RCV - AI Masters ~ 3v3 ~ $1,200

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Event: "Rainbow Cup V" ~ 3 v 3 ~ AI Masters ~ <1,800 rating

Dates: Sat, Sept 24, 2022 at 1600 UTC, (1-3 Bo3 matches or 2-9 games)
------ Sun, Sept 25, 2022 at 1600 UTC, (2-3 Bo3 matches or 4-9 games)
------ Sat, Oct 1, 2022 at 1500 UTC, (1 Bo3 and 1 Bo7 or 3-9 games)

$1,200 Prize Pool

1st Place = $660 + This Unique Avatar
RCV Avatar1.png 2nd Place = $360
3rd Place = $180

This is a 3 v 3 Double Elimination Tournament,
where each team wears team colors, and
2-4 AI armies are added on every map as a
common enemy to both sides.

Registration is open to all players average rated 1800* and below.

Sign up as a single, or
sign up with a friend as a pair,

All under 1,800 ratings are welcome and a
"balanced" method of team formation, by
a draft type system is used.

The registration period will end at 2400 EST on Sept 11th,
and the draft will start on Sept 12th.

Post #2: Team Colors, Mods, Options, Directions and Rules

Team Colors: --Here are the Rainbow Cup V - Team Colors.
Each team's 3 players must use one of the 6 team colors in chart below.

Team #1------ Reds, Oranges and Yellows.
AI ------------ Greens.
Team #2 ------ Blues, Indigo, Violet and White.

RCV TeamColor1.jpg
MODS: Load the Bracket specified AI Mod/s for each game.
Load from the FAF client Mods vault.
AI SIM Mods needed to play:
AI Mods.jpg
1- Share Conditions: Full Share
2- AIx Omni Settings: Off
3- AI Map Marker Generator: Autogenerate Always
4- Set AI Build and Cheat multipliers
When there are 3 start spawns:
Captains can pick any side or color.
If they can not agree....
!Roll for the Map Side Or color.
The !Roll winner gets to choose one,
and the loser gets to choose the other.

When there are > 3 "open" start spawns,
follow this procedure to select team starting positions:
1 - !Roll -> winner chooses to be: "Team 1" or "Team 2".
2- Team 1 - chooses side of map, team color, and set's up first.
3- Team 2 - sets up second.
4- Team 1 - can then choose to play "as is", Or
----has the option of a "One time only/permanent" position change.
5- Team 2 - can then play "as is", Or
----make a Final positional change. (get the last move)
6- Position AI, set Factions, and color them Green.
7- Close any open positions
8- Launch Game.

1- Players must be in an official Team Color
If a player who is Not in an "official team color",
is spotted by a player on the opposing team,
before the 5 minute mark, that player can
"Pause" the game and force a Re-host.
Multiple infractions may be cause for a game loss or 'dq'.
2- Play until one human team is defeated,
by either the opposing human team or the AI.
The last remaining human team is the winner.

Post #3: Tournament Schedule + Structure

Each bracket will use the same AI, for all the games of the match.
That means the game lobby host will only have to load the
match specific AI's once for each match.

Swarm AI ----------------------------will have 3 maps for Round 1 = 4 matches
SCTA AI -----------------------------will have 3 maps for Round 2 = 4 matches
Marlo's Sorian Edit --------------will have 3 maps for Losers Round 1 = 4 matches

Uveso AI ------------will have 3 maps for Round 3 and Loser round 2 = 4 matches
DilliDalli AI ----------will have 3 maps for Round 4 and Loser round 3 = 3 matches

RNGAI and M27AI---------will have 7-12 maps that will play in the last = 3 matches


Final Tournament Results:

Post #4: Player Registration

Registration is open to players rated <1800 and below.

The registration period will end at 2400 EST on Sept 11th,
On Sept 12th - 2 player pairings will be finalized,
and the draft will commence.

Players can register as Singles or as Doubles.
Doubles are restricted to a combined rating of 3.5K rating.

If we have less than 12 teams, and have more singles than teams,
we will make the top rated singles captains.
The captains will pick 1 teammate, starting from lowest rated Captain to highest.
After the Singles are paired up to make 8, 10, 11 or 12 teams,
we will then reorder teams by combined ratings.

Teams will be re-seeded according to their combined ratings and
get to draft their 3rd team member from the singles draft pool.
The draft will start from the lowest seeded team up to the highest seeded team.

RCV Reg.jpg

Post #5: Game Map/Scenairo example

How the game maps are released:
AI positions are shown, with AI factions pre-selected,
Closed spawn sites are shown,
Any remaining spawns Not closed, are open for players.

Reset All options to default each game, and
set the 3 tourny specific options (in green out line box).

