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    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • C
      CDRMV
      last edited by CDRMV

      Here are a few more new Model previews:

      UEF Tech 2 Missile Gunship.
      A lighter Version of the Tech 3 Missile Gunship located on Tech 2.

      Needs a Name.

      c92bffa6-9787-4715-94d2-79e4b3576fc7-image.png

      UEF Ekranoplan
      A new type of Naval Vessel, which is fast and armed with Long Range Cluster Missiles.

      Techlevel:
      Tech 3 or Experimental

      Needs a Name.

      24af72a9-f5f9-4102-b398-f32279df5bb6-image.png

      736c296a-ecf9-4566-8af9-4d02547ccbac-image.png

      Regarding to Loud:
      The Issue with the Missing Lobby Options in Loud has been fixed.
      The Fix will be included in the next upcoming Loud Update, which will be released today.
      So you can check Out the new Lobby Options in Loud today.
      Make Sure to Check the Loud Client for an Update until tomorrow.

      A small Loud Patch of the Commander Survival Kit is still in Development, which will fix the uneven Prices for several Reinforcements and Fire Support Solutions in Loud.

      Stay tuned for it.
      Best regards
      CDRMV

      ComradeStrykerC 1 Reply Last reply Reply Quote 2
      • ComradeStrykerC
        ComradeStryker @CDRMV
        last edited by ComradeStryker

        @cdrmv

        Thanks for the reply!
        This helped a ton.
        Looking forward to this and your future updates.


        I'll also toss in a few other names if that's alright.
        T2 Missile Gunship Name:
        Bellbird

        T3/Exp Navy Unit:
        Aquarius Class
        (Most, if not all UEF navy units have the "Class" name in it")

        I believe this would best serve as an Exp unit as UEF tend to have standoff Experimentals.
        Meaning long-range and fire from safety.
        Take, for example, the Fatboy, or the Novax.
        They can poke at the enemy from relative safety.

        Well, this is all if you want to keep with the UEF theme, hahaha.
        Your mod, your call.
        Though if it's a T3 unit, would you add in a different Navy Exp later down the line?


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        C 1 Reply Last reply Reply Quote 0
        • C
          CDRMV
          last edited by CDRMV

          Hello everyone,

          I have published a new Patch for the Commander Survival Kit on the FAF Modvault

          Version: 12

          Lets see what is new:


          Second Loud Compatibility Patch:

          Changelog:

          Fixes:

          Lobby:
          All new Lobby Options are working now in Loud.
          If not make sure to update Loud in the Loud Client.
          The Fix is included in the newest official Loud Patch.

          Prices:
          Compared to Steam and FAF Loud has different Prices for some Fire Support and Reinforcements.
          For some reason Loud changes the original Prices of these.
          I have decide to keep the changed prices in Loud.
          The changed Prices are now using whole Numbers instead of Numbers with an comma.


          Mod Content Update:

          Changelog:

          Additions:

          Lobby:
          2 new Lobby Options has been added to the Mod:
          (1 for each Manager)

          3b467427-b572-43d1-8e9e-707aeb99d249-image.png

          fb3010a8-ba4c-4eee-a29b-859f4a553624-image.png

          Maximal Tactical Points

          Avaiable Options:
          1300 Points
          1600 Points
          2000 Points
          2300 Points
          2600 Points
          3000 Points

          Maximal Reinforcement Points

          Avaiable Options:
          2500 Points
          3000 Points
          3500 Points
          4000 Points
          4500 Points
          5000 Points

          Note:
          The Options can be expanded in the future with additional Values

          With these you are now able to set the Maximum of collectable Points of both Managers directly.

          Balance:
          Fire Support Manager:
          Increase the Standard Maximum of collectable Tactical Points from 1200 to 1300

          Air Strikes:
          Decrease the Price of 15 Bombers from 1650 to 1200

          Known Issues:

          None

          If you find something let me know.

          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 1
          • BlackJaguarB
            BlackJaguar @CDRMV
            last edited by

            @cdrmv DragonFire for the first ???

