v18 Summary
c.46 changes containing a mix of campaign support and improvements based on a wide range of replays:
- Support for Aeon mission 3 (3 changes, mainly relating to some more niche cases on how naval units are used when the enemy navy is dead)
- Support for Aeon mission 4 (3 changes mostly relating to unit cap issues)
- Aeon mission 5 - another painful mission to get working (in part due to how long it takes to get to later parts of the mission, making testing a chore):
- -Special code to (usually) complete the 'build shield' objective
- -Special code to (usually) complete the 'build SMD' objective
- -17 changes mostly relating to issues with campaign map where an area is pathable when the full map is revealed, but not pathable at the current stage (i.e. in theory land units can reach the UEF base on the full map. However at the time you ahve the objective they can't, meaning you ahve to build land factories on the UEF side of the map as it's anti-air defence is virtually unbeatable)
- -T3 Mobile artillery should now try and target enemy buildings in an adjacent plateau (although note on some maps like air wars this leads to the artillery being stuck due to issues with the game engine)
- 4 Changes re Ice-iX Setons replay (transport issues and fixing a major bug that would cause engineers to stay idle)
- 5 Changes re Cadmium Green to improve M28's initial build order
- 2 minor Changes re FenixThorn setons replay
- 4 changes re Radde 1v1 replay (mostly improving M28's early game decisions on building factories and upgrading factories, including some bugfixes relating to this), and 3 changes re a 2v2 replay (tweaks to its shield defence logic)
- 2 changes re Saver 3v3 replay and V_k replay (MMLs should be more likely to attack firebases and fixed a bug that messed up how Seraphim T2 destroyers are used)
Acknowledgements
- Ice-IX – Setons replay highlighting M28 transport difficulties
- Relent0r – flagging M28’s poor build order/upgrade decision on cadmium green
- FenixThorn – Setons replay
- Radde – 1v1 mapgen replay (highlighting various issues causing M28 to go for land factory upgrades with no units) and 2v2
- Saver – 3v3 mapgen replay
- V_k replay – which revealed a bug with M28’s use of Seraphim destroyers