@wikingest said in Why seraphim dont have RAS?:
@black_wriggler said in Why seraphim dont have RAS?:
The real issue here is that sections of the gateway building, for some reason are pathable to external unit, so it only takes 1 engie that is not actually assisting after being ordered, to find it's way inside and suddenly your expensive eco-generator is sitting idle.
No one orders you to send units into gateway, and it is much more common that units block/ get on the way of building stationary buildings, like massfabs and power generators.
Try it yourself- spawn a gateway and 50 T1 engies to assist it, and you will see that not all will assist properly and will start wandering around by themselves and end up inside the structure without being ordered, preventing a new com being started. This is another reason why players use kennels / drones to assist.
Also, if you have trouble with units getting in the way of your buildings it seems like a skill issue on your part - how do you ever manage building an air grid for example?
@black_wriggler said in Why seraphim dont have RAS?:
And as you are saying, that I was not accurate in those comparaisons, show me where was the mistake I supposedly made.
Still waiting...
@black_wriggler said in Why seraphim dont have RAS?:
You can't just subtract the mass cost of engineers from the cost of the gateway because it comes with build-power.
Yes you can. This is mass you do not spend on building this buildpower somewhere else.
@black_wriggler said in Why seraphim dont have RAS?:
sure you can fight t1 arty with coms, but vs a large t3 army or experimentals they are about as good as fighting with the fabs
No, this is open lie. They are not "about" the same. Massfabs dont even have any dps at all. And massfabs have much less hp. And especially t3 ones can kill lots of friendly stuff when exploding.
Well, massfabs can have dps to any enemy units that get too close But your RAS coms, they also go explodey when they die, and having a group of them hit by some aoe means they can potential chain each other when one or two are destroyed
@black_wriggler said in Why seraphim dont have RAS?:
So you either spam PD or try and run away.
Sacu's can build pd's or run away, but massfabs can not.
@black_wriggler said in Why seraphim dont have RAS?:
Also, you don't get to reduce the cost of the RAS coms because of their build power or energy generation - does the game give you this discount?
Game gives me build power, power, hp, dps with sacu's, that I dont have to build elsewhere. So of course this is economy for me.
You might have got this mixed up with ACU RAS, which is done earlier in the game when you are still building out your eco. You can make an argument then for the upgrade being worth a fraction of a T3 gen since you can delay the next one and put that mass into another t3 mex upgrade for example
@black_wriggler said in Why seraphim dont have RAS?:
This would be like reducing the cost of the T3 pgens in a fab grid because of the surplus energy they provide...
Of course I reduced the cost of t3 pgens in my examples, because of surplus of energy. Did you really not notice.
Ok so why stop here, a T3 Pgen costs 3240 mass and gives 100% of the energy cost of a T3 Pgen, so we can discount the cost to 0 because of the mass we will save by not having to build another one
If this is your case, than this is a major skill issue. Usually one needs more power in late game than in early game (bigger economy, shields, nukes, t3 air etc. etc.). And even if one point you dont need more power, you can reclaim power generators, giving you back mass and space and reducing explosiveness of your base. And later if you still have excess of power you can build massfabs without stuffing those into big grids with pgens, that one t1 arty can kill.
making fabs with gens or RAS coms, gets you power to mass income of roughly 100 to 1. The only things with a cost ratio that high are ASF or building a nuke missile, and these are usually reduced by adjacency as much as possible. Everything else is 30 to 1 cost at most.
So you are going to have much more power than you need, and no need to build more t3 gens. Yes you can eventually recycle your T3 pgens for extra mass but at that point in the game it is only going to be worth a few seconds of your income.
If you have two players, one building fab farms and the other spamming bois, the first is going to have much better mass income and can finish their t3 arties / game ender etc quicker to win the game.