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    Fix cybran T3 shielding

    Scheduled Pinned Locked Moved Balance Discussion
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    • maudlin27M
      maudlin27 @Blodir
      last edited by

      @blodir A related annoyance I have is that assisting shields isnt limited by eco meaning at high BP assistance levels you end up restoring much more shield health per mass than it costs (thus incentivising massive assistance further).

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

      1 Reply Last reply Reply Quote 1
      • B
        Blodir @Jip
        last edited by

        @jip said in Fix cybran T3 shielding:

        @blodir said in Fix cybran T3 shielding:

        Only tangentially related and idk if I'm the only one who thinks this, but shield assisting with 10 hives is lame af. Building a good simcity with lots of t3 shields should be more efficient than putting ur mavor under 1 shield assisted by 10 hives

        At the moment overspill works such that:

        • shield that is hit takes full damage
        • on top of that, surrounding shields take a bit of that damage too

        But we can change it to:

        • shield that takes full damage disperses it over neighboring shields, depending on distance to that shield

        That way it is better to have a lot of shields than having 1 shield being assisted. It would also add a lot of value to the lower tier cybran shields: they collapse sooner due to the dispersion damage and can recover quickly to support the higher tech shields again

        And while we're at it, the engis/hives shouldn't stop assisting once the shield is at full hp. It just forces u to stare at ur hives for the rest of the game in an arty/sat war

        Engine behavior I'm afraid

        Sounds good imo, though requires some testing/experimentation. Shield overspill was added in FAF iirc, so I assume that it was added for a reason. I seem to recall it being added mostly about bulwark stacking making navy unkillable, but could be wrong. Mby bulwark stacking could be nerfed some other way...

        MachM 1 Reply Last reply Reply Quote 0
        • MachM
          Mach @Blodir
          last edited by Mach

          @blodir said in Fix cybran T3 shielding:

          Shield overspill was added in FAF iirc, so I assume that it was added for a reason.

          stacking shields in general is op without overspill, you take out one shield and another full hp one is behind it (and another one after that, and another after, and...), in steam FA bases can become basically unkillable other than with nukes or air crash

          1 Reply Last reply Reply Quote 3
          • waffelzNoobW
            waffelzNoob @Jip
            last edited by

            @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

            frick snoops!

            JipJ 1 Reply Last reply Reply Quote 0
            • FtXCommandoF
              FtXCommando
              last edited by

              Don’t forget parashield and asylum stacking god bless

              1 Reply Last reply Reply Quote 0
              • JipJ
                Jip @waffelzNoob
                last edited by

                @waffelznoob said in Fix cybran T3 shielding:

                @jip would be cool way to make arties less effective but that would be a fat buff to firebases and bulwarks

                You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                A work of art is never finished, merely abandoned

                ComradeStrykerC 1 Reply Last reply Reply Quote 1
                • FtXCommandoF
                  FtXCommando
                  last edited by

                  Overspill only working for arty would still be ridiculous buffs to mobile shields, to the point Cybran is probably completely irrelevant as a faction.

                  1 Reply Last reply Reply Quote 0
                  • ZeldafanboyZ
                    Zeldafanboy
                    last edited by

                    Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                    put the xbox units in the game pls u_u

                    deletethisD 1 Reply Last reply Reply Quote 0
                    • ComradeStrykerC
                      ComradeStryker @Jip
                      last edited by ComradeStryker

                      @jip said in Fix cybran T3 shielding:

                      You could make it work only for artillery. Wouldn't be unique - the xbox game even ships a UEF Artillery shield. All of the logic is all in the source code already, just unused

                      Petition to bring all Xbox units and structure into FAF.
                      😁


                      An another hand, the overspill damage rework for only base shields, sounds like a great change.

                      Would this be only made available to Cybran to "Fix" their shields? Or to all factions?


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        It would be common to all (structure-based) shields - or we shouldn't do it. Otherwise the game becomes more difficult to understand.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 1
                        • ZeldafanboyZ
                          Zeldafanboy @ComradeStryker
                          last edited by

                          @comradestryker said in Fix cybran T3 shielding:

                          Petition to bring all Xbox units and structure into FAF.

                          Many people are saying this

                          put the xbox units in the game pls u_u

                          1 Reply Last reply Reply Quote 0
                          • deletethisD
                            deletethis @Zeldafanboy
                            last edited by deletethis

                            @zeldafanboy said in Fix cybran T3 shielding:

                            Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game

                            You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.

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