2.pdf

                      D 1 Reply Last reply 15 Nov 2023, 07:48 Reply Quote 0
                      • C Offline
                        comdek
                        last edited by 6 Nov 2023, 14:57

                        Well, I'm probably not gonna be loved for this opinion but...
                        Lets go one step further, and bring on Mapgen Unexplored....

                        Unexplored is only really possible with mapgen, but it's a great 1v1 format. Like really fun, it's totally underrated.... Lets do it...

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          FtXCommando
                          last edited by 6 Nov 2023, 15:35

                          No, unexplored is unplayable in 20x20 due to how vision works in the game. Entirely possible for a chunk to be explored on your map but you didn’t fly in the correct spot so you didn’t see a mex spot that suddenly pops in.

                          1 Reply Last reply Reply Quote 1
                          • MoraxM Offline
                            Morax @Nex
                            last edited by 6 Nov 2023, 21:14

                            @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                            @morax there are maps with reclaim types that don't get generated and are very specific to the map.
                            In the last invitational there was a map (I think that's the one dgun also meant) that had tree groups, where the single trees were worth like 5 mass each. That's something you'll never see in mapgen and I think you couldn't even see the tree reclaim on ctrl+shift

                            It sounds like there is more a problem with a certain reclaim type than made maps verse random generated.

                            Not really sure that justifies making anything random generation only. The single trees are a part of the game and need to be known just like anything else technical. It sounds to me like a slippery slope to start banning entire maps simply because of this.

                            N 1 Reply Last reply 7 Nov 2023, 00:19 Reply Quote 0
                            • N Offline
                              Nex @Morax
                              last edited by 7 Nov 2023, 00:19

                              @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                              So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                              MoraxM 1 Reply Last reply 7 Nov 2023, 00:23 Reply Quote 1
                              • MoraxM Offline
                                Morax @Nex
                                last edited by 7 Nov 2023, 00:23

                                @nex said in Can we Pleaassee have 1 v1 random map only queue?:

                                @morax The problem is that there are premade maps that require different knowledge and even if you remove those, a well thought out BO that accounts for all the specifics of a map will be better than one made up on the spot. Even if you can correctly tell the usefulness of tree reclaim near your base etc.
                                So as soon as the map to be played is known beforehand, you will need to learn BOs or be at a disadvantage

                                Forgive me but why is it a problem that you have to learn how to master a map?

                                N 1 Reply Last reply 7 Nov 2023, 00:37 Reply Quote 0
                                • N Offline
                                  Nex @Morax
                                  last edited by 7 Nov 2023, 00:37

                                  @morax That is the reason some people prefer mapgen over premade maps. So that they don't have to invest time outside of the match they find fun to not be at a disadvantage. For some mastering a map to such degrees is fun, for some it isn't. That's why people plead here for more mapgen in ladder / some option for more mapgen.

                                  1 Reply Last reply Reply Quote 0
                                  • MoraxM Offline
                                    Morax
                                    last edited by 7 Nov 2023, 00:49

                                    No idea how many of the 11k games I have played are map gen, but am guessing there's at least several hundred, and I can assure you that in time you will realize map gen is not all that random. There are without a doubt mastered starts and layouts that can leverage them there as well.

                                    As pointed out this has been trialed before and it did not really show it is favorable.

                                    1 Reply Last reply Reply Quote 0
                                    • DgunD Offline
                                      Dgun @BlackYps
                                      last edited by 15 Nov 2023, 07:48

                                      @blackyps I have cloned the repo and am having a poke around.

                                      Are there any instructions for building for linux?

                                      1 Reply Last reply Reply Quote 0
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by 15 Nov 2023, 21:22

                                        What repo exactly? Let's move this somewhere else. You can find me on discord and either message me directly or in #development-general on the faf server

                                        1 Reply Last reply Reply Quote 0
                                        • waffelzNoobW Online
                                          waffelzNoob
                                          last edited by 16 Nov 2023, 06:36

                                          noooo my 800 opponent has full mastery of this map ahhhhh its unwinnable

                                          frick snoops!

                                          DgunD 1 Reply Last reply 2 May 2024, 04:20 Reply Quote 0
                                          • First post
                                            Last post