Ethereal FAF Client 2.0
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No one probably noticed, but patch client was broken xD
Sending HTTP request GET https://api.faforever.com/data//data/featuredMods/0/files/latest
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2.0.10 (2022-10-23)
Changelog
- Fix game patcher
- Fix custom map downloading on game launch
- Fix idle games list not updating on game launch
- Fix oauth logo
- Host page background now transparent
- Added clean patch initialization (no more dependant on exist patch folder, but still using auto-game detect method)
- Added game filters: OnlyGeneratedMaps / HidePrivateLobbies / EnableMapsBlacklist
- Added players ratinsg to idle/live custom/coop games
- Carefully closing ice adapter
- Host page moved into navigation frame
- Code cleanup
FAQ
How to hide specific map?
- Right click on game card
- Click on "Ban map"
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Hello, the client keeps looking better and better!
I have a few suggestions/requests that may be useful for all.-
Option to hide moded games, especially due to the fact that the client does not support them anyway.
The error you get: "SIM modes not supported" -
Possibility to see the game list as a detail list just as it is in official client under option "table" view.
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Chat: adding friends/foes. If there is a possibility to sync with already existing lists that a player made with the official client.
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History: official client will delete all history and private conversations, an option to save them will be most wellcome.
Thanks again for your hard work))
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Incoming 2.1.0 (31.10.2022)
Changelog
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Added client updater
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Added safe handler in patcher for busy files
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Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'
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Fixed background colors in host view
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Moved fonts to separate DLL (ligher updates)
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[SubCon] Option to hide moded games request
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[SubCon] Chat: adding friends/foes request
A few updates will be forced in case of any bug fixes. Updates will come in small packages (less than 5 mb). After this update, in every launch client will do the confirmation of current local version with latest stable update on repo. Process of updating is simple
- Closing faf client
- Updating
- Relaunching faf client
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@subcon you only get the SIM modes not supported if the mods are install external not through the mod vault any mods download from the vault will not show that
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@rowey the problem is i do not support any vault mod right now. i can do shitcoding to install them on launch, but i dont want to xD
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2.0.11
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.11
Next updates will come through client updater (theoretically xDDD)
Changelog:- Added client updater
- Added safe handler in patcher for busy files
- Added changelog page
- Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'
- Fixed background when hosting
- Moved fonts to separate DLL (ligher updates)
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Incoming hotfix 2.0.12 in 5 minutes
(passing github caching)
Changelog:
- Ice adapter launch fix
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Update 2.0.12 released. To update client, you must relaunch it.
It took me around 5 seconds to update the client
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There was this problem. I downloaded the file for the FAF game, but it wouldn't open because it thought it would hurt my device and wanted me to open it through an app in the Microsoft store. Funny thing is, it's not in the Windows store.
The solution to this problem is much easier than I thought - this restriction can be disabled in the Windows settings.
I don't know if anyone can find this information useful -
@danielmeyers Hi, i appreciate your help with with problem. Sorry, currently this project is on pause, because i am busy on work.
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Firstly, i am alive
Secondly, I am not a supporter of any community (in connection with the recent events in this community), I pursue a purely personal interest as developer, and first of all develop myself, I help any community that needs help without crossing lines. I am in favor of testing the implementation of various technical capabilities.So what is it about? Lets begin
Concept of Ethereal Multiverse Client for different community driven lobbies for SCFA
Features:
1. One client - Many servers
2. One client - Many lobbies across many servers
3. One client - Many matchmaking queues across many servers
4. One client - for everything and everyone
Work in progress, but we have got working multiple servers (screenshots) with players and games across servers
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π€― you are a madman . Cool idea!
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.2-beta.1
Beta version, i didnt finished it yet, connection drops wont be handled. Feel free to ping with problem
Instructions:
- Select server
- Press "Connect" (authorize etc)
- Press "Continue"
Clones are not provided by default.
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I was playing game, and client freed resources as he can on background. When you will see such things with Java client? XD
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.2
Problems
- After location selection view didnt changed > FIX: Restart app
Changelog
- Support of multiple connected servers
- Fixed Ice related problems
- Fixed patch related problems
- Added startup pages
- Added vault page
- Added maps vault page
- Added3.3.0 Ice Adapter
FAQ
Instructions:
- Select server
- Press "Connect" (authorize etc)
- Press "Continue"
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Coming features
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.3
Changelog
- Added search support by map name in Hosting tab
- Added Mods vault tab
- Changed list views in Players/Games/Maps/Hosting tab
- Fixed error when grouping by rating ranges in Players tab
- Fixed Changelog tab
- Preview of Profile tab
- Preview of Data tab
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Hello.
What need I do with archive from github to play? When run faf-uid.exe nothing changed. -
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It Ainβt Much, But Itβs Honest Work
Features:
- Join custom games
1.1. Generated maps supported
1.2. Secured lobbies supported
1.3. FAF mod only - List of online players
- Client supports auto updates
- Lobby reconnection supported
- Game reconnection supported
Link - https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.4.0
Note
From the users point of view, it would look like the first steps as they were in 2022. This is true, it is again a new fresh start of this interesting journey in an attempt to develop something useful with a different approach (again) - Join custom games