@barry_whiter said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):
Here's a Billy Buff suggestion; increase the maximum speed of the projectile. Maybe quite significantly.
The increase in usefulness is two-fold:
targeting will be easier. Instead of reducing the damage fall-off, or increasing the max-damage radius, just make it a bit easier to put a missile where you want it.
a quicker projectile will spend less time within the firing radius of TMD. If not passing directly through the centre, a faster projectile might have a better chance of passing two TMD's with some health remaining.
I was rereading some posts and recalled this one, so, I wanted to bring more attention to this post and this specific suggestion, as this could be a meaningful change without making the projectile too strong.
At the moment, the Billy's main strength comes from the First projectile the ACU fires, as that's when the enemy doesn't expect it. Any projectiles after that have diminishing returns as the opponent has already started building more counters.
With increased speed, subsequent projectiles would be a little more viable, especially the projectiles fired from a longer range.
Though, I still want to point out some other issues, as well. Specifically the missile HP in terms of random projectiles hitting it and destroying it, fall off damage in terms of minimal damage, and the projectile cost/upgrade cost.
Any thoughts on this?