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Matchmaker Team Sentons 4v4 TMM Inclusion

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  • T
    TheVVheelboy
    last edited by 14 Dec 2022, 20:35

    Tbh, at this point I'm just wondering why won't all of you just go back to playing custom games if everything is just so bad.
    This map bad, this map meh, not enough time, players are bad, the players are filthy tryhards. Like ffs, just remove the stupid global and make it the 4fun option. And leave TMM as the ultimate skill check where you play on a variety of good maps picked by their value as a map not for who bitched more.

    A 1 Reply Last reply 14 Dec 2022, 22:38 Reply Quote 2
    • A
      Azraaa @TheVVheelboy
      last edited by 14 Dec 2022, 22:38

      @casternumerouno imo TMM should be only random gen B)

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      B I 2 Replies Last reply 15 Dec 2022, 20:43 Reply Quote 2
      • M
        Morax
        last edited by Morax 15 Dec 2022, 16:49

        Well, I wanted to keep out of this thread - along with other matchmaker team members - to see what the community thinks first, but we seem to have garnered enough talking points to go ahead.

        Some observations from myself:

        1. I am actually surprised that the time/gameplay style of setons is less of a discussed point over the "skill gap." For me, the skill difference is something that exists on various style maps and is not a valid excuse to not include a map in the pool.

        2. If there has been a huge shift in wanting map design to be what Blodir outlined (12+ mexes, lot of reclaim, asymmetric), that is news to me: please provide some info / discussions with others to back this up. I think there should be a variety of maps that have all sorts of ranges of resources / reclaim rather have rules like this. I have not seen a single person write this in the matchmaker feedback thread.

        3. Encouraging or wanting maps that are lengthy as NOC suggests is actually the opposite of what we want: sure it teaches the late late game mechanics, but most players are not going to desire this and it is perfectly fine to reduce that event.

        4. Many of the maps like Lena River, Adaptive Delta Riva, Lost Archipelago, etc etc tend to go VERY lengthy in game time and see late-stage tactics so to be upset about Setons having that is a bit contradicting.

        Given that, I drafted the next 4v4 TMM pool to include Setons. This will be discussed with the matchmaker team to conclusion so please continue to discuss here in aid to our thoughts.

        W 1 Reply Last reply 16 Dec 2022, 15:09 Reply Quote 0
        • J
          Jip @Jip
          last edited by 15 Dec 2022, 17:53

          @Morax for what rating bracket?

          A work of art is never finished, merely abandoned

          M 1 Reply Last reply 15 Dec 2022, 18:24 Reply Quote 0
          • M
            Morax @Jip
            last edited by Morax 15 Dec 2022, 18:24

            @jip said in Matchmaker Team Sentons 4v4 TMM Inclusion:

            @Morax for what rating bracket?

            1500+ of course! The current highest. And trust me, we are listening to feedback as Setons was going to be used for December:

            9bb0d8c1-4062-45d0-9d42-bac008b7e777-image.png

            We put the breaks on a bit after some debate but after reviewing think we want to see if it is more accepted this time around.

            If we had some better content contribution we would have possibly opted not to consider it, but we are very, very low on maps to use and map authors willing to go to lengths to create high-level content.

            1 Reply Last reply Reply Quote 1
            • B
              BananaSmoothie
              last edited by 15 Dec 2022, 20:40

              I am not in favour of Seton in TMM.
              Can see the usual seton players getting angry towards others for not knowing some particular seton BOs or understand how to play Seton in an 'expected' manner.
              Seton is a good map. However, I fear the toxicity that comes with it. Same reason why I would never join any custom seton games anymore.

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              • B
                BananaSmoothie @Azraaa
                last edited by 15 Dec 2022, 20:43

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • X
                  Xayo
                  last edited by Xayo 16 Dec 2022, 10:05

                  If you include it, its gonna be interesting. I wonder how many instant ctrl-K we will see this time.

                  Based on my experiences around the 1600-2000 rating tmm games over the last month, i feel like the willingness of players to instantly bail from a match they don't like (currently either because of some abhorrent dualgap like mapgen, or lag, or fields of ISIS) has only increased since the last time we had setons in the pool.

                  M 1 Reply Last reply 16 Dec 2022, 12:51 Reply Quote 1
                  • M
                    Morax @Xayo
                    last edited by 16 Dec 2022, 12:51

                    @xayo said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                    If you include it, its gonna be interesting. I wonder how many instant ctrl-K we will see this time.

                    Based on my experiences around the 1600-2000 rating tmm games over the last month, i feel like the willingness of players to instantly bail from a match they don't like (currently either because of some abhorrent dualgap like mapgen, or lag, or fields of ISIS) has only increased since the last time we had setons in the pool.

