Ethereal FAF Client 2.0
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@subcon you only get the SIM modes not supported if the mods are install external not through the mod vault any mods download from the vault will not show that
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@rowey the problem is i do not support any vault mod right now. i can do shitcoding to install them on launch, but i dont want to xD
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2.0.11
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.11
Next updates will come through client updater (theoretically xDDD)
Changelog:- Added client updater
- Added safe handler in patcher for busy files
- Added changelog page
- Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'
- Fixed background when hosting
- Moved fonts to separate DLL (ligher updates)
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Incoming hotfix 2.0.12 in 5 minutes
(passing github caching)
Changelog:
- Ice adapter launch fix
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Update 2.0.12 released. To update client, you must relaunch it.
It took me around 5 seconds to update the client
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There was this problem. I downloaded the file for the FAF game, but it wouldn't open because it thought it would hurt my device and wanted me to open it through an app in the Microsoft store. Funny thing is, it's not in the Windows store.
The solution to this problem is much easier than I thought - this restriction can be disabled in the Windows settings.
I don't know if anyone can find this information useful -
@danielmeyers Hi, i appreciate your help with with problem. Sorry, currently this project is on pause, because i am busy on work.
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Firstly, i am alive
Secondly, I am not a supporter of any community (in connection with the recent events in this community), I pursue a purely personal interest as developer, and first of all develop myself, I help any community that needs help without crossing lines. I am in favor of testing the implementation of various technical capabilities.So what is it about? Lets begin
Concept of Ethereal Multiverse Client for different community driven lobbies for SCFA
Features:
1. One client - Many servers
2. One client - Many lobbies across many servers
3. One client - Many matchmaking queues across many servers
4. One client - for everything and everyone
Work in progress, but we have got working multiple servers (screenshots) with players and games across servers
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π€― you are a madman . Cool idea!
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.2-beta.1
Beta version, i didnt finished it yet, connection drops wont be handled. Feel free to ping with problem
Instructions:
- Select server
- Press "Connect" (authorize etc)
- Press "Continue"
Clones are not provided by default.
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I was playing game, and client freed resources as he can on background. When you will see such things with Java client? XD
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.2
Problems
- After location selection view didnt changed > FIX: Restart app
Changelog
- Support of multiple connected servers
- Fixed Ice related problems
- Fixed patch related problems
- Added startup pages
- Added vault page
- Added maps vault page
- Added3.3.0 Ice Adapter
FAQ
Instructions:
- Select server
- Press "Connect" (authorize etc)
- Press "Continue"
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Coming features
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https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.3
Changelog
- Added search support by map name in Hosting tab
- Added Mods vault tab
- Changed list views in Players/Games/Maps/Hosting tab
- Fixed error when grouping by rating ranges in Players tab
- Fixed Changelog tab
- Preview of Profile tab
- Preview of Data tab
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Hello.
What need I do with archive from github to play? When run faf-uid.exe nothing changed. -
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It Ainβt Much, But Itβs Honest Work
Features:
- Join custom games
1.1. Generated maps supported
1.2. Secured lobbies supported
1.3. FAF mod only - List of online players
- Client supports auto updates
- Lobby reconnection supported
- Game reconnection supported
Link - https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.4.0
Note
From the users point of view, it would look like the first steps as they were in 2022. This is true, it is again a new fresh start of this interesting journey in an attempt to develop something useful with a different approach (again) - Join custom games
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Looks like you've done a lot over the past couple of weeks and cleaned up a ton too. Awesome progress!
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2.4.2
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.4.2
Changelog:
- Fixed slow connection with the players
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looks very pretty