Can we buff Wagner torpedoes a little bit so that they aren't completely worthless. At least weak AA on stuff like Monkeylord or Megalith can down scout planes. Weak torps cant do anything except spoof torp defense.
Weekly Discussion #22 - T2 Direct Fire Land
I think we should make amphibs only good for crossing water. It is already this way for UEF and Sera, not sure about Cybran, and definitely not for Aeon with Obsidians being very slow, low range and overshooting.
I love rolling face with the Obsidian, they're hard to stop and have bad range, and Blazes have good range, speed and low cost. I didn't appreciate the Blaze until recently.
Pillars are awesome HP tar pit creatures that take forever to get rid of and Riptides are the beefiest T2 hover (Didn't know that until recently too)
Rhinos are pretty okay, fit for purpose, I don't see many Wagners. I don't use them much either, a non-hover tank is great on paper but I can never find a good situation to use them. Their torpedos are funny, if not just to overload torp defence.
Illshavohs are a fantastic assault and defence unit, excellent range, don't overkill much, great damage, great HP for a T2. The Yenzyne is pretty good too, a nice punch that you can use on the water.
@melanol said in Weekly Discussion #22 - T2 Direct Fire Land:
I think we should make amphibs only good for crossing water. It is already this way for UEF and Sera, not sure about Cybran, and definitely not for Aeon with Obsidians being very slow, low range and overshooting.
So... A Blaze nerf.
What you want is a Blaze nerf
trash, trash, OP, trash - nothing can change my mind.
Required rating for participation in balance talks when?
yeah I'm very serious about that and that's why you can't change my mind.
Required rating for participation in balance talks when?
@deribus Maybe. But Obsidians need a less overkilling weapon. Maybe a faster projectile?