Request / Suggestion: add "strategic launch detection" on-screen notify
-
I haven't gotten the audio notification for a nuke for years, so i'd definatley support the option to have a visual alert for this.
-
This sounds like a prime candidate for a mod
-
Don't forget it should be different texts for allied and enemy nukes.
-
for allied nukes you already get a ping on map for its target
-
How is the for an idea
While a nuke is active a nuke icon appears. Red for enemy and green for allies. Once the nuke is no long active the icon goes away.
-
@mach And it disappears fast. Maybe it should stay until the nuke detonates. Preferably with explosion radius shown.
-
I agree it is too fast, I often miss where the nuke is going because I'm doing something else at the time it shows
-
I like this idea as well, especially for players with hearing disabilities - it would make a nice QoL improvement.
-
@karlmarx420 said in Request / Suggestion: add "strategic launch detection" on-screen notify:
I play on a macbook pro using windows on a partitioned SDD which means I have to turn in-game sound off to prevent it from crashing.
While I do support your idea of the visual indicator, be it mod or otherwise, I also run the game on a macbook (mb pro 2015 via bootcamp) I got sound working w/o problems after some setup pain.
Does sound not work on the newer macbooks? do you run it via parallels or even on the mac natively?
-
A few slightly random thoughts:
First, I like the idea of a visual indicator, I think having an option to enable that (maybe even having it on by default) is a great idea that I can’t really think of downsides too.
And secondly, I also ran faf on a 2018 MacBook Pro for a couple months and had working sound. I’m sure it’s possible but don’t remember what I did to get it working. I was under the impression that faf doesn’t work period on the m1 or newer macs so I assume you have an intel Mac like I was using.
-
Thanks for your time and support. I run it on a 2019 MBP with an i9. I tried for a long time to get sound to work without the game crashing but couldn't figure it out. I used every trick I saw on the FAF forums including an external sound card to no success. I run windows using bootcamp fwiw. I assumed bootcamp would be superior to parallels so I never tried it, but if you think that's what you did I can give it a go.
@Rowey I'll post to github, thank you for the help.
-
@karlmarx420 It was 2+ years ago when I was using a mac for faf, but when I did I remember that I had stability issues when I had it installed on the mac's ssd. Those issues completely went away when I installed supcom on an external usb drive, I think just a relatively basic 64gb usb 3.0 drive. I am almost positive I was using Windows installed with bootcamp and not parallels while doing this.
I vaguely remember seeing some random post saying that there was an issue where the mac's ssd was fast enough that it was causing a bug (possibly sound related) that would normally be hidden to pop up and lower stability. Nowadays I'm running on an even faster ssd on a custom machine so that sounds questionable to me, but regardless of why it helped that was the last change I needed to make to get it to work back then. I don't think it's too hard to get that set up and test, so maybe worth a shot if you've got an external drive lying around?
-
@Exselsior I'll try with an external drive this weekend. Thanks for the suggestion.
-
Can we reuse notify code which already does stuff like announcing experimental construction et all for this?