FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Nukes should explode in the air

    Scheduled Pinned Locked Moved Suggestions
    31 Posts 20 Posters 3.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ComradeStrykerC
      ComradeStryker @Giebmasse
      last edited by

      @giebmasse said in Nukes should explode in the air:

      Or we could just keep the original explosion impact center and radius around it, and just have the visual bits change.

      Yeah, that. It visually explodes in the air, but it takes the same amount of time to detonate as if it were to hit the ground directly.


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 0
      • S
        STlNG
        last edited by

        If the nuke damage is spherical the player would sacrifice some nuke damage area by detonating the nuke early, i.e., in the air, perhaps to catch a unit that moved.

        H 1 Reply Last reply Reply Quote 0
        • H
          HarambeOccultist @STlNG
          last edited by HarambeOccultist

          @stlng said in Nukes should explode in the air:

          If the nuke damage is spherical the player would sacrifice some nuke damage area by detonating the nuke early, i.e., in the air, perhaps to catch a unit that moved.

          Can just give it a larger AOE

          1 Reply Last reply Reply Quote 0
          • S
            snoog
            last edited by

            Make the nuke a selectable unit with a Detonate ability, allow it to be detonated at any point in its path.

            B D 2 Replies Last reply Reply Quote 1
            • B
              Blade_Walker @snoog
              last edited by

              @snagglefox said in Nukes should explode in the air:

              Make the nuke a selectable unit with a Detonate ability, allow it to be detonated at any point in its path.

              This might be open to some abuse - spot a SMD that will shoot you down? blow up early over some other structures / army to get at least some damage in.

              Instead you could have a toggle on the launcher so the nuke missile explodes on proximity, to either land as it descends to get the maximum airburst size, or to experimentals and this would be a way to try and take down satellites. You would need to make the sat itself the expensive part instead of the novax centre itself to make this a good trade mass-wise.

              1 Reply Last reply Reply Quote 0
              • D
                DesertWolf216 @snoog
                last edited by

                @snagglefox
                I really like this idea. Anything that adds a new dynamic to a strategy game is a win.

                E 1 Reply Last reply Reply Quote 0
                • E
                  Exselsior @DesertWolf216
                  last edited by

                  @desertwolf216 Then any time you have two nukes you are able to kill any smd by launching both at the same time, letting the smd shoot down one, then right before the smd missile hits the second nuke you blow it up. That'll be entirely too easy to abuse.

                  D 1 Reply Last reply Reply Quote 1
                  • veteranasheV
                    veteranashe
                    last edited by

                    I think there would be plenty of micro abuses, would make for fun games though.

                    Shoot down an incoming Nike with your own by targeting the nuke launcher then when your nuke is close ctr k.

                    If we can seamlessly implement an airburst launch I think it will make great fun and help with t3 air losses

                    1 Reply Last reply Reply Quote 0
                    • S
                      STlNG
                      last edited by

                      Anyone up to mod this idea?

                      1 Reply Last reply Reply Quote 0
                      • FtXCommandoF
                        FtXCommando
                        last edited by

                        “fun games” more like designated nuke player in any game over 4v4

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV
                          veteranashe
                          last edited by

                          Yeah just build a ton of nuke Launchers, you don't need smds lol

                          Lost t3 air, just nuke the area when asf are shooting it out and air Burst l, your player can probably keep the other asf in the area long enough.

                          I think it would be a fun mod no make the middle selectable and Ctrl k able

                          1 Reply Last reply Reply Quote 0
                          • D
                            DesertWolf216 @Exselsior
                            last edited by

                            @exselsior build a second SMD? Or make them un-selectable once they pass over their damage range ring or in the last few seconds of flight.

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post