v17 changes
These changes were mostly based on replays received, along with some improvements for M2 of the Aeon SC campaign.
20 Changes and bugfixes based on replays, including:
- Fixed bug that prevented M28 building navy on most maps
- Expanded TMD to cover from cruisers and missile ships
- Improved initial build order, particularly for going second air with AiX mods of between 1.1-2
- Fixed a bug causing M28 to upgrade T1 land factories way too early
8 changes to improve performance on Aeon mission 2
- Note that M28 won't work properly on this mission as there are some issues with the underlying mission code itself - separate pull requests have been done to resolve these issues, although even if accepted it's unknown how long it would take for the missions on the FAF client to reflect the latest versions of the missions.
Acknowledgements:
- Fenix Thorn – Replay highlighting M28 failing to go navy on Setons, and another replay highlighting land units trying to engage land scouts when on water
- Saver – Log highlighting an error where M28 would try and get the zone information of a location outside the map.
- Radde – Several replays highlighting significant flaws with M28’s early game build orders.