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Commander Survival Kit (A new SIM Mod)

Scheduled Pinned Locked Moved Modding & Tools
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  • C
    CDRMV
    last edited by CDRMV 6 Apr 2023, 22:00 3 Jun 2023, 12:53

    Hello everyone,

    The Naval Reinforcements Manager has been added to the Mod for testing.
    Players are now able to call Naval Units as Reinforcements.

    UEF Naval Manager.PNG

    Cybran Naval Manager.PNG

    Aeon Naval Manager.PNG

    Seraphim Naval Manager.PNG

    This new Manager will be included in the new upcoming Version 2.0.
    Next to of some other Content (New Units, New Air Strikes and more)
    If you are interested to check out the new Manager in Early Access.
    You can download the new Development Stage on the Official Github Repository of the Commander Survival Kit:

    https://github.com/CDRMV/Commander-Survival-Kit

    Please follow the Install Instructions on Github to install the Mod correctly.
    If you have any questions regarding to the Installation or anything else.
    You can contact me here, on Moddb or on the official Discord Server of the Mod.

    Stay tuned for more Updates.
    Best regards
    CDRMV

    1 Reply Last reply Reply Quote 3
    • J
      Jip
      last edited by 4 Jun 2023, 14:46

      The link links to the Github homepage

      A work of art is never finished, merely abandoned

      C 1 Reply Last reply 4 Jun 2023, 22:02 Reply Quote 1
      • C
        CDRMV @Jip
        last edited by CDRMV 6 Apr 2023, 22:11 4 Jun 2023, 22:02

        @jip
        Thanks for the Note Jip.
        Here is the correct Link to the GitHub Repository:
        https://github.com/CDRMV/Commander-Survival-Kit

        The First Page has been updated with the Github Link aswell.

        R 1 Reply Last reply 6 Jun 2023, 17:26 Reply Quote 3
        • R
          Rama @CDRMV
          last edited by 6 Jun 2023, 17:26

          @cdrmv

          Tried your mod, which is really great, with AI Wave Survival. My mod added your fire support aircraft to the spawned waves, which led to some funny and incredible destruction. Took me far too long to figure out what was completely wiping out everyone's fire bases. I'll have to add exclusions so your new fire support units don't spawn in with the waves.

          Looking through the new units, I saw they use categories like 'INVULNERABLE' and 'CANTRANSPORTCOMMANDER'. I can simply exclude these categories to keep these units from being added to waves. Since you are planning to add in more units, are there any other new categories I can use to exclude future units from spawning in the waves that I should know about?

          1 Reply Last reply Reply Quote 0
          • C
            CDRMV
            last edited by CDRMV 6 Jul 2023, 06:28 7 Jun 2023, 06:12

            @Rama

            Hey Rama,
            First of all thanks for the nice Feedback.
            Glad to hear that the Commander Survival Kit recieves some positive Feedbacks from the Community.

            Regarding to you Question:
            The Carpet Bombers which appears in the Fire Support Air Strikes:
            I will official add New Categories to them. This will make it easier for you to exclude them Out from your Wave System. So you will Not need to create your own Categories for these Units.

            For the current 3 Bomber Airstrikes:
            I will probably use These New Categories in the Future:

            FSASLIGHTCARPETBOMBER
            FSASMEDIUMCARPETBOMBER
            FSASHEAVYCARPETBOMBER

            The next upcoming Version 2.0 will introduce 3 New Types of Airstrikes.

            A Torpedo Bomber Air Strike
            A Rapid Fire Ground Attack Air Strike
            A Amour Piercing Bomb Air Strike for high Armored Buildings

            And the New Air Units behind them will have New Categories aswell.
            Currently there are Not Set but will probably call similar like the three Categories for the Carpet Bombers above.

            Of course some other New Units will appear in the next Version:
            New Buildings, New Naval Units, New Air Units and a few New Land Units.

            So some of them will have New Categories as Well but currently I don't have Set them yet. Most of the New Units will be buildable of course. So they will Not only available in the Managers. I think some of them can be used in your Wave System too.

            R 1 Reply Last reply 7 Jun 2023, 06:46 Reply Quote 1
            • R
              Rama @CDRMV
              last edited by 7 Jun 2023, 06:46

              @cdrmv

              Thanks for the quick response!

              I was just going through the substantial list of units in your mod. AI Wave Survival will pull anything that is a Unit and has the "MOBILE" category tag and add it to waves.

