• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Request / Suggestion: add "strategic launch detection" on-screen notify

Scheduled Pinned Locked Moved Suggestions
17 Posts 12 Posters 1.2k Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Q Offline
    QuietJoy
    last edited by 8 Feb 2023, 17:47

    I like this idea. I very occassionally lose sound for a game due to some funkiness in my hardware setup. Go one step further though and specify in the text if it is a friendly or enemy nuke.

    1 Reply Last reply Reply Quote 0
    • R Offline
      Rowey
      last edited by 8 Feb 2023, 17:53

      https://github.com/FAForever/fa/issues @KarlMarx420 This is a nice little feature that could be added so this doesn’t get lost I suggest making an Issue on the FA Repository on GitHub.
      ba87c4cc-7a05-42cf-a7a6-7beebfe6772c-image.png

      Selecting Feature Request, this is in a backlog of issuses that we check more often

      65911c5c-30a3-429a-b5c2-cca430e52968-image.png

      "The needs of the many outweigh the needs of the few" - Spock

      1 Reply Last reply Reply Quote 5
      • D Offline
        DerpFAF
        last edited by 8 Feb 2023, 18:06

        I haven't gotten the audio notification for a nuke for years, so i'd definatley support the option to have a visual alert for this.

        1 Reply Last reply Reply Quote 1
        • B Offline
          BlackYps
          last edited by 8 Feb 2023, 19:02

          This sounds like a prime candidate for a mod

          1 Reply Last reply Reply Quote 4
          • ? Offline
            A Former User
            last edited by 8 Feb 2023, 19:59

            Don't forget it should be different texts for allied and enemy nukes.

            1 Reply Last reply Reply Quote 1
            • M Offline
              Mach
              last edited by 8 Feb 2023, 20:01

              for allied nukes you already get a ping on map for its target

              ? 1 Reply Last reply 9 Feb 2023, 10:44 Reply Quote 0
              • T Offline
                thecore
                last edited by 9 Feb 2023, 09:19

                How is the for an idea
                Untitled-1.jpg

                While a nuke is active a nuke icon appears. Red for enemy and green for allies. Once the nuke is no long active the icon goes away.

                Never Fear, A Geek is Here!

                1 Reply Last reply Reply Quote 1
                • ? Offline
                  A Former User @Mach
                  last edited by 9 Feb 2023, 10:44

                  @mach And it disappears fast. Maybe it should stay until the nuke detonates. Preferably with explosion radius shown.

                  1 Reply Last reply Reply Quote 3
                  • M Offline
                    Mach
                    last edited by 9 Feb 2023, 13:03

                    I agree it is too fast, I often miss where the nuke is going because I'm doing something else at the time it shows

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      Bug-Wash
                      last edited by 9 Feb 2023, 15:12

                      I like this idea as well, especially for players with hearing disabilities - it would make a nice QoL improvement.

                      1 Reply Last reply Reply Quote 4
                      • C Offline
                        CheeseBerry @KarlMarx420
                        last edited by 10 Feb 2023, 16:32

                        @karlmarx420 said in Request / Suggestion: add "strategic launch detection" on-screen notify:

                        I play on a macbook pro using windows on a partitioned SDD which means I have to turn in-game sound off to prevent it from crashing.

                        While I do support your idea of the visual indicator, be it mod or otherwise, I also run the game on a macbook (mb pro 2015 via bootcamp) I got sound working w/o problems after some setup pain.

                        Does sound not work on the newer macbooks? do you run it via parallels or even on the mac natively?

                        1 Reply Last reply Reply Quote 0
                        • E Online
                          Exselsior
                          last edited by Exselsior 2 Oct 2023, 17:50 10 Feb 2023, 17:49

                          A few slightly random thoughts:

                          First, I like the idea of a visual indicator, I think having an option to enable that (maybe even having it on by default) is a great idea that I can’t really think of downsides too.

                          And secondly, I also ran faf on a 2018 MacBook Pro for a couple months and had working sound. I’m sure it’s possible but don’t remember what I did to get it working. I was under the impression that faf doesn’t work period on the m1 or newer macs so I assume you have an intel Mac like I was using.

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            KarlMarx420
                            last edited by 10 Feb 2023, 19:42

                            @Exselsior @CheeseBerry

                            Thanks for your time and support. I run it on a 2019 MBP with an i9. I tried for a long time to get sound to work without the game crashing but couldn't figure it out. I used every trick I saw on the FAF forums including an external sound card to no success. I run windows using bootcamp fwiw. I assumed bootcamp would be superior to parallels so I never tried it, but if you think that's what you did I can give it a go.

                            @Rowey I'll post to github, thank you for the help.

                            E 1 Reply Last reply 10 Feb 2023, 19:54 Reply Quote 0
                            • E Online
                              Exselsior @KarlMarx420
                              last edited by Exselsior 2 Oct 2023, 19:54 10 Feb 2023, 19:54

                              @karlmarx420 It was 2+ years ago when I was using a mac for faf, but when I did I remember that I had stability issues when I had it installed on the mac's ssd. Those issues completely went away when I installed supcom on an external usb drive, I think just a relatively basic 64gb usb 3.0 drive. I am almost positive I was using Windows installed with bootcamp and not parallels while doing this.

                              I vaguely remember seeing some random post saying that there was an issue where the mac's ssd was fast enough that it was causing a bug (possibly sound related) that would normally be hidden to pop up and lower stability. Nowadays I'm running on an even faster ssd on a custom machine so that sounds questionable to me, but regardless of why it helped that was the last change I needed to make to get it to work back then. I don't think it's too hard to get that set up and test, so maybe worth a shot if you've got an external drive lying around?

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                KarlMarx420
                                last edited by 10 Feb 2023, 19:58

                                @Exselsior I'll try with an external drive this weekend. Thanks for the suggestion.

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  Dragun101
                                  last edited by 11 Feb 2023, 17:16

                                  Can we reuse notify code which already does stuff like announcing experimental construction et all for this?

                                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                  Project Head and current Owner/Manager of SCTA Project

                                  1 Reply Last reply Reply Quote 0
                                  11 out of 17
                                  • First post
                                    11/17
                                    Last post