AI Cheat and Build multipliers will be from:
a low of 1.0 (AI) to a high of 1.4x (AIx)

Below is an example game map/scenario:

00 Example.jpg

-This example game map/scenario has Mixed AI's...
with AIx in front/top spawns and Standard AI in the back/bottom spawn sites.

That's it! .....Basically.... Just match the Game Lobby/Map Screen, easy peazy.

Post #6: Map Pool

Day 1: 3 Bo3 bracket's.
Day 2: 3 Bo3 bracket's .
Day 3: 1 Bo3, and 1 Bo7.

RCVMaps.jpg *L, W, A + I = Land, Water, Air and Island type maps.

RCV Tournament Scenario/Map's + Game Lobby Set Ups

Round 1 - Swarm AI
Matches 1-4 > Game 1
Map #1 = Adaptive Tournament Decision

01AdTournDec2a.jpg Choice of 5 spawns to set up on.
Round 1 - Swarm AI
Matches 1-4 > Game 2
Map #2 = Adaptive Corona

02AdCorona2a.jpg Choice of 5 spawns to set up on.
Round 1 - Swarm AI
Matches 1-4 > Game 3 (if necessary)
Map #3 = Adaptive Aloren

Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 1
Map #4 = Adaptive Irritated

04AdIrritated2a.jpg Players must choose one of the stock 4 FAF factions at game start.
Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 2
Map #5 = Big Blasted Rock

Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 3 (if necessary)
Map #6 = Delta_Ravine

06delta_ravine2.jpg Get in the ravine quick, that's where all the reclaim is.
Loser's Round 1 - Sorian edit
Matches 9-12 > Game 1
Map #7 =Adaptive Hansan Gorge

07AdHensenGorge2a.jpg Ground player will need back up ground help from plateau teammates.
Loser's Round 1 - Sorian edit
Matches 9-12 > Game 2
Map #8 = Gates of Noobs Adaptive

08GatesofNoobsAd2.jpg Be prepared for lots of T1 bomber attacks.
Loser's Round 1 - Sorian edit
Matches 9-12 > Game 3 (if necessary)
Map #9 = Hyperion

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 1
Map #10 =Adaptive Disguise

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 2
Map #11 = Exp Adaptive War Zone

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 3 (if necessary)
Map #12 = Adaptive Regor Highlands

Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 1
Map #13 = Plateau of Arracis

13 Plateau of Arracis2a.jpg Choice of 4 spawns, civilian bases in hills and fighting on your right, left and center.
Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 2
Map #14 = Big Bang Dry

Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 3 (if necessary)
Map #15 =5vs5 Tabula Rasa

15 5vs5 Tabula Rasa2a.jpg
Loser's Round 4 - M27
Match 19 > Game 1
Map #16 =Adaptive Millenium

Loser's Round 4 - RNG
Match 19 > Game 2
Map #17 =Fuji Phantoms

17FujiPhantoms2a.jpgMeet RNG Experimental - expect novax and fatty visits.
Loser's Round 4 - RNG
Match 19 > Game 3 (if necessary)
Map #18 =VODKA

Semi Finals - M27
Match 21 > Game 1
Map #19 =Adaptive Strongwyn

19AdStrongwyn2a.jpgLooks like a beach landing from water needed.
Semi Finals - RNG
Match 21 > Game 2
Map #20 =Air Wars 6v6

20AirWars6v62a.jpg4 central plateau's to claim and do Air Battle over.
Semi Finals - M27
Match 21 > Game 3 (if necessary)
Map #21 =Adaptive Stogesgrad

Finals - M27
Match 22 > Game 1
Map #22 =Dark Liver Mirrored


Finals - RNG + M27
Match 22 > Game 2
Map #23 =Exo T-50 testing ground


Finals - RNG + M27
Match 22 > Game 3
Map #24 = Citadel


Finals - RNG
Match 22 > Game 4 (if necessary)
Map #25 =Hyperion


Finals - M27
Match 22 > Game 5 (if necessary)
Map #26 =Grave Wind


Finals - RNG + M27
Match 22 > Game 6 (if necessary)
Map #27 =Carrius


There are "only" 6 maps for the Best of 7 Finals, due to
the Winners bracket team Starting the Finals one game up, at 1-0.

Post #7: Acknowledgements

Thanks to our wonderful AI development dept.

Azraeelian Angel------AI-Swarm
Dragun101 + Raevn----SCTA Balance + Fix
!Marlo---------------Sorian AI edit

Sprouto, Jip, Balthazar, and Chp2001.

Thanks to our promotions team
esp- Rowey and Javi who reach out often to offer help.

Thanks to Fichom for designing the computer chip/brain avatar
RCV AvatarLg.png

Thanks to our FAF Live castors who entertain us,
give our Tourney players some prime air time, and
showcase the AI Developers Mods.