              I was wondering why, when air waves started, there were so few air units in the waves. Looks like AI Wave Survival added every unit with a "MOBILE" tag from your mod, including things like Asteroids. Except they have no models, so nothing spawned when those units were randomly called.

              If I exclude the tags:
              'INVULNERABLE'
              'UNTARGETABLE'
              'UNSELECTABLE'
              'LIGHTDROPCAPSULE'
              'MEDIUMDROPCAPSULE'
              'HEAVYDROPCAPSULE'
              'CANTRANSPORTCOMMANDER'

              That should prevent all those units from being added to waves.

              I appreciate you taking the effort to add extra categories for your new units. I just completed a list of the current bombers' Unit ID's that I was going to exclude from the waves. Having categories instead of having to exclude each unit ID means the mods will be compatible with each other as you add more content.

              Definitely look forward to the next version! And yeah, will definitely add in some of the new units to the waves. Maybe even add an option in AI Wave Survival to enable all the units. After all, AI Wave Survival needs more options ๐Ÿ™‚

              Those T3 Carpet Bombers are devastating. I was focused on navy, so didn't notice them hitting my base. Just noticed my forward fire base was completely gone. I though a Seraphim Bomber had hit it. Then another player complained, and said, "Those bombers are BS!" I, of course, though he meant the Seraphim Bombers, until I saw the T3 Carpet Bomber hit someone else and destroy half their base.

              1 Reply Last reply Reply Quote 0
              • C
                CDRMV
                last edited by CDRMV 6 Jul 2023, 08:22 7 Jun 2023, 06:52

                @Rama

                No Problem.
                I was already planning to add New Categories to the Units before the First Version of this Mod was released a few Months ago but I actually Forged it to add them for some reason..
                I dont have any expierences in AI Development in Terms of Survival so far. So thanks for the Note regarding to add New Categories to the Units of this Mod to make it more compatible with that. ๐Ÿ™‚

                The Carpet Bombers are droping a high amount of Bombs compared to the regular Bombers of the Game.
                There are designed to be used for the Fire Support Manager as callable Bomber Air Strikes only.
                That is the Reason why there are Not buildable by the Player or AI in General Otherwise you See the result already If they would be buildable. I think the Carpet Bombers have Damage Friendly activated for the Bombs, which explains why you have lost your Forward Firebase. This can be deactivated in their Weapon Code located in the Blueprint File

                The Asteroids are similar like the Callable Artillery Barrages from the Fire Support Manager. They are using a Air Unit with an invisible Model and fires the Artillery Shell If a Unit is in the Weapons Range. The Asteroids are similar like that but the Air Unit fires the Asteroid as an Projectile instead of an Artillery Shell. They are currently Not included in the Fire Support Manager directly and will appear in the Future in a New Section called Natural Desasters next to of callable Earth Quakes, Vulcanos, Tornados and more.

                Regarding to New Categories you can already add these to you List:

                LIGHTNAVALDROPCAPSULE
                MEDIUMNAVALDROPCAPSULE
                HEAVYNAVALDROPCAPSULE

                These are New Categories which are using by the upcoming new Naval Reinforcements Manager. The Naval Reinforcements Manager is currently available in Early Access on the GitHub Repository of the Commander Survival Kit for Testing.

                I agree more options for your AI Survival Mod are always good. The Commander Survival Kit is/was actually designed to be used with any AI Survival Mods and with the FAF Survival Mode in General. The nice Thing is some of the Callable Weapon Barrages or even the Callable Reinforcements could be used for the Development of New Missions as Well.
                For example a Scripted Heavy Air Strike or Artillery Attack or Reinforcements on a specified Position during the Mission. There is alot of room to future use of these things in my opinion.

                1 Reply Last reply Reply Quote 1
                • C
                  CDRMV
                  last edited by CDRMV 6 Oct 2023, 15:40 10 Jun 2023, 15:24

                  08215ac6-70e0-4486-880b-d6a61942acd3-image.png

                  Hello everyone,

                  Currently I'm working on an Prototype for the first Vehicle Bunker, which appears in the Commander Survival Kit.
                  A Vehicle Bunker is a new type of an Passive Defense Building.
                  This new Structure is able to storage Land Units in an integrated Storage.
                  The Mechanic works similar like an Aircraft Carrier.
                  But it is different compared to other regular Transport Functions in the Game.

