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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Stop engineers further away from goal.

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    • E Offline
      Enkelados
      last edited by

      Engineers drive way to close to to their target, thus wasting a lot of time.
      In addition to that, they often drive so close to tree clusters, that they break them before reclaiming, when in attack move.

      I don't know how hard this is with the engine, but if its not to hard that would be a quality of life improvment for many players.

      1 Reply Last reply Reply Quote 1
      • BlackYpsB Offline
        BlackYps
        last edited by

        It is hard

        1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User
          last edited by

          Tree clusters shouldn't even be a thing.

          IndexLibrorumI 1 Reply Last reply Reply Quote 0
          • IndexLibrorumI Offline
            IndexLibrorum Global Moderator @Guest
            last edited by

            @melanol Non-tree clusters shouldn't be a thing.

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

            1 Reply Last reply Reply Quote 3
            • JipJ Offline
              Jip
              last edited by

              It is not possible to change this. One can only consider it an interaction of the game that you can use to your advantage if you're aware of it

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe
                last edited by

                It's rather easy to click move by the subject then shift click the action.

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