Thanks to the rest of our wonderful community,
including our player councilor, admins, moderators,
tournament directors, client server techs,
and the many others that make FAF Sup Com so much fun.

And of course - a Big Thank's to those who Participated 🙂

Post #8: Prize Pool Pay Outs

Pay outs will be done thru Pay Pal.
Sponsor will pay up to the standard $6.00 transfer fee.
or up to 1 international transfer fee,
Any fee's above $6.00 or 1 international fee,
will be deducted from the pay out prize.

If prize monies are unable to be paid out due to local/regional restrictions,
monies can be held by sponsor until a later time or
transferred to and "held" in the FAF Treasury.
Other options are also available.

Post #9: Past Rainbow Cup Tournaments

RCI 4v4 ~ $300
Held May 2018
1st place: $150 =Epic Synergy (Heaven, Exotic Retard, Jagged Appliance + Feather)
2nd place: $100 =VegetableStack (InspektorGoose, Blinchlk, Bravo + Wifi)
3rd place: $50 =GBstack (F-Odin, Blast_chilled, Dro + System Failure)
Winner of the $50 bonus round = Comstack (AchievedJaguar8, Snowbound, Hushnoob + Obiwankenoobi)

RCII 4v4 ~ Alliances ~ $400
Held July 2018
1st Place $220 = "Free Feather" =Achieved Jaguar, Picoo, Tagada + Blast Chilled
2nd Place $120 = "VegetableStack" =ZLO, BlinChiK, Bravo_ + Magnotok
3rd Place $60 = "Peanut Butter" =blark, blurk, blyrk + blirk

RCIII 3v3 v AI ~ Civilians ~ $1,200
Held Feb 2021
1st Place $660 =WoundedElkNoob, archsimkat + LimeZ3
2nd Place $360 =Nexus-, Bloodoath/Picoo, + Protect
3rd Place $180 =Blodir, KoisKix + Wesh

RCIV 3v3 v AI ~ SpaceNet ~ $1,200
Held Feb/Mar 2022
1st Place $660 = Haachamachama, FtXCommando + Exselsior
2nd Place $360 = YellowNoob, Grimplex + InspektorKot
3rd Place $180 = Tagada, Hybrid + Ctrl-K

RCV 3v3 v AI ~ AI Masters ~ <1,800 ~ $1,200
Held on Sept 24,25 +Oct 1, 2022
1st Place = $660 = "Cyber Alliance" = Salnik, Nikerochek and Abandoned
2nd Place = $360 = "Overrated" = Aranei, Crypteck and Upas
3rd Place = $180 = "Muffin Men" = GingerBreadMan, Skrat and Hyp3r2001

RCVI Open tournament
Tentatively set for Feb 25 + 26, 2023

Post #10: Rainbow Cup Series Tournaments

The Rainbow Cup series of tournaments do not
necessarily endorse, represent or have any
affiliations with any other groups.

The Rainbow Cup Tournaments are a series of
good, clean, fun FAF Supreme Commander competition,
where we get to enjoy Color Coordinated Team play.

color bar2mod.jpg

Register below now,
and get ready to color up and show off your AI knowledge and FFA skills.

If i am 1800 will i get to play? I read smthn about u letting everyone who did not get drafted last time play.

Thanks for question,

Since you gave notice today at 1763 rating,
you are registered as 1763 for tourny!

I would like for everyone who registered for the RCIV and did NOT get drafted,
were forced to withdraw on Feb 24th,
to get a chance to play in this tournament.

I already checked the ratings of the 4 players who withdrew last minute and
none are currently over 1800,
the idea is to give players that registered for the RCIV an opportunity to play.

I can see a situation where someone who was passed over at 17-1800 in the RCIV,
have their ratings rise to mid/low 1800 and ...
then be disqualified for this tourney and
still Not get picked in the Next RCVI open.
These 'players' would fall thru cracks where,
they are not strong enough to get picked in the Open RC's,
but too high rated for this <1800 tourney.
So I would like to make exceptions for the 1 or 2 players who might be a "little" over 1800,
and have previously registered for the RCIII or IV cups and did Not get drafted.

New Tournament Rating Calculating method
to determine ratings of players with rating's above 1800, when
there is an "under 100 game" total game sample size and
Where the players next highest rating has a greater number of games played".

To find the RC tournament rating:
We will proportionally blend the 2 or 3 ratings.
The next highest rating - will "weigh" that rating with a 100 game history weight.
The above 1800 small sample rating's will be weighed with it's game total.
The more games played the higher it affects their rating(rises the average) and
the fewer games played will conversely, only slightly rise the larger game sample rating.
see Formula and Examples below below:

Formula, to find a RC Tournament Rating:
(>1800 rating x # games) played +
(Lower rating x 100 game weight) = Combined ratings #.
Combined rating #, divided by combined # of games = New rating.

