FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Advanced target priorities v1.1 UI Help (SOLVED)

    Scheduled Pinned Locked Moved I need help
    22 Posts 9 Posters 2.1k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip
      last edited by

      I don't know exactly, there's some hotkey combination with the arrow keys.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • U Offline
        UKG_Homage
        last edited by

        It worked! Alt+UPARROW, for future reference!

        Thanks!!!

        1 Reply Last reply Reply Quote 3
        • I Offline
          iostrym
          last edited by

          do ou have the official forum link to know how to use this mod ?

          1 Reply Last reply Reply Quote 0
          • G Offline
            gandalf22
            last edited by

            where do i get this from

            arma473A 1 Reply Last reply Reply Quote 0
            • N Offline
              Nex
              last edited by

              the mod got partially integrated, but only the hotkeys, not the ui elements
              But it also got a new key, to simply set the target priority to the unit you are hovering over, so you can just bind one key and change your target priorities as needed.

              I 1 Reply Last reply Reply Quote 0
              • arma473A Offline
                arma473 @gandalf22
                last edited by

                @morrissey21 said in Advanced target priorities v1.1 UI Help (SOLVED):

                where do i get this from

                It's in the official mod vault

                From the client, click on the "Mods" tab

                Then search for it by name

                1 Reply Last reply Reply Quote 0
                • I Offline
                  iostrym @Nex
                  last edited by

                  @nex hello what does it mean the mod is partially integrated ?

                  It means that some features of the mod exists in default game ? If yes, what new features are provided by the mod ?

                  MostLostNoobM 1 Reply Last reply Reply Quote 0
                  • MostLostNoobM Offline
                    MostLostNoob @iostrym
                    last edited by

                    @iostrym The feature/function of the mod was integrated, but not the UI interface, so using the mod still provides that.

                    1 Reply Last reply Reply Quote 0
                    • I Offline
                      iostrym
                      last edited by

                      thanks, sorry but please could you explain what is the UI interface ? UI = "User Interface" ?

                      so it means that in the game, missile launcher will target by priority but user can configure it during the game without the mod ?

                      MostLostNoobM 1 Reply Last reply Reply Quote 0
                      • MostLostNoobM Offline
                        MostLostNoob @iostrym
                        last edited by

                        @iostrym said in Advanced target priorities v1.1 UI Help (SOLVED):

                        thanks, sorry but please could you explain what is the UI interface ? UI = "User Interface" ?

                        Yes

                        so it means that in the game, missile launcher will target by priority but user can configure it during the game without the mod ?

                        Yes, you can look in the F1 Key Bindings menu to see all the target priorities that are available & assign them to keybinds or you can use the mod that will popup a menu of those target priorities from the Fire State selector in the Action/Commands Menu.

                        1 Reply Last reply Reply Quote 0
                        • I Offline
                          iostrym
                          last edited by

                          thanks for help, is this mod only for the missile launcher or it is used for all units ?

                          the goal is to know which target will be attacked "by default" when I don't give specific order to units. right ?

                          for missile launcher, as they don't shoot if I don't ask them to do, I don't understand how the mod will work for them...

                          do you know where is the documentation for this mod, I don't find anything about it 😞

                          1 Reply Last reply Reply Quote 0
                          • MostLostNoobM Offline
                            MostLostNoob
                            last edited by

                            It works for all units & you can see the documentation for it here.

                            1 Reply Last reply Reply Quote 0
                            • I Offline
                              iostrym
                              last edited by

                              Thanks I tried it. it worked great. it can be used since when ?
                              using the mod give me the hability to add a shortcut so that I can modify the priority when pressing F11 ? if yes, I don't understand what was integrated because without the shortcut the mod is useless or I miss the point.

                              I don't understand if the priority is modified for all units I have or only for the one selected.

                              Is there a "priority list" ? first the commander, then mex, then engineer, etc ?

                              Sylph_S 1 Reply Last reply Reply Quote 0
                              • MostLostNoobM Offline
                                MostLostNoob
                                last edited by

                                AFAIK, the mod doesn't do anything on its own anymore except provide a UI for assigning the priority, but to be honest, I've never used it myself, so I can't say for certain if that is or isn't the case.

                                The priority you assign is only for the selected unit(s).

                                As for the default priority, each unit has it's own which is set in the unit blueprint file, so you'd have to dive into those to see what they are.

                                1 Reply Last reply Reply Quote 0
                                • Sylph_S Offline
                                  Sylph_ @iostrym
                                  last edited by Sylph_

                                  @iostrym said in Advanced target priorities v1.1 UI Help (SOLVED):

                                  using the mod give me the hability to add a shortcut so that I can modify the priority when pressing F11 ? if yes, I don't understand what was integrated

                                  Without any mods, there's a key command called "prioritse unit type", that changes the target priority of all selected units, putting the unit under the cursor at top priority.
                                  This was my only interest in the mod in the first place. I don't know how many people are manually creating complex priority lists in the middle of a match, but I suspect it's not that many.
                                  (I can understand the mod's value while pausing the game in single-player games.)

                                  1 Reply Last reply Reply Quote 0
                                  • I Offline
                                    iostrym
                                    last edited by

                                    is the mod usefull for T2 building that launch missile ? this kind of building don't attack by its own, right ? or maybe there is an option to let it attack everything like artillery building ?

                                    FtXCommandoF N 2 Replies Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando @iostrym
                                      last edited by

                                      @iostrym said in Advanced target priorities v1.1 UI Help (SOLVED):

                                      is the mod usefull for T2 building that launch missile ? this kind of building don't attack by its own, right ? or maybe there is an option to let it attack everything like artillery building ?

                                      The mod never did what you’re talking about. A mod that automatically launched your TML missiles with target prioritization would be banned for automation.

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nex @iostrym
                                        last edited by

                                        @iostrym no units that only have manual fire (mainly tactial/strategic missiles) won't be able to auto attack using this mod.

                                        What the mod adds is that you can right click on the attack mode of the unit (down in the unit actions bar, there is a button for ground fire/return fire/hold fire, if you right click that it opens a window where you can select a target priority)

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          iostrym
                                          last edited by

                                          Thanks a lot. I think I misread the post that was talking about mobile missile launcher ...

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post