I'll quote a few of your posts from this thread:
@thecodemander said in What is the biggest issue that plagues FAF in your opinion?:
Connection issues, client stability is trash and when it works its a laggy mess, communication from dev team to players is inexistent. Theres also a culture of denial when it comes to technical issues.
@thecodemander said in What is the biggest issue that plagues FAF in your opinion?:
If people want to pretend there are no issues when there are dozens of client crashes, hangs and bugs experienced every day in VC, games not launching about 30% of the time thats fine.
@thecodemander said in What is the biggest issue that plagues FAF in your opinion?:
@blackyps Let me guess youd prefer people to what was it, quietly mald?
In order, "there's a culture of denial", "people pretend there are no bugs", "you'd prefer people to be annoyed rather than fix issues" (I'm pretty sure BlackYps is a contributor). You can say that it's just you "saying the hard truth no matter how it makes people feel", but you certainly didn't come across that way. It's very easy and natural to interpret what you wrote as "the dev team is lazy, in denial and doesn't give a shit", even if you claim you didn't mean it.
There was actually a post from you about how the old client was better and more stable than the new one. I was the maintainer of the old Python client and the one who gave it a new lease of life by porting it from Python2/PyQt4 to Python3/PyQt5. I can tell you with 100% certainty, that hacked together shitheap that I tried to keep together was not the least bit more stable that what the java client is right now. Some major improvements like the ICE adapter that made connectivity not shit or random maps or team matchmaking were nigh impossible to do in the old client, too.