Rainbow Cup V ~ 3v3vAI ~ <1,800 ~ $1.2K


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Event: "Rainbow Cup V" ~ 3 v 3 ~ AI Masters ~ <1,800 rating

Dates: Sat, Sept 24, 2022 at 1600 UTC, (1-3 Bo3 matches or 2-9 games)
------ Sun, Sept 25, 2022 at 1600 UTC, (2-3 Bo3 matches or 4-9 games)
------ Sat, Oct 1, 2022 - Final 3 teams ~ (1 Bo3 and 1 Bo7 or 2-9 games)

------$1,200 Prize Pool-----

  • 1st Place = $660 + This Unique Avatar
  • 2nd Place = $360
  • 3rd Place = $180

This is a 3 v 3 Double Elimination Tournament,
where each team wears team colors, and
2-4 AI armies are added on every map as a
common enemy to both sides.

Registration is open to players rated <1800* and below.

Sign up as a single, or
sign up with a friend as a double,

All ratings are welcome and a
"balanced" method of team formation, by
a draft type system is used.

The registration