Stop engineers further away from goal.

Engineers drive way to close to to their target, thus wasting a lot of time.
In addition to that, they often drive so close to tree clusters, that they break them before reclaiming, when in attack move.

I don't know how hard this is with the engine, but if its not to hard that would be a quality of life improvment for many players.

It is hard

Tree clusters shouldn't even be a thing.

@melanol Non-tree clusters shouldn't be a thing.

"Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

See all my projects:

It is not possible to change this. One can only consider it an interaction of the game that you can use to your advantage if you're aware of it

A work of art is never finished, merely abandoned

It's rather easy to click move by the subject then shift click the action.