            C 1 Reply Last reply Reply Quote 0
            • C
              CDRMV @ComradeStryker
              last edited by CDRMV

              @comradestryker
              No Problem 🙂
              The Commander Survival Kit has its own Github Repository too.
              So before i release a new Major Update for this Mod with the new the Content you can get the Developer Version as an Early Access. The next upcoming Major Version for the Commander Surival Kit is 2.0 and its Development will start now.
              The Content for it will be added first with some Early Access Updates on Github from time to time. 😉
              I will let you know here if a Early Access Update for 2.0 arrives.
              So anyone can test the Content in Detail before the new Major Release arrives to the Public.
              Stay tuned for it updates are coming soon.

              These are really nice names and I will note them.
              The Ekranoplan will keep follow the UEF Ttheme.
              So they will have their main Focus on long range for their Weapons.

              An Experimental Ekranoplan for the UEF is planned.
              So the Tech 3 is not the only one, which will appear in the Mod.
              New naval Units willl be added to the Mod as well.
              Including new Experimentals.
              Regarding to the Reinforcements Manager:
              Naval Units will arrive as Reinforcements in the future as well.
              But there are currently two things:

              First:
              Naval Units should only spawned on the Water Layer
              So i need to find a way to programm this.

              Second:
              The Appearence of Land Units for the Seraphim and Aeon can be used for their Naval Reinforcements as well. The Effect just needs to be larger to fit it more.
              The UEF and Cybrans are a Problem at the Moment.
              Should their Naval Units drop with an large Container or with an large Air Transport?

              ComradeStrykerC 1 Reply Last reply Reply Quote 2
              • C
                CDRMV @BlackJaguar
                last edited by

                @blackjaguar

                Dragonfire is a good name too but does the Cybrans have a similar Name for one of their Air Transports. Dragonfly as i remember correctly. So Maybe this name can be used for an new Cybran Aircraft.
                New Cybran Aircraft will be revealed soon.

                1 Reply Last reply Reply Quote 2
                • A
                  Aulex
                  last edited by

                  Reminds of galactic war reinforcements. That artillery and bomber support would be a great addition. Nice concept.

                  C 1 Reply Last reply Reply Quote 1
                  • C
                    CDRMV @Aulex
                    last edited by CDRMV

                    @aulex
                    Callabe Artillery Barrages and Air Strikes are already included in the Mod.
                    You can call them with the Fire Support Manager next to of some other Fire Support Weapons.

                    1 Reply Last reply Reply Quote 1
                    • ComradeStrykerC
                      ComradeStryker @CDRMV
                      last edited by

                      @cdrmv said in Commander Survival Kit (A new SIM Mod):

                      Should their Naval Units drop with an large Container or with an large Air Transport?

                      Definitely via air transports!


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      C 1 Reply Last reply Reply Quote 0
                      • R
                        Rama @CDRMV
                        last edited by

                        @cdrmv

                        You mentioned each player should agree and set their own point generation rate. Does that mean the host doesn't set it, and each player decides their own generation rate?

                        C 1 Reply Last reply Reply Quote 0
                        • C
                          CDRMV @Rama
                          last edited by CDRMV

                          @rama
                          I mean their should to speak to each other in advance to have the Same Settings of the Point Generation If they want to Play together in a Multiplayer or Survival Mode Game with this Mod. Just to make it Balanced and fair for each player in this Case. Each Player is able to Set their own Settings of the Point Generation of course but in an Multiplayer or in the Survival Mode Game. I think this could make it unbalanced If anyone use different Settings regarding to this. But this can be tested of course maybe I'm wrong with this theory.

                          FAF is able to Host the Settings of the Point Generation.
                          I have Test it in a private Game recently and using my own Settings in this Case. However i didn't have Test it with other Players so I dont know what Happens If each Player is using different Settings of the Point Generation. I think FAF will host the different Settings for each Player individually or each one will play with the Same Settings, which have been Set by the Host.

                          1 Reply Last reply Reply Quote 1
                          • C
                            CDRMV @ComradeStryker
                            last edited by CDRMV

                            @comradestryker

                            I agree I think Air Transports are a much better Solution for this.
                            instead of using the regular Air Transports from the Game. I will Design a new Type of Air Transport which is able to Transport Naval Units for the UEF and Cybrans. Or I will use the Drone for the UEF, which I have already create and use for the Drop Container. But instead of coming with an Drop Container for Land Reinforcements the Drone will appear with Naval Unit. However the Air Transport should be able to drop the Naval Units directly into the Water only. I think this needs to be programmed for Sure.

