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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Weekly Discussion #29 - What would you like to see in the game next?

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    • JipJ Offline
      Jip
      last edited by

      @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

      A work of art is never finished, merely abandoned

      MachM 1 Reply Last reply Reply Quote 1
      • TheVVheelboyT Offline
        TheVVheelboy @Jip
        last edited by

        @jip
        Imo option n1 is out of question as it's gonna be a very hard nerf to any small firebases that otherwise would be unscouted. Not to mention now always knowing what is shielded and what is not.

        As for which of the 2 and 3 I would prefer it's hard to say, but option 2 seems quite decent as it still gives you idea that there is a shield there but it won't make it so you get intel what kind of shield it actually is and where exactly it was placed.

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        • TheWeakieT Offline
          TheWeakie
          last edited by

          Actually the most important thing in the universe.

          Make it so that when you queue for matchmaker the game doesn't instantly crash when you have another game open

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          • CheeseBerryC Offline
            CheeseBerry @Jip
            last edited by

            @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

            What we could do is:

            • (1) Make the shield mesh always visible, regardless of intel
            • (2) Make the shield mesh (temporarily) visible when they are damaged
            • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

            (3) is also applied for beam weapons, last time I checked

            (1) and (2) might have some weird side effects, but if (3) is already in the game for beam weapons, and doesn't cause any major problems there, it seems like a decent solution to try out.

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              2 seems ideal to me

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 2
              • MachM Offline
                Mach @Jip
                last edited by

                @jip said in Weekly Discussion #29 - What would you like to see in the game next?:

                @deletethis feel free to make a list of what you'd like to see, EQ was of before my time

                one I would suggest is mobile factories such as carriers being able to build units while moving


                also if shield mesh is always visible, would it be visible at all times or only when the shield is on? it seems it could give free intel of when enemy shield drops that way, which wouldn't be good

                afaik for beam weapons you don't get intel over unit itself, only the beam, you can see it coming from where the unit is but not the unit itself, if you could see the same for shield that would be the best imo, otherwise solution 2 seems best, so we can at least see what happened to the projectile

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                • B Offline
                  Blade_Walker @Jip
                  last edited by

                  What we could do is:

                  • (1) Make the shield mesh always visible, regardless of intel
                  • (2) Make the shield mesh (temporarily) visible when they are damaged
                  • (3) Give temporary intel surrounding the unit that provides the shield as you damage the shield

                  (3) is also applied for beam weapons, last time I checked

                  (2) Seems best , and also what I expect would happen.

                  I wonder if beam weapons could be changed from (3) to (2) as part of this for consistency ?

                  Also oblig:

                  https://youtube.com/watch?v=eh7nhTf_2m0&feature=shares&t=32

                  1 Reply Last reply Reply Quote 1
                  • TheWeakieT Offline
                    TheWeakie @Deribus
                    last edited by

                    @deribus said in Weekly Discussion #29 - What would you like to see in the game next?:

                    There's a separate keybind for select all idle engineers excluding ACU

                    cdfe7196-ff1a-4731-88c5-0e0657a66a02-image.png

                    Where is it boss?

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                    • DeribusD Offline
                      Deribus Global Moderator
                      last edited by

                      Oh whoopsie. Turns out it is I who has the reading comprehension of Helen Keller

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                      • ZeldafanboyZ Offline
                        Zeldafanboy
                        last edited by

                        Hellen Keller wrote like 10 books

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          Didn't Hellen Keller invent bralle?

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