@black_wriggler said in Why seraphim dont have RAS?:
The real issue here is that sections of the gateway building, for some reason are pathable to external unit, so it only takes 1 engie that is not actually assisting after being ordered, to find it's way inside and suddenly your expensive eco-generator is sitting idle.
No one orders you to send units into gateway, and it is much more common that units block/ get on the way of building stationary buildings, like massfabs and power generators.
@black_wriggler said in Why seraphim dont have RAS?:
And as you are saying, that I was not accurate in those comparaisons, show me where was the mistake I supposedly made.
Still waiting...
@black_wriggler said in Why seraphim dont have RAS?:
You can't just subtract the mass cost of engineers from the cost of the gateway because it comes with build-power.
Yes you can. This is mass you do not spend on building this buildpower somewhere else.
@black_wriggler said in Why seraphim dont have RAS?:
sure you can fight t1 arty with coms, but vs a large t3 army or experimentals they are about as good as fighting with the fabs
No, this is open lie. They are not "about" the same. Massfabs dont even have any dps at all. And massfabs have much less hp. And especially t3 ones can kill lots of friendly stuff when exploding.
By the way, as already said before, "I cant see why do you invent that." Ras sacu has to be weaker than experimental! If ras sacu would be stronger than experimental and mass equivalent of t3 "tanks", no one would build "anything" else. The game would be only about building boys, this would be totally ridiculous. Why do you invent that?
@black_wriggler said in Why seraphim dont have RAS?:
So you either spam PD or try and run away.
Sacu's can build pd's or run away, but massfabs can not.
@black_wriggler said in Why seraphim dont have RAS?:
Also, you don't get to reduce the cost of the RAS coms because of their build power or energy generation - does the game give you this discount?
Game gives me build power, power, hp, dps with sacu's, that I dont have to build elsewhere. So of course this is economy for me.
@black_wriggler said in Why seraphim dont have RAS?:
This would be like reducing the cost of the T3 pgens in a fab grid because of the surplus energy they provide...
Of course I reduced the cost of t3 pgens in my examples, because of surplus of energy. Did you really not notice.
@black_wriggler said in Why seraphim dont have RAS?:
At this point you are floating thousands of power anyway so it is not relevant
If this is your case, than this is a major skill issue. Usually one needs more power in late game than in early game (bigger economy, shields, nukes, t3 air etc. etc.). And even if one point you dont need more power, you can reclaim power generators, giving you back mass and space and reducing explosiveness of your base. And later if you still have excess of power you can build massfabs without stuffing those into big grids with pgens, that one t1 arty can kill.