                            1 Reply Last reply Reply Quote 2
                            • EdtjuhE
                              Edtjuh
                              last edited by

                              Will there be a video tutorial or showcase coming out soon?
                              This looks super cool!

                              C 1 Reply Last reply Reply Quote 0
                              • C
                                CDRMV @Edtjuh
                                last edited by CDRMV

                                @edtjuh
                                The Mod hast been already released. You can find it in the FAF Modvault. It comes with an Helpcenter where you can find several Tutorial Videos Ingame.
                                806e80c1-01ef-4997-ab2c-2965589262e5-image.png
                                Just click on the Help Button and it will Open the Helpcenter.

                                If you want to Check Out the Video Tutorials outside of the Game/Mod as an Demonstration. You can find them here on Moddb:
                                https://www.moddb.com/mods/commander-survival-kit-csk/videos

                                1 Reply Last reply Reply Quote 3
                                • C
                                  CDRMV
                                  last edited by CDRMV

                                  The first new Model of an UEF Fortress is soon finished
                                  I will post an Update of the finished Model soon.
                                  So stay tuned for it. 😉
                                  A second Fortress with a Land Factory ability will follow soon.

                                  Model Preview:
                                  ceb42f08-28d1-4c3b-8fda-2d0ffc6a7ffd-image.png

                                  As you can see this Fortress is coming with a new set of Turrets, which i have created for new Naval units as well.
                                  However some of these Turrets don't appear on this Fortress, so you will see some more soon.

                                  The Design of the Central Structure is Based on an WW2 German Flak Tower.

                                  The upcoming Fortresses and Outposts where orginal planned to appear in my FBP Defense Mod.
                                  However since the Commander Survival Kit has been released last week.
                                  I think the appearence of the Outposts and Fortresses in this SIM Mod are a good choice for it.
                                  So i have decide to integrate them into the Commander Survival Kit next to of some other Concepts.

                                  1 Reply Last reply Reply Quote 3
                                  • C
                                    CDRMV
                                    last edited by CDRMV

                                    Hello everyone,

                                    the Commander Survival Kit has get an new Patch.
                                    Version 12 is now online on the FAF Modvault

                                    7a6a7f23-e00c-4ae1-9a25-36c78fb9fe56-image.png

                                    b4bc3819-e71e-4375-a35c-7e8b8345fe6f-image.png


                                    Changelog:

                                    Quality of Life (Performance):

                                    Helpcenter (Tutorial Movies):
                                    If the Player closes the Helpcenter each Tutorial Video will be now stopped automatically.
                                    In the previous Version:
                                    The Player has to stop the Tutorial Movie manually with the stop button, before he close the Helpcenter.
                                    This is no longer necessary and prevents the game to get an decrease of its FPS Rate in the Background.


                                    Rework:

                                    Interface:
                                    Reinforcment Layer Buttons:
                                    The initial Layout of the Reinforcement Layer Buttons has been reworked.
                                    Each Button is larger, has get an label and is better clickable now.

                                    Air & Space Reinforcement Managers:
                                    The Window Titles of the two Managers are now separated from each other and correctly named.


                                    Additions:

                                    Interface:
                                    Reinforcment Layer Buttons:
                                    Add the Naval Button as the fourth Layer Button (Preparation for the next Major Version 2.0)
                                    Add new Button Tooltips for the Naval and Space Layer Buttons.

                                    All Reinforcement Managers:
                                    The Prices for all Units are now visible on each Manager now.
                                    With this the Player has an better overview of the Prices of all Reinforcement Units.


                                    Known Issues:

                                    None

                                    If you find something let me know.

                                    Stay tuned for more Updates.