                  The Bunker is currently avaiable in Early Access on the Github Repository of the Commander Survival Kit for Testing:
                  https://github.com/CDRMV/Commander-Survival-Kit

                  It is a Tech 1 Building and buildable by the UEF Commander and all Techlevel Engineers.

                  The Bunker has access to 8 Machine Gun Turrets (2 on each Side).
                  However these Turrets are usually not enabled and will not fire if no Land Units are stored in the Storage.
                  That means the Bunker will only fire/enable its Machine Guns if Land Units have been added to the Storage.

                  I want to explain how it works:

                  First of all the bunker comes with three new Buttons:
                  Entrance
                  Clear Storage
                  Exit


                  Add Units to the Storage (A Guide):

                  Step 1 :
                  Select a Squad of 10 Land Units (type is irrelevant)
                  Bunker 2.PNG

                  Step 2:
                  Order these selected Land Units to Guard/Assist the Bunker.
                  Right Click on the Bunker.
                  Bunker 3.PNG

                  Step 3:
                  Wait until all Land Units are positioned around the Bunker.
                  Bunker 5.PNG

                  Step 4:
                  Press the Entrance Button to add the Units into the Storage
                  ce7ef046-0fd7-4979-aee2-813a129a2255-image.png

                  The Land Units are now stored in the Storage of the Bunker.
                  Bunker 6.PNG


                  Unleash Units from the Bunker (A Guide):

                  Step 1 :
                  Select the Bunker
                  Bunker 6.PNG

                  Step 2:
                  Click on the Exit Button
                  257715bc-0b56-452a-81e0-5db17a598b27-image.png

                  The Land Units are leaving the Bunker and form up around the bunker.
                  Bunker 7.PNG

                  Clear the Bunkers Storage:

                  Step 1:
                  Select the Bunker
                  Bunker 6.PNG

                  Step 2
                  Click on the Clear Storage Button
                  848c2b59-3cf8-4129-a7a8-a77b25ed0995-image.png

                  All Units will be deleted from the Storage.
                  Bunker 8.PNG

                  Important:
                  The Bunker has an Maximum of 11 Storage Slots but can only store 10 Land Units in total.
                  If you order 11 Land Units to Guard/Assist the Bunker and press the Entrance Button.
                  All Units will be deleted and not stored into the Bunker Storage.
                  To prevent this make sure to order 10 Land Units only to be Stored into the Bunker.
                  Or just don't press the Entrance Button.
                  The Units will only be added into the Storage if you press the Entrance Button.
                  So you can adjust the amount Land Units directly before you add them into the Bunker

                  Final Notes:
                  All Factions will get access to 3 Vehicle Bunkers
                  One for each Techlevel.
                  Each of them will have more HP, better Weapons and a increased Storage Capacity for Land Units.
                  Including an Support for higher Techlevel Land Units to be stored into the Storage.
                  The Tech 3 Bunker will be able to store the ACU and will have enough HP to survive a Nuke.

                  1 Reply Last reply Reply Quote 2
                  • C
                    CDRMV
                    last edited by CDRMV 6 Nov 2023, 10:49 11 Jun 2023, 10:45

                    UEF Helicopters.PNG

                    Hello everyone,

                    The two new UEF Helicoperts/Gunships, which have been revealed some Weeks ago are now avaiable in Early Access on Github.

                    There are:

                    "Vell AH-51 Cobra" Tech 2 Missile Gunship
                    UEF Helicopters 4.PNG


                    "Aoeing AH-135 Apache" Tech 3 Heavy Missile Gunship
                    UEF Helicopters 3.PNG

                    Both are Buildable in the Tech 2 and 3 Air Factory depending on the Techlevel.
                    AI Support and the Unit Build Icons are included as well.

                    Note:
                    These two new UEF Air Units will be added to the Air Reinforcement Manager in one of the next upcoming Early Access Updates for Version 2.0 aswell.

