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    Request / Suggestion: add "strategic launch detection" on-screen notify

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    • BlackYpsB
      BlackYps
      last edited by

      This sounds like a prime candidate for a mod

      1 Reply Last reply Reply Quote 4
      • ?
        A Former User
        last edited by

        Don't forget it should be different texts for allied and enemy nukes.

        1 Reply Last reply Reply Quote 1
        • MachM
          Mach
          last edited by

          for allied nukes you already get a ping on map for its target

          ? 1 Reply Last reply Reply Quote 0
          • T
            thecore
            last edited by

            How is the for an idea
            Untitled-1.jpg

            While a nuke is active a nuke icon appears. Red for enemy and green for allies. Once the nuke is no long active the icon goes away.

            Never Fear, A Geek is Here!

            1 Reply Last reply Reply Quote 1
            • ?
              A Former User @Mach
              last edited by

              @mach And it disappears fast. Maybe it should stay until the nuke detonates. Preferably with explosion radius shown.

              1 Reply Last reply Reply Quote 3
              • MachM
                Mach
                last edited by

                I agree it is too fast, I often miss where the nuke is going because I'm doing something else at the time it shows

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                • B
                  Bug-Wash
                  last edited by

                  I like this idea as well, especially for players with hearing disabilities - it would make a nice QoL improvement.

                  1 Reply Last reply Reply Quote 4
                  • CheeseBerryC
                    CheeseBerry @KarlMarx420
                    last edited by

                    @karlmarx420 said in Request / Suggestion: add "strategic launch detection" on-screen notify:

                    I play on a macbook pro using windows on a partitioned SDD which means I have to turn in-game sound off to prevent it from crashing.

                    While I do support your idea of the visual indicator, be it mod or otherwise, I also run the game on a macbook (mb pro 2015 via bootcamp) I got sound working w/o problems after some setup pain.

                    Does sound not work on the newer macbooks? do you run it via parallels or even on the mac natively?

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                    • E
                      Exselsior
                      last edited by Exselsior

                      A few slightly random thoughts:

                      First, I like the idea of a visual indicator, I think having an option to enable that (maybe even having it on by default) is a great idea that I can’t really think of downsides too.

                      And secondly, I also ran faf on a 2018 MacBook Pro for a couple months and had working sound. I’m sure it’s possible but don’t remember what I did to get it working. I was under the impression that faf doesn’t work period on the m1 or newer macs so I assume you have an intel Mac like I was using.

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                      • K
                        KarlMarx420
                        last edited by

                        @Exselsior @CheeseBerry

                        Thanks for your time and support. I run it on a 2019 MBP with an i9. I tried for a long time to get sound to work without the game crashing but couldn't figure it out. I used every trick I saw on the FAF forums including an external sound card to no success. I run windows using bootcamp fwiw. I assumed bootcamp would be superior to parallels so I never tried it, but if you think that's what you did I can give it a go.

                        @Rowey I'll post to github, thank you for the help.

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                        • E
                          Exselsior @KarlMarx420
                          last edited by Exselsior

                          @karlmarx420 It was 2+ years ago when I was using a mac for faf, but when I did I remember that I had stability issues when I had it installed on the mac's ssd. Those issues completely went away when I installed supcom on an external usb drive, I think just a relatively basic 64gb usb 3.0 drive. I am almost positive I was using Windows installed with bootcamp and not parallels while doing this.

                          I vaguely remember seeing some random post saying that there was an issue where the mac's ssd was fast enough that it was causing a bug (possibly sound related) that would normally be hidden to pop up and lower stability. Nowadays I'm running on an even faster ssd on a custom machine so that sounds questionable to me, but regardless of why it helped that was the last change I needed to make to get it to work back then. I don't think it's too hard to get that set up and test, so maybe worth a shot if you've got an external drive lying around?

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                          • K
                            KarlMarx420
                            last edited by

                            @Exselsior I'll try with an external drive this weekend. Thanks for the suggestion.

                            1 Reply Last reply Reply Quote 0
                            • Dragun101D
                              Dragun101
                              last edited by

                              Can we reuse notify code which already does stuff like announcing experimental construction et all for this?

                              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                              Project Head and current Owner/Manager of SCTA Project

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