                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 3
                                    • C
                                      CDRMV
                                      last edited by CDRMV

                                      A few new Models (Previews)
                                      This Time the Aeon:

                                      Aeon Experimental Bomber:
                                      Needs a Name. 😉

                                      50ee2079-031f-4418-b277-1e297e4a4b36-image.png

                                      Aeon Tech 2 Bomber:
                                      Replaces the Torpedo Bomber, which appears as callable Air Strike
                                      Medium Carpet Bomber in Detail.
                                      Will be buildable from an Tech 2 Air Factory as well.
                                      Needs a Name as well. 😉

                                      b485c3a4-2158-411f-9c17-f8d00d1026dc-image.png

                                      1 Reply Last reply Reply Quote 3
                                      • C
                                        CDRMV
                                        last edited by CDRMV

                                        A few new Model Previews:
                                        This time the Cybrans are getting new Naval Units soon.
                                        The Concept behind these is based on the Alien Vessels from the Movie Battleship.
                                        Including their special type of Movement.

                                        Model 1:
                                        7b60a14b-6d5b-4000-ac6f-251bbd318770-image.png

                                        Model 2:
                                        47f0bda3-0f7d-4a49-bdb8-6240da04b877-image.png

                                        More of these new Cybran Vessels are coming. 😉

                                        Wanna see new UEF Naval Units as an Preview?:

                                        UEF Tech 1 Dreadnought:
                                        9e25abaa-909b-4d86-b9be-8083c5f3c68c-image.png

                                        UEF Tech 2 Dreadnought:
                                        The Turret Layout is based on the German Nassau Class.

                                        d4730e59-02ab-45a9-b92e-8bd06abcb1d4-image.png

                                        1 Reply Last reply Reply Quote 4
                                        • C
                                          CDRMV
                                          last edited by CDRMV

                                          Hello everyone,
                                          an new Version of the Commander Survival Kit has been released.
                                          You can download it on the FAF Modvault

                                          17a13556-4c98-4163-bd01-74b8609d21c5-image.png

                                          Changelog:

                                          Improvements:

                                          Land Reinforcements:
                                          Land Units are no longer callable over the Water Layer as Reinforcements.
                                          However Amphibious Units are callable over the Land and Water Layer as Reinforcements now.

                                          Note:
                                          If you call a Land Unit over the Water Layer as Reinforcement.
                                          You will lose the Points for it because you have already transfer the Points to your HQ.
                                          Keep in Mind Land Units are not callable over the Water Layer.
                                          So make sure to call them over the Land Layer or call Amphibious Units.

                                          Changes:
                                          All Reinforcement Managers:

                                          The Cursor to call Reinforcements has been changed from Attack to Transport to fit it more.

                                          Additions:

                                          UEF:
                                          Dry Dock Drop Drone
                                          A new type of Drone has been added to the UEF.
                                          This Drone drops an Dry Dock on the Water Layer for Amphibious Units.

                                          The Drone appears on these 3 UEF Amphibious Reinforcement Units:
                                          Tech 1 Engineer
                                          Tech 2 Hover Tank (Riptide)
                                          Tech 3 Armored assualt Bot (Percival)

                                          It will be used for the upcoming Naval Reinforcements as well.

                                          Fixes:

                                          Cybran:
                                          Land Reinforcements:

                                          Tech 1 Engineer
                                          The Drop Drill Capsule spawns the correct Egg Unit now for the Engineer.

                                          General:
                                          Friendly Shields are no longer be able to intercept the UEF Drop Drone / Cybran Drop Capsules.

                                          Tested in these following Game Versions:
                                          FAF, Loud and Steam

                                          Known Issues:

                                          None

                                          If you find something let me know.

                                          Stay tuned for more updates regarding to Version 2.0.
                                          Best regards
                                          CDRMV

                                          1 Reply Last reply Reply Quote 3
                                          • C
                                            CDRMV
                                            last edited by CDRMV

                                            Version 18 is now on the FAF Modvault:

                                            I have to upload a small additional fix:

                                            Transmission:
                                            An issue of one of the Transsmissions has been fixed.
                                            if you reach the Maximium of collectable Points for both Managers you should see a Transmission now.
                                            The Transmission appears only one time at the moment.
                                            However it should appear always if your reach the Maximium of collectable Points anytime.

                                            This will be added in the next Patch or in the upcoming major Version 2.0.

                                            1 Reply Last reply Reply Quote 2
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