                    More Screenshots:
                    UEF Helicopters2.PNG

                    Stay tuned for more Updates
                    Best regards
                    CDRMV

                    1 Reply Last reply Reply Quote 3
                    • C
                      CDRMV
                      last edited by CDRMV 17 Jun 2023, 07:43

                      A Preview for new UEF Land Units:

                      UEF Tech 3 Heavy Battle Tank:

                      Name: M20 Abrams
                      Class: Heavy Battle Tank
                      Techlevel: 3
                      Weapons:

                      • 1X Improved Gauss Cannon
                      • 1X MG Turret

                      Status: Now available in Early Access (Github)

                      b81839a7-7cd2-4780-a9d2-a3c9af6eb829-image.png

                      UEF Tech 3 Heavy Tankhunter:

                      Name: M90 Assasin
                      Class: Heavy Tankhunter (UEF Version of an Sniper Unit)
                      Techlevel: 3
                      Weapons:

                      • 1X Advanced Armor Piercing Gauss Cannon
                      • 2X MG Turrets

                      Status: Now available in Early Access (Github)

                      0d6c86fb-bef9-4556-978b-bc9a431e9d6b-image.png

                      UEF Tech 3 Mobile Missile Battery:

                      Name: M720 HIMARS
                      Class: Mobile Missile Battery
                      Techlevel: 3
                      Weapons:

                      • Hellfire Missile Launcher (12 Missiles)

                      Status: Now available in Early Access (Github)

                      3d8e9207-8ccc-4c1f-98ea-4133fc0ea8e9-image.png

                      Stay tuned this Post will be expanded with more Unit Previews. ๐Ÿ˜‰

                      1 Reply Last reply Reply Quote 3
                      • ComradeStrykerC
                        ComradeStryker
                        last edited by 18 Jun 2023, 19:44

                        All of this looks sooooo good!
                        Can't wait to see it's release!


                        ~ Stryker

                        ( อกยฐ อœส– อกยฐ)

                        1 Reply Last reply Reply Quote 0
                        • C
                          CDRMV
                          last edited by CDRMV 25 Jun 2023, 13:48

                          Two new Units and a new Ability has been added to the Mod:

                          New UEF Tech 3 Part 21.PNG
                          UEF Tech 3 Combat Scout:

                          Name: M10 Bradley
                          Class: Combat Scout
                          Techlevel: 3
                          Weapons:

                          1X Advanced Small Caliber Gauss Cannon (3 Shells per Salvo)
                          1X Minotau Missile Launcher (4 Missile in Total)

                          Abilities:
                          Smoke Generator
                          Generates a Smoke Cloud at the Position of the Unit.
                          Any Ally Land Unit and the Scout itself will be untargetable by the Enemy inside of the Cloud.
                          Note: This Ability is still in Development but functional and can be tested on Github.

                          Status:
                          Now available in Early Access (Github)


                          New UEF Tech 3 Part 22.PNG

                          UEF Tech 3 Ammo Tank:

                          Name: M88-AM Supplyier
                          Class: Ammo Tank
                          Techlevel: 3
                          Weapons:
                          None

                          Abilities:
                          Smoke Generator
                          Generates a Smoke Cloud at the Position of the Unit.
                          Any Ally Land Unit and the Scout itself will be untargetable by the Enemy inside of the Cloud.
                          Note: This Ability is still in Development but functional and can be tested on Github.

                          Status:
                          Now available in Early Access (Github)

                          A few Screenshots of the Smoke Generator:
                          New Smoke Generator Ability.PNG
                          New Smoke Generator Ability2.PNG

                          Stay tuned for more ๐Ÿ˜‰

                          1 Reply Last reply Reply Quote 2
                          • C
                            CDRMV
                            last edited by CDRMV 7 Mar 2023, 19:02 2 Jul 2023, 12:18

                            Hello everyone,
                            5 new Units has been added in Early Access on the Github Repository of the Commander Survival Kit.
                            they will be avaiable in the next upcoming large Version 2.0 of CSK.

                            Land:

                            UEF Tech 3 Heavy Siege Tank:
                            UEF Heavy Siege Tank.PNG
                            Name: Leopard 200
                            Class: Heavy Siege Tank
                            Techlevel: 3
                            Amphibious: Yes
                            Weapons:

                            1X Heavy Gauss Cannon Turret with 3 Barrels
                            3X Machine Gun Turrets

                            Air:

                            UEF Tech 3 Groundattack Fighter:
                            UEF A-50 Thunderbolt.PNG
                            Name: A-50 Thunderbolt X
                            Class: Groundattack Fighter
                            Techlevel: 3
                            Weapons:

                            1X Gatling Gun for Ground Targets
                            4X Advanced Anti Air Missiles
                            4X Ground Targeting Aero Missiles