                    We reviewed several of the maps last month and are adjusting. I’m going to be creating the pools starting again and will ensure there’s a better variety.

                    I agree that there should be a little as possible turtle / tech maps and continued feedback like this helps support that.

                    I haven’t played as much map gen in the past month. @Xayo when you say “abhorrent dual gap map gen” could you post a screen shot? There’sa whole set of map Gen types and it would be nice to see if there’s a particular type that needs Adjustment.

                    Here is a nice thread I made showing all the types of map gens and feedback from the community for reference: https://forum.faforever.com/topic/2526/map-gen-week-feedback-thread?_=1671194825596

                    1 Reply Last reply Reply Quote 0
                    • B
                      BrainDeadCommand
                      last edited by 16 Dec 2022, 14:31

                      Summary,
                      I am bad at the map compare to the people that play it, hence dont add it to the pool.

                      1 Reply Last reply Reply Quote 0
                      • W
                        waffelzNoob @Morax
                        last edited by waffelzNoob 16 Dec 2022, 15:09

                        @morax said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                        If there has been a huge shift in wanting map design to be what Blodir outlined (12+ mexes, lot of reclaim, asymmetric), that is news to me: please provide some info / discussions with others to back this up. I think there should be a variety of maps that have all sorts of ranges of resources / reclaim rather have rules like this. I have not seen a single person write this in the matchmaker feedback thread.

                        mapgen, especially 10km, tends to generate maps with low reclaim and ~6 safe mexes per player. all other mexes are towards the middle. this promotes gun acu gameplay.
                        Since gun acu is very powerful with a low skill requirement, there's not a whole lot a 2300 player can do to stand out from an 1800 player. this goes for man-made maps too, of course, if they have a similar mex layout

                        In other words, maps with low mex count per player kinda have a low skill ceiling and it seems odd to have a low skill ceiling (or at least depreciative skill value) in a high rank competitive game. at the very least maps where i dont have much to work with arent very fun, in my opinion.

                        was a bit short on time, so i'm editing this post now: lot of reclaim is optional, but its nice if theres atleast enough reclaim (~2k) to make decision between t2 mex/t2 land/t2 air (again, maps with barely any mass are usually dominated by gun acus)
                        asymmetric maps are nice because symmetric maps usually end up in stand-offs. i mean, what else can you expect when two equally skilled players are given an equal amount of resources. symmetric maps aren't bad, but i personally think asymmetric is more interesting

                        frick snoops!

                        M 1 Reply Last reply 16 Dec 2022, 21:36 Reply Quote 2
                        • F
                          FtXCommando
                          last edited by FtXCommando 16 Dec 2022, 15:37

                          I would assume this stuff is graded on a curve, because in absolute terms every decent 4v4 map is a turtle/tech rush. The fact somebody is always rushing t3 air means everyone is on a time clock of getting t3 tech within a minute or two of that player. If they aren’t doing that, it’s because they went for t3 mexes instead.

                          1 Reply Last reply Reply Quote 0
                          • J
                            J0hn
                            last edited by 16 Dec 2022, 16:31

                            Just do it and we will see if it works!

                            1 Reply Last reply Reply Quote 1
                            • M
                              Morax @waffelzNoob
                              last edited by Morax 16 Dec 2022, 21:36

                              @bulliednoob said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                              @morax said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                              If there has been a huge shift in wanting map design to be what Blodir outlined (12+ mexes, lot of reclaim, asymmetric), that is news to me: please provide some info / discussions with others to back this up. I think there should be a variety of maps that have all sorts of ranges of resources / reclaim rather have rules like this. I have not seen a single person write this in the matchmaker feedback thread.

                              mapgen, especially 10km, tends to generate maps with low reclaim and ~6 safe mexes per player. all other mexes are towards the middle. this promotes gun acu gameplay.
                              Since gun acu is very powerful with a low skill requirement, there's not a whole lot a 2300 player can do to stand out from an 1800 player. this goes for man-made maps too, of course, if they have a similar mex layout

                              In other words, maps with low mex count per player kinda have a low skill ceiling and it seems odd to have a low skill ceiling (or at least depreciative skill value) in a high rank competitive game. at the very least maps where i dont have much to work with arent very fun, in my opinion.

                              was a bit short on time, so i'm editing this post now: lot of reclaim is optional, but its nice if theres atleast enough reclaim (~2k) to make decision between t2 mex/t2 land/t2 air (again, maps with barely any mass are usually dominated by gun acus)
                              asymmetric maps are nice because symmetric maps usually end up in stand-offs. i mean, what else can you expect when two equally skilled players are given an equal amount of resources. symmetric maps aren't bad, but i personally think asymmetric is more interesting

                              Great feedback.

