@advena said in Points of Imbalance.:
@moses_the_red
I've seen your replay. You'll newer be able to micro ML like this outside of vacuum.
Even in your replay you loose if ML start retreating from not ideal vector
But there is simple solution I like (but can't estimate full effect it will have on balance):
Buff brick speed by 0.2
Its not just the brick, its all T3 units, check the patch notes for that patch.
Everything was hit.
Percival, Otthum, Loyalist, Harbinger and Titan.
The problem isn't that the Brick is underpowered. All T3 land is underpowered relative to T4 assault experimentals.
We nerfed all these T3 units without bothering to hit assault experimentals with corresponding combat effectiveness nerfs.
I've been talking bout Bricks and Monkeylords, because those are the units I'm most familiar with. I can make a case with those specific units rather clearly... but the problem isn't with just those units.
Also, speed is probably not the stat you want to buff or nerf, because whether it actually matters or not is hard to quantify.
If you buff the speed of a unit, but its still slower than a kiting unit, you really haven't changed the balance between the two.
Speed changes mostly matter at inflection points, points where you have enough speed to do something you couldn't do previously. They do strange non-linear things to balance. Range changes have the same issue.
I'd stick to just health and damage changes if I were the balance team. Those are easy to quantify.