Did last patch break coop?

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Red Flag: Ahwassa kills are not counted; Mainframe Tango: the last script never happens.

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Yes

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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It appears to work for me and the mission continues

c9a35086-b3c8-4ac5-bb94-289d27738654-image.png

There is an error though:

WARNING: Error running OnStopBeingBuilt script in Entity xsb3202 at 251c8d08: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(128): attempt to call method `sub' (a nil value)
         stack traceback:
         	...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(128): in function `import'
         	...ta\lua.nx2\lua\ai\opai\basemanagerplatoonthreads.lua(288): in function `cb'
         	...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3660): in function `DoUnitCallbacks'
         	...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2184): in function `OnStopBeingBuilt'
         	...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1882): in function `OnStopBeingBuilt'
         	...\gamedata\units.nx2\units\xsb3202\xsb3202_script.lua(16): in function <...\gamedata\units.nx2\units\xsb3202\xsb3202_script.lua:15>

error is also described here: https://github.com/FAForever/fa/issues/4710

which is intentional, it appears

A work of art is never finished, merely abandoned

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I have a feeling that it broke things here and there. I played with no SIM mods against an AI, and it was sending UEF transports to my base, that were dropping and just staying there unreclaimable, and you can see it on the replay: https://replay.faforever.com/19472348. I also feel like I get more random bugs now.

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I need a timestamp

A work of art is never finished, merely abandoned

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@jip Just push it to max speed and observe the left part of the map, the wrecks will be accumulating there.

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I've watched it and I didn't see anything off beyond the AI being a bit silly: I need a timestamp 🙂

A work of art is never finished, merely abandoned

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@jip Timestamp for something that accumulates over the entire game? OK, try 00:30:00.