@ftxcommando said in Aeon Gun ACU:
Why do people propose making a third gun upgrade before actually giving a reason for Aeon to have a 35 gun in the first place
The Aeon Sniper-Com is one of the most game-changing units in FAF.
Removing such a powerful ability -Reducing the range- even if it deserves to be removed,
will cause some strong-worded feedback, as seen in some posts above.
Those of us who are suggesting a 3rd upgrade, well...
we're doing that so there isn't such a big and sudden drawback to the ACU and the Aeon faction.
Blatantly removing the upgrade will result in a heavy backlash, I can imagine.
Especially from those who are passionate about that faction.
(I know I would be displeased to hear one of the UEF units getting a sudden nerf.)
A third upgrade not only would allow a player to keep the familiarity of the Aeon ACU
-still being able to use its range, but with a little more delay in between upgrades-
but, would also place the Aeon ACU as a whole in a much better and more balanced slot.
Is there a real reason as to why the Aeon Sniper-Com should have that extra range, to begin with?
No. Or at least, probably not.
But as @IndexLibrorum stated, we don't want reskins of the same unit for all factions - otherwise the game would be significantly less interesting.
And I'm sure all players would agree with me on that take.
It's nice to have a little diversity here and there.
Granted, even if that means one unit is slightly stronger than others.
And that's why we're offering our suggestions of allowing the Aeon ACU to keep its range - albeit with more balancing through a 3rd upgrade.
I mean, you know my take on this...
As an enthusiast of a different faction - I would be thrilled to see the range removed!
But, yet, here I am trying to suggest a way so it doesn't get removed.
That's saying something.
~ Stryker