Example: First time this rule has been used "so far" in this tournament:
One players RC tournament rating was determined by:
Golbal rating (1714 x 100) games +
4v4 rating (1874 x 26) games =
Combined rating (220,384/126) total games = 1749
RC tournament Rating = 1749

Ratings listed below are for Seeding of Combined 2 player teams for draft seeding purposes:
Players who wish to contest a rating due to Low number of games or
due to any other reason may request a review
RCV Ratings 724.jpg

@fearghal Yea good idea, but also using ladder rating is not effective thing, we may play as 2400 at ladder in 1v1 , but its doesnt possible to crush 2x 2000 with two bases, at the time teammates for real may blocking mass. Its need to have a discussing about balancing, for a fact need to analyticly place a stronk list a playerst by voting. And place them from 1-t -12-t captains list. For example Nexus with 2500 is not can win vs 4x 1800, Same situation with other guys. So if u dont want to see " predicted tourney" as it was last one, u should create Voting for stronk of players. Or at least rate it by tourney situations. Ratings from max number of all modes, doesnt work in team games, becouse players who really understand what they need, was picked already from the list. Also balance stuff from ladder is different to global rating with more then 2 players in team, and more-bad for 4v4. So what about ratings 2v2 and 4v4? Its broken. At the time guys from global getting +10-9 from won/loss, there we getting around 15-40, and its already making such a confuss. I have no real idea how u going to make it balanced from players "underrated", or "more teamplay active". I see only one way of playing ur tourneys: "just drop rating hard from 2300-2400 to 1800, and free get the best of us to crush, otherwise its auto-loss against stacked 1800-2100 rated guys. Thats like my emotions from last trip. Not really I did my best to win with my guys, they was good, but condition of balancing still seems retarded.


Kinda confused at your conclusions here.

One of the last captains to pick won the last event, anyone below Yudi could have picked the players he picked. The problem is more that there was a 200 rating discrepancy between you and Yudi which is huge and basically impossible to overcome unless there is also a 200 rating discrepancy in the draftees, but there are more 1800ish players than people at 2300-2400 so it doesn't happen. If you wanted perfectly equal teams you would have had to force Yudi and everyone above him to not pick anyone higher than seed 30 on the draftee list.

It doesn't help that we actually put decent thought into maps before the tourney and Yudi even trained Exselsior some prior to the tourney so even with the team being stacked in rating we put in a decent bit of extra effort.

Also with the tourney ending with seeds 3, 8, 2, and 11 as the 4 final teams I think that's a pretty great spread and doesn't make it predictable.

RC III finished similarly with teams seeded 11, 1, 4 and 9 coming in 1st thru 4th.

@fearghal Thanks for the info and the chance to play. One more question, If i play in the lower rated tourny can i play (try to) play in the higher one aswell? Ofc i dont have much chance of being picked but hopefully by the time the next one comes around i will be good enough to possibly get drafted.

@fearghal said in Rainbow Cup V & VI Tournaments:

*Anyone know of a way to download a list of All 4 Players ratings standings in one database in list form,
sort of like the way I stitched together these 2 lists, from last December.
Would be nice to be able to get current standings list in one DB, or
take snapshot of all the ratings side by side.

Players Ratings.jpg

You can just use the api at api.faforever.com/data/leaderboardRating

The response is formatted as json api which there are plenty of libraries you can use to parse to a list. Request parameters are at https://api.faforever.com/swagger-ui/index.html?urls.primaryName=data#/leaderboardRating/get_leaderboardRating

Everyone is able to register to play in the RCVI open tournament, to be held end of February.

New Tournament Rating Calculating method
to determine ratings of players with 1 rating above 1800, where
there is a "small" sample size and
Where the players next highest rating has a greater than 100 game history.
The next highest rating - will "weigh" that rating with a 100 game weight.
That Rating will be combined in proportion with the >1800 small sample rating as
described below:

Use this formula, to find a Tournament Rating:
(>1800 rating x small sample game total) + (Lower rating x 100 game weight) = (Multiplied ratings / combined game total) = New rating.

Example of the One time this rule has been used "so far" in this tournament:
Exselsior's new RC tournament rating will be
(Glb) 1714 x 100 games + (4v4) 1874 x 26 games = 220384/126 = 1749 Combined adjusted rating

Any Players with 2 ratings above 1800 will Not be able to participate in the <1,800 rating tournament.

Remember >1,800 players....
There is going to be another open Rainbow Cup at end of February where
historically everyone above 1,800 has
been picked to play in the 12 team, 3 man teams.
Hope to see you soon in the next Open!