Pending Balance Changes Feedback Thread

i was thinking, what if when a tele from an enemy is about to happen, you get a notification (sort of like the nuke launch) if that is inside the vision range of one of your units? this way slightly nerfs mazor, in the sense that a snipe will be harder, because as soon as you hear the notification you can move your acu and stay alive and the cybran player has still the possibility to kill grids or important targets but its more risky because opponent will be much quicker at reacting with bombers and pds. And most others tele strategies don't get touched by the change (as you scout that were you are going to tele is a hidden enough place)

"Slightly nerfs maser" this would absolutely demolish maser

@mazornoob said in Pending Balance Changes Feedback Thread:

It's not surprising. Increasing vision range didn't make the mechanism itself more consistent, it just pushed the RNG envelope more towards units that used to have much less vision than range. Short of giving all units vision range well beyond weapon range there's no surefire fix.

That's basically what happened. All hover units got like +10 vision, so their vision is now larger than their weapon range and I believe that is the case for (almost) all units, except for artillery and similar units which are expected to work with radar intel. So while the bug still occurs it no longer (or at least much less frequently) occurs when the enemy units are within your units weapon range.

@mazornoob said in Pending Balance Changes Feedback Thread:

@sladow-noob said in Pending Balance Changes Feedback Thread:

There are reasons for every balance change

What was the reason for giving 90% of units and buildings 15% more vision radius across the board?

This was a good change and was needed. 😄