                            UEF Tech 3 Heavy Bomber:
                            UEF Heavy Bomber.PNG
                            Name: B-1265 Preacher
                            Class: Heavy Bomber
                            Techlevel: 3
                            Weapons:

                            10x Anti Matter Bomb Capsules
                            Each Capsule contains 4 Anti Matter Bombs
                            4X Anti Air Railgun Turrets

                            UEF Experimental Bomber:
                            UEF Experimental Bomber.PNG
                            Name: BX-2000 Phoenix
                            Class: Experimental Bomber
                            Techlevel: Experimental
                            Ability:
                            Weapon Switch
                            Primary Weapons (Switchable):
                            UEF Experimental Bomber1.PNG
                            1x Fat Men dropable Strategic Nuke Missile

                            Or

                            UEF Experimental Bomber2.PNG
                            15 Anti Matter Bomb Capsules
                            Each Capsule contains 6 Anti Matter Bombs inside.

                            7X Anti Air Railgun Turrets for self Defense against enemy Air Units.

                            Naval:

                            UEF Tech 2 Ekranoplan:
                            UEF Ekranoplan1.PNG

                            Name: Sea Dragon MKI
                            Class: Ekranoplan
                            Techlevel: 2
                            Weapons:

                            6X Tactical Missiles
                            (Will be replaced with an new type of Missile soon)

                            Stay tuned for more Updates. ๐Ÿ˜‰

                            1 Reply Last reply Reply Quote 2
                            • ComradeStrykerC
                              ComradeStryker
                              last edited by ComradeStryker 7 Mar 2023, 17:12 3 Jul 2023, 17:11

                              That exp bomber would make a great addition to FAF, honestly.
                              I've thought of a similar idea before.

                              Janus-like exp bomber, that has an alt-fire for long-range tactical nukes.
                              Can't wait.


                              ~ Stryker

                              ( อกยฐ อœส– อกยฐ)

                              1 Reply Last reply Reply Quote 0
                              • C
                                CDRMV
                                last edited by CDRMV 7 Sept 2023, 11:40 9 Jul 2023, 11:35

                                963d5dbe-c375-4122-b078-f2393c7b2d82-image.png
                                4 New Units are now available in Early Access on Github for CSK.

                                Naval:

                                UEF Tech 1 Dreadnought:
                                UEF T1 Dreadnought.PNG
                                Name: Mikasa Class
                                Class: Dreadnought
                                Techlevel: 1
                                Weapons:
                                2x Main Gauss Cannon Turrets
                                10x Secondary Casemat Gauss Cannon Turrets

                                UEF Tech 2 Dreadnought:
                                UEF T2 Dreadnought.PNG
                                Name: Nassau Class
                                Class: Dreadnought
                                Techlevel: 2
                                Weapons:
                                6x Main Gauss Cannon Turrets
                                12x Secondary Casemat Gauss Cannon Turrets

                                UEF Tech 2 Artillery Battleship:
                                UEF Fuso2.PNG
                                Name: Fuso Class
                                Class: Artillery Battleship
                                Techlevel: 2
                                Weapons:
                                6x Main Artillery Gauss Cannon Turrets
                                12x Secondary Casemat Gauss Cannon Turrets

                                Cybran:

                                Tech 2 Mobile Naval Weapon Platform:
                                5e8b9f4c-14c5-4ff1-becb-dde922fd6d89-image.png
                                Inspired by the Alien Vessels from the Battleship Movie.
                                More of them are coming.
                                Name: Assasinit Class
                                Class: Dropable Hybrid Spaceships (In FBP Orbital only)
                                Mobile Naval Weapon Platform (In CSK and FBP Orbital)
                                Techlevel: 2
                                Weapons:
                                2x High Damage Pen Shell Launchers

                                1 Reply Last reply Reply Quote 3
                                • C
                                  CDRMV
                                  last edited by CDRMV 15 Jul 2023, 06:41

                                  Teaser:

                                  f1dc1f7b-a44c-4bbc-ae21-150dea80909b-image.png

                                  This Teaser presents you two new Lobby Options.
                                  They are for two new upcoming Point Generation Systems, which will be included in 2.0.
                                  More Details are coming soon.
                                  Stay tuned for it. ๐Ÿ˜‰

                                  1 Reply Last reply Reply Quote 2
                                  • C
                                    CDRMV
                                    last edited by CDRMV 22 Jul 2023, 10:04

                                    Development Update

                                    Introducing the new Point Generation Center System:

                                    Description:
                                    Each Faction will get these two following new buildable Structures on Tech 2:

                                    • Command Center
                                    • Tactical Center

                                    What is thier purpose:
                                    A Command Center generates 1 Point for the Reinforcements Manager.
                                    A Tactical Center generates 1 Point for the Fire Support Manager.
                                    The Player will also be able to get Points by these two Centers for both Managers directly in the Match.

