'Princess Burke' Mapping tournament

0

Grading: aesthetics category

The look and feel of a map is as subjective as it can get. But there are some things that you can objectively confirm:

  • (1) Stratum textures should not look (obviously) tiled
  • (2) Decals are to be used to accentuate the heightmap and stratum textures
  • (3) Unpathable bits should be well-communicated
  • (4) Terrain type is to be used - it matters more than you'd think

And a few personal suggestions:

  • (5) No perlin noise ocean floors
  • (6) No maps that are surrounded by mountains

A few examples of maps with little to none of these issues:

  • Cadmium Green
  • Perrote Glacier
  • Zerg Canyon
  • Adaptive Mars - Mangala Fossa
  • Amoor

A few examples of maps with some to many of these issues:

  • Rainmakers Survival (problems with 1, 2 and 3)
  • Hardshield Oasis (problems with 1 and 2)
  • Adaptive Islet (problems with 1, 2 and 5)

To immediately bust a possible miss conception: just because you use map-wide decals doesn't mean your map is going to look better. They are a great tool. But they are only one part of the machine and it happens to be notoriously difficult to get right.

There are many options to give you an edge in this section. You can experiment with the lighting and water settings. You can also look into subtle weather. Another useful tool is the use of color theory to find well-matching textures. And speaking of textures: you can always use custom textures found online.

A work of art is never finished, merely abandoned

0

Judges that grade

  • Jip (confirmed)
  • Resistance (confirmed)
  • Deribus (confirmed)
  • Relent0r
  • StormLantern (confirmed)

Do not contact the judges directly. You can ask questions in this forum topic. You can find materials and guides on how to create content on the official discord. Make sure to give yourself the map author role in the #role-selection channel.

A work of art is never finished, merely abandoned

0

Reserved for Q&A

A work of art is never finished, merely abandoned

0

The Princess Burke mapping tournament is open for submissions until the 17th of June. You can read all about it in this topic. I recommend you to read it across several days. A lot of the information is written to guide your submission.

Have fun and good luck for those that compete 🙂

A work of art is never finished, merely abandoned

0

Sweet! Query; Can multiple authors contribute to a single submission?

1

@immortal-d said in 'Princess Burke' Mapping tournament:

Sweet! Query; Can multiple authors contribute to a single submission?

There will be only prize (license) available to you ( / your team) if you win. I'd like it to be clear who receives the prize when you submit your submission so that there is no discussion if you do win.

A work of art is never finished, merely abandoned

2

Very cool, thanks for taking the time to organize this!
I've got ideas already...

Newest map: tabulabanner.png

4

I'm dusting off my microphone and setting up OBS. Time to get to work on an entry

0

how much weight is given to the aeon theme in the grading?

Vault Admin / Creative Team / Map Guru

0

@jip said in 'Princess Burke' Mapping tournament:

You can earn up to 10 points for each category. They are described in detail below. Each category is accompanied with examples. You can use those to get an idea what we're looking for. The categories combined can get you up to 40 points. We can give an additional 6 points for exceptional work. The total number of points that you can receive is 46. The players are sorted from most to least points.

@MadMax that would be 10 points out of a total of 46. Quite a bit!

A work of art is never finished, merely abandoned