Supreme Commander remaster is possible!

@brutus5000 said in Supreme Commander remaster is possible!:

  1. According to Chris Taylor Supreme Commander costs where over 10 million USD in 2006! You won't get far with 1 million USD today.

Yes, you are right about everything. But let me add some positive points. 😉

yes, 1 million dollars to port SCFA to another engine is not enough if we mean the US/Canada. And if we consider the CIS countries, then the developers there receive less remuneration and I believe that there is a chance to raise a sufficient amount for the kickstarter (Planetary Anihilation raised 2 million on the kickstarter). HORU developers from Ukraine. It will reduce development cost.

@brutus5000 said in Supreme Commander remaster is possible!

  1. People who play today, are mostly happy with the game. A remaster will not attract many new players. The game is difficult, the story is lame, the game mechanics are mostly unsuitable for esports. We have roughly 20.000 monthly players. They'd all need to spend 50$ so we end up with a million
    if you don't try you won't know)

I'm not saying it will work 100%, but I think there is a chance.
What do I need to be successful:

  1. If models, textures, maps, sounds, etc. belong to Nordic Games, it is necessary to conclude a mutually beneficial agreement with them for the use of game resources in the remaster.
  2. Transfer development to countries where developer time costs less. Find a strong development team.
  3. Make evaluation of the project.
  4. Launch a kickstarter company. If you fail to rise the required amount, then distribute the money back to the bakers.

If we fail, we have NOTHING to lose

I'd rather donate some dollarinios to FAF tournaments than go and try porting supcom. Way better return not to mention the odds.

@nflanders said in Supreme Commander remaster is possible!:

If we fail, we have NOTHING to lose

Then we lost 1 mio. $ and damaged the rts genre and sup com as a brand, making sure there'll never be a commercial successor.

"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice

nothing to lose seems to imply time has no value

Best FA can hope is a “remaster” that cleans UI code and adds 3 Xbox Exclusive Units maybe new maps.

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project

As someone who has been in the HORU discord for some time, I have quite a bit a faith in the project. GlassBeaver, the mastermind behind the game, really has demonstrated the skills to pull this off. He has mentioned that he does not intend to officially support modding, but it to me that was not a definitive, so you never know 🙂

Rendering large amounts of units on screen is not the problem. Late game Stellaris makes Seton’s ASF swarms look tame and they manage it.

Nobody mentioned Sanctuary, yet?

Closest we will get with a remaster I guess.

Giving Supcom an Unreal 4 port would probably mean that a portion of the playerbase could struggle to run it. I used to play only Supcom on my old laptop because it couldn’t run other games at acceptable resolutions and frame rates

put the xbox units in the game pls u_u

I didn't know that Visionik and Shio left the project. You were right, without Visionik and Shio we can't do it. The topic can be closed.

@frozen_byte said in Supreme Commander remaster is possible!:

Nobody mentioned Sanctuary, yet?

Closest we will get with a remaster I guess.

Nobody mentions sanctuary due to the retarded shit they tried pulling off with FAF.

@xiaomao said in Supreme Commander remaster is possible!:

@frozen_byte said in Supreme Commander remaster is possible!:

Nobody mentioned Sanctuary, yet?

Closest we will get with a remaster I guess.

Nobody mentions sanctuary due to the retarded shit they tried pulling off with FAF.

????

Nobody mentions sanctuary because it's not a remaster.
Not sure why some people try establish a stab-in-the-back myth regarding to Sanctuary.
Everybody is free to choose a project he likes. Many people left FAF before sanctuary even existed and many people will leave regardless of Sanctuary for all kinds of reasons.

"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice

Trying to use both main FAF discord servers to promote and gather funds for their own game is a rather shitty move in my books.

@brutus5000 said in Supreme Commander remaster is possible!:

Then we lost 1 mio. $ and damaged the rts genre and sup com as a brand, making sure there'll never be a commercial successor.

Wait, these guys are already doing it XD:

Nobody mentioned Sanctuary, yet?

Closest we will get with a remaster I guess.

@brutus5000 said in Supreme Commander remaster is possible!:

Not sure why some people try establish a stab-in-the-back myth regarding to Sanctuary.

I envy the developers of Sanctuary. Raise a lot of money on Kickstarter. It doesn't matter if they make a good game or not, the main thing is that they will be engaged in a high-paying hobby. They don't have to go to boring full-time jobs.

Dear @brutus5000, Sanctuary devs do it and don't whine about it being impossible.
I wish them to raise $ 1 million dollars on kickstarter.)

Sanctuary would tell you it was impossible to do anything in your OP. You don’t understand the expenses involved with ip rights.

@nflanders they have raise no money on Kickstarter as their camping on their isn't even live yet. thier is no market for RTS games like supcom in this day in age.

"The needs of the many outweigh the needs of the few" - Spock

Would have better luck with an fps supcom spin-off where you play as some sort of a human piloted mech marine than a proper remastered rts supcom. I’m picturing that with the Titanfall engine and now I kinda want it.

@Exselsior how about this game, it is made by a single developer at this moment. See also this interview

A work of art is never finished, merely abandoned

@nflanders said in Supreme Commander remaster is possible!:

I envy the developers of Sanctuary. Raise a lot of money on Kickstarter. It doesn't matter if they make a good game or not, the main thing is that they will be engaged in a high-paying hobby. They don't have to go to boring full-time jobs.

Is this a joke or do you really have no clue how indy game development works? Sanctuary work is not high paying. The founders basically brought in all their personal savings to bring it into a state just good enough to attract investors.
This is a high risk investment for everyone. And even if its successful in the end, the majority of the margin will go to these investors.

@nflanders said in Supreme Commander remaster is possible!:

Dear @brutus5000, Sanctuary devs do it and don't whine about it being impossible.
I wish them to raise $ 1 million dollars on kickstarter.)

They don't "do it". The do something entirely different. The try something new. Different game mechanics. The difference between a remaster and something new should be obvious.
The remaster needs to be as close as possible to the original. But the original was commercially barely successfull and the market has declined.
So the potential customer base faces this situation: You like SupCom the way it is. Now you either play the original game for 2$ or buy the remaster for 50$.

For a new game in a different universe with different mechanics you either buy it or you don't. There is no alternative. Also people don't have the same expectations, as they don't know how it should be.

"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
– Benno Rice