@javi said in Restructure air by delaying tech 3 air:
@tomma on most team games T2 air is just for snipes, what are you going to attack? The 5 t1 mexes that aren’t deep in the enemy base? Yeah cool other dude invested his mas on T3 air and your T2 air is now useless.
1v1 and 2v2 see where air is balanced perfectly. Feels like the less players, the more balanced everything is.
Alright you are being unreal. Let me end this with actual replays.
https://replay.faforever.com/17804806
Game of me going t2 air where my mirror goes t3 air. I kill the power of 3 different players and delay t3 air from my mirror by both forcing sams, killing t2 pgens, and then killing the engie support allowing my team to exploit their delayed t3 air from another slot.
https://replay.faforever.com/17764243
Game of me going t2 air from a support slot. I operate as the ASFs for my air player for the first few minutes and force Yudi to respond to my janus with ints because if he doesn't we get full air operating capability and can bomb the whole map into oblivion. If I went t3 air instead, I would have died to Tex's land pushes. I sniped power, land, bp, and ACUs.
Me operating as the ASFs is pretty important because Paralon often does totally gimped strat rushes that kill his eco since he does them 2 minutes earlier than the typical timing. The janus being out is a hard counter to that tactic.
https://replay.faforever.com/15685194
In this one Yudi and I use t2 air to keep land pushes back on a primarily monkey push map. This was one of my first games using janus so I was pretty bad with them.
https://replay.faforever.com/17708269
This game enemy team knew we were doing t2 air cancer and attempted to counter it but that left them open to my t2 land push and it resulted in game loss.
https://replay.faforever.com/18202812
This game I just straight up 4v1 with janus.
https://replay.faforever.com/17541745
Game ends on t2 stage because of frigs gaining map control and t2 bomber spam meaning air control won't be won for several more minutes in combination with then needing another few minutes to transfer mass into torps to deal with the navy. By then, everything is dead and game is lost.
https://replay.faforever.com/16063045
A completely lost game where all navy slots are dead but correct t2 bomber play results in a win.
But I guess 1v4'ing or 2v'4'ing teams with Tagada-tier players isn't OP enough and we need to buff it so that people can win an air 1v1 in 1100 rated canis.
A few others:
https://replay.faforever.com/18944676
Yudi outplays Farm and I with t2 air here.
https://replay.faforever.com/18218102
Another game of janus just winning the whole match.
https://replay.faforever.com/18890108
Game of me and Farm beating Blodir's t3 air strat rush when our team doesn't even have a t1 air factory with decent support to go t2.
I don't want to spend 30 minutes finding it because it was a map gen custom game so I can't look for it via map previews, but I also had a game where Farm crushed my t3 air rush with corsair/int abuse where he pretty much slaughtered my team by the time I built up the 15ish asf I needed to actually beat his int cloud.
Remember teamgame tournaments are almost always decided at t2 air stage, not t3 air stage. Because it's the earliest point possible to dump 2-4 players of mass on a single point of failure and cause a cascading snowball that results in a win. T3 air is too expensive and slow if you are actually working to win a game in a serious environment, but even in a casual teamgame t2 air is viable enough to force at least 2 slots to have to prioritize you and leave teammates at peace to do whatever is needed to win a game.