                              I wholeheartedly agree that "gun acu" maps are kind of annoying in that your cannot truly use your skill advantage for almost anything to fight. This is why I love 15x15 map sizes as 10x10 can get to be a little lame; however, they work well for lower-level brackets.

                              2300 player can do to stand out from an 1800 player

                              jeeezz haha I was hoping you would say 1800+ vs 1500 less but gotcha. If 2300+ is the bar for creation we need to rethink our pool brackets as we have 1500+ as the top level.

                              It is funny you mention the "asymmetry" part as a lot of people have complained about going up against a player on the direct "lane" with 1.5 to 2 their own mexes (lot of map gens do this really badly...). Teamwork is needed to get by this and sadly not a lot of coordination happens at times, but it is not a good excuse to refrain from this style.

                              How do you feel about asymmetric maps like Selkie Isle where there is not a huge amount, but certainly there?

                              One final consideration: you are likely seeing more of the lower-bracket intended pools, unfortunately, as the current method for selecting a map is based on the queues (both team's) lowest-rated player: https://forum.faforever.com/topic/5170/matchmaker-update/3

                              We have discussed and pushed this idea to resolve low-level content resulting for higher-rated players for sometime now. The release is dependent on some other factors and hopefully it comes sooner rather later.

                              W 1 Reply Last reply 17 Dec 2022, 01:56 Reply Quote 0
                              • W
                                waffelzNoob @Morax
                                last edited by 17 Dec 2022, 01:56

                                @morax said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                                jeeezz haha I was hoping you would say 1800+ vs 1500 less but gotcha. If 2300+ is the bar for creation we need to rethink our pool brackets as we have 1500+ as the top level.

                                certainly not impossible for a 1400 to crush an 1800 because he clicked gun upgrade while the 1800 clicked a t2 mex, so the argument still works.

                                i understand complaints about asymmetrical maps because it can be unfun to be hopelessly crushed, but if you look at the bigger picture, asymmetric maps tend to play out more interestingly than symmetric maps (setons is a great example of this). lack of coordination is the player's fault

                                i think selkie is a good map, asymmetry matters a bit less there though because i feel it's all a lot more dependant on mid and air performance
                                prioritizing higher bracket mappools sounds pretty nice, thanks for the work

                                frick snoops!

                                1 Reply Last reply Reply Quote 1
                                • F
                                  FtXCommando
                                  last edited by 17 Dec 2022, 02:57

                                  Nah selkie has pretty important asymmetry. The bottom right/top left slots lose long term due to the insane reclaim available to their opponent. They need to play proactively, I don't see it that much differently than how beach will lose to a rock that is allowed to boom in peace long term.

                                  1 Reply Last reply Reply Quote 1
                                  • I
                                    IndexLibrorum Global Moderator @Azraaa
                                    last edited by IndexLibrorum 17 Dec 2022, 05:24

                                    @azraeel said in Matchmaker Team Sentons 4v4 TMM Inclusion:

                                    @casternumerouno imo TMM should be only random gen B)

                                    This but unironically.

                                    Don't support. Plenty of settons lobbies in custom, I'll join one of those if I feel like turning my shitty pc into a handwarmer.

                                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                    See all my projects:

                                    1 Reply Last reply Reply Quote 1
                                    • M
                                      Morax
                                      last edited by Morax 18 Dec 2022, 01:21

                                      From a numbers perspective, where people clearly stated "for" or "against:"

                                      For Setons in Pool [7]: Rezy-Noob, Lord_Asmodeus, BulliedNoob, FtxCommando, ThomasHiatt, Black_Wriggler, Blodir, ovenman

                                      Against [13]: Maudlin, Jip, Sladow-Noob, MarcSpector, Tryth, haifron, Chisato, Xayo, PerciThunercock, Zeldafanboy, Cyborg16, BananaSmoothie (Banani), IndexLibrorum

                                      For those who want to be add to this, please state clearly your stance.

                                      B 1 Reply Last reply 23 Dec 2022, 20:32 Reply Quote 1
                                      • S
                                        SpikeyNoob Global Moderator
                                        last edited by 18 Dec 2022, 01:38

                                        I support adding it, mostly because i find it fun. As for the argument that it would increase toxicity, i think that is stupid, that logic applies to all maps. There is always a chance that you get a player that is good or bad at a specific map and its just part of the game.

                                        1 Reply Last reply Reply Quote 2
                                        • G
                                          Grimplex
                                          last edited by 18 Dec 2022, 01:51

                                          I also support adding it, I don't really see any issues with it.

                                          The embodiment of depression...

                                          1 Reply Last reply Reply Quote 2
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