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    Subtle Strategic Icons [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    12 Posts 7 Posters 1.4k Views
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    • B
      Blade_Walker @Ensor
      last edited by

      @photek said in Subtle Strategic Icons [UI]:

      🛩 T1 air really is subtle.

      T1 air and navy is unchanged, I added some units to the screenshots for comparison purposes, T1 land has change to bot icon for a few units

      ✅ Solid outline on ACU.
      subtle-icons-uef-t2-fengie.png Funky engineer

      good spotting ! 🕵 Forgot to mention I added a specific icon symbol for the sparkie, as a cross between engineer and direct fire

      What about?

      • Mass extractors
      • Power generators
      • Support commanders

      no change to any of these - you could argue for a larger icon for t2/t3 power but trying to take the minimalist approach for this mod

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      • archsimkatA
        archsimkat
        last edited by

        This is really nice, I think it's very well done. Have you edited the priority order that the icons appear in?

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        • B
          Blade_Walker @archsimkat
          last edited by

          @archsimkat Thanks! No change to the icon priority order - I believe this is still in the unit blueprint.lua and not exposed with the icon framework that was added.

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          • JipJ
            Jip
            last edited by

            Yep, that is not exposed.

            A work of art is never finished, merely abandoned

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            • Dragun101D
              Dragun101 @Blade_Walker
              last edited by

              @black_wriggler

              This is done via UI Mod?

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

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              • B
                Blade_Walker @Dragun101
                last edited by

                @dragun101

                yes this and the other new icon set mods are all UI (changing the icon sorting priority for units would need a sim mod).

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                • Dragun101D
                  Dragun101
                  last edited by

                  May I ask how does tbis interact with units with non-default icons?

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

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                  • M
                    macdeffy
                    last edited by

                    For the sort priority it would be nice just to have pd, T2 arty, and radar priority over the pgens and wall sections. It's the main real sticking point for visibility for me personally.

                    As for non default icons they can be specified per unit or they will default to whatever the BP specifies, or maybe i misunderstand your question.

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                    • Dragun101D
                      Dragun101
                      last edited by

                      I am curious what his mod does to
                      them

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

                      N 1 Reply Last reply Reply Quote 0
                      • N
                        Nex @Dragun101
                        last edited by

                        @dragun101 The mod just replaces strategic icons. It doesn't change which type of icon should be used for a unit (excluding the few units that have their icons altered specifically by this mod, these are listed in the opening post).
                        And it only replaces icons, the mod provides, everything else is left untouched.
                        So if a unit uses an icon, for that the mod offers no replacement, then you will just get the original icon.

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