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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Add upgrade t2 shields for aeon

    Scheduled Pinned Locked Moved Balance Discussion
    aeonbalance
    50 Posts 22 Posters 4.4k Views 2 Watching
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    • archsimkatA Offline
      archsimkat @ZetRoy
      last edited by

      @zetroy I think that if you're trying to argue that aeon t2 shields are bad because a single 480 mass shield can only cover 11,088 mass of t2 pd, you're using them wrong...

      ZetRoyZ 1 Reply Last reply Reply Quote 0
      • W Offline
        wikingest
        last edited by wikingest

        I think it was just an example, and people usually do not spend their games filling shields with t2 pd's.
        But if example on FAF's "chessboard" is not good, then:
        Aeon t2 shield 20203.14=1256 superficy
        Sera t2 shield 28283.14=2462 superficy
        Sera one covers 1.96 times more surface. Considering space lost underneath the shield also, two Aeon shields covers less useful space than one Sera shield. And two Aeon shields cost total of 960 mass, and consume/drain 300 energy. While Sera one costs 700 and consumes/drains 250 energy. And of course you dont always have space to put small shields everywhere. Much easyer to have overlapping and "blinking " shields with bigger shields. And not so many units that can totally (and always) miss an Aeon shield bubble. I suppose t3 arty can miss it, but can also fall two times in the same place...
        So, I would like to point out, that shield size can be huge advantage, on static as well as on mobile shields.

        edit: calculation marks have dissapeared.? I mean 20 multiply 20 mutiply 3.14 and 28 multiply 28 multiply 3.14

        1 Reply Last reply Reply Quote 1
        • ZetRoyZ Offline
          ZetRoy @archsimkat
          last edited by ZetRoy

          @archsimkat
          I argue that aeon t2 shield are bad because they cannot be upgraded to t3.
          The absence of an upgrade to t3 can in no way be the right balance for a aeon t2 shield.
          Aeon t2 shield is balanced by the fact that it has a small radius.

          1 Reply Last reply Reply Quote 0
          • H Offline
            HollowSubmarine
            last edited by

            Just curious, are the Aeon t2 shields meant to be unupgradable due to balance reasons or it's just some legacy part of the game that everyone get used to?

            1 Reply Last reply Reply Quote 0
            • T Offline
              Tagada Balance Team
              last edited by

              Just some random legacy "feature"

              1 Reply Last reply Reply Quote 0
              • C Offline
                Conny_Action
                last edited by

                its legacy of the game bcs they balanced it and its an asymmetrical rts. different factions perform different on different maps in different phases of the game. we always have to look at the whole context of the faction. aeon got shielded t2 unit obsidian and a hover shield f e. also (i think it was mentioned) bigger shield =/= better. the aeon shield is a smaller hitbox in general, i cant do the math but you shouold look at the shield per squaremeter so to say 🍕

                1 Reply Last reply Reply Quote 1
                • M Offline
                  MeowMure @Tagada
                  last edited by

                  @tagada What about adding the feauture? I totally understand that you do not care about this in 1v1 games, however in late games when t3/t4 arty is firing it is very annoying that you can not upgrade it compared to uef, sera or cybran. Adding this will not change 1v1 games but will definetely help in team games where much is decident in a late game. Thanks!

                  1 Reply Last reply Reply Quote 0
                  • Sladow-NoobS Offline
                    Sladow-Noob
                    last edited by

                    ctrl+k shields which were killed, replace with them a new one, problem fixed. Since you're most likely talking about Gap you have 45903450 buildpower in your base anyway the moment t3/t4 arty shoots at you.

                    Inactive.

                    1 Reply Last reply Reply Quote 0
                    • RoweyR Offline
                      Rowey
                      last edited by

                      the issues it its not as simple as it sounds as their is not proper upgrade animation for the T2 > T3 shield for the Aeon so that would been to be created first

                      "The needs of the many outweigh the needs of the few" - Spock

                      1 Reply Last reply Reply Quote 0
                      • Z Offline
                        Zwackelmann
                        last edited by

                        Im an Aeon Main, i dint think it should be changed. The Game ist meant top be asymetrical. Aeon have many Perls that other Factions dint have, and the t2 shield ist awesome. Its super cheap and sturdy. No Need to add an Upgrade Option.

                        1 Reply Last reply Reply Quote 0
                        • ResistanceR Offline
                          Resistance
                          last edited by Resistance

                          i don't think it's the balance team that is responsible for giving the possibility to upgrade shields.
                          a quick sum up of why it is what it is, back in time, aeon used to have quite good shielding so there wasn't much trouble with t2/t3, but along the way, shields got reworked and nerfed but none bothered to change the the upgrade thing.
                          i also don't think it's a skill issue and it's just insanely bad design that you are not being able to upgrade the shield, not to mention that it's annoying that there is not a base whatsoever for it missing the upgrade.

                          P.S. Yeah, part of a problem is probably the lack of animation for the shield "growing" while being upgraded but it's fixable considering the gc animation

                          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                          1 Reply Last reply Reply Quote 0
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by

                            Pretty sure the GC animation always existed in the game files it was just never implemented by gpg. Not the case for a shield animation.

                            1 Reply Last reply Reply Quote 2
                            • M Offline
                              Matches
                              last edited by

                              As someone who plays 99% custom mapgen team games on random faction at the 1.2k+ level I have no issues with the shields as is. Very rarely do shields even make sense in a main base and that rare time where arty/novax are coming online they have typically been scouted already and bases are then shielded in time. Even more rarely they aren't scouted and then one player might lose his base but the others are able to get their shields up no problem. I have seen games won and lost going both ways in these rare scenarios but like I say in most of the games base shields are not worth building because they are not required.

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                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                It doesn't really matter if it isn't a problem. The change doesn't make Aeon shields OP, or stronger at all really. They have faction diversity in the form of having more compact shields that have more HP than other factions.

                                It's just annoying to have to kill shields and rebuild them when you need extra coverage. The pain for a casual user doesn't enable any sort of interesting gameplay at a higher level.

                                1 Reply Last reply Reply Quote 1
                                • gabrilendG Offline
                                  gabrilend
                                  last edited by

                                  "It's a feature, not a bug"

                                  Aeon t2 should be used in different circumstances than the t3 shield. It's low radius means you need to design the rest of the base around it, while other factions (with larger radiuses) can build more spread out. I think it could be an intentional design decision, and it's interesting to try and figure out what the thinking was behind it.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Tagada Balance Team
                                    last edited by

                                    There is nothing we can do until someone makes an animation for the upgrade which is extremely hard since the two models have very little in common

                                    M 1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      MrQuackers @Tagada
                                      last edited by

                                      Could just be lazy and make it an emanating ball of light as the animation.

                                      1 Reply Last reply Reply Quote 0
                                      • BlackrobeB Offline
                                        Blackrobe
                                        last edited by

                                        @Tagada
                                        The BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade. I'd love to see the T2 upgrade to T3 integrated into FAF, provided he's ok with it.

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