                                    New dynamic Lobby Options:
                                    The next version of CSK introduces new Lobby Options and expands a few existing ones as well.
                                    This will make these following Situations possible:
                                    The Player can use the Centers to get additional Points next to of the automatic Point Transfer by the HQ.
                                    If he want he can disable the automatic Point Transfer by the HQ to play Matches with the Centers only.
                                    Or he can fully disable all Point Systems to play CSK as an regular Unit Mod.

                                    Is there a Build Limit for the Centers?:
                                    Yes you can only build 5 Centers in total.
                                    That means you can build 5 Command and 5 Tactical Centers in a Match
                                    The Structures will be removed from the Buildlist automatically if you build 5 of them.
                                    So you will no longer be able to build the Structures.
                                    However if you lose one or more Centers by an enemy Attack.
                                    The Structures will be buildable again.

                                    Can I check it out?:
                                    Yes the Centers and the new Point System behind them are already fully functional.
                                    You can test them out if you install the Early Access Version form the Github Repository of the Commander Survival Kit.
                                    The UEF and Cybran Centers are finished so far.

                                    Any Screenshots for the UEF and Cybran Centers?

                                    Of course here are few Previews. ๐Ÿ˜‰

                                    UEF Tech 2 Command Center
                                    UEF Command Center.PNG

                                    UEF Tech 2 Tactical Center
                                    UEF Tactical Center.PNG

                                    Cybran Tech 2 Command Center
                                    Cybran Command Center.PNG

                                    Cybran Tech 2 Tactical Center
                                    Cybran Tactical Center.PNG

                                    Aeon Tech 2 Command Center
                                    Aeon Command Center.PNG

                                    Aeon Tech 2 Tactical Center
                                    Aeon Tactical Center.PNG

                                    What is coming next?:
                                    Currently I'm working on the new Models for the Centers of the Aeon and Seraphim.
                                    The new Models will replace the current Placeholder Models form the Game. After that is done I will work on some new Units for each Faction. ๐Ÿ˜‰

                                    Stay tuned for more Updates
                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 4
                                    • J
                                      Jip
                                      last edited by 22 Jul 2023, 18:37

                                      Those holograms are a great touch ๐Ÿ‘

                                      A work of art is never finished, merely abandoned

                                      C 1 Reply Last reply 23 Jul 2023, 09:23 Reply Quote 3
                                      • C
                                        CDRMV @Jip
                                        last edited by CDRMV 23 Jul 2023, 09:23

                                        @jip
                                        Thanks for the feedback Jip ๐Ÿ™‚
                                        The Idea behind those Holograms is to give the Player a better Overview about the purpose of these Centers and for which Manager its stands for.

                                        I have update the Post above with the introdution of the Aeon Centers. The Design of the Holograms for each Faction has been updated as well to fit them more.

                                        R 1 Reply Last reply 2 Jun 2024, 13:20 Reply Quote 2
                                        • C
                                          CDRMV
                                          last edited by CDRMV 30 Jul 2023, 14:06

                                          Hello everyone,

                                          I want to present a Project, which is currently in Development by myself.

                                          Commander Survival Kit: Research:
                                          Unbenannt.PNG

                                          Commander Survival Kit: Research (short CSK: Research) is the first offical Addon for the Commander Survival Kit. This Addon introduce a advanced Research System with an specific UI, which makes it possible to unlock Technologies, Features and Buffs by Researching. This Mod adds the Research Center into the Game for all Factions. A new Structure, which generates Research Points in the Match. Players can use the collected Points to unlock Techlevels, New Units, Buffs and more stuff by research.

                                          CSK Research will be an standlone Mod, which doesn't requieres the Installation of CSK. What you see here is the current early Development Stage. The UI is basically finished for all Factions. Now I'm working on the Researchable Content for this Mod. Stay tuned for more Updates regarding to this. ๐Ÿ˜‰

                                          Best regards
                                          CDRMV

                                          1 Reply Last reply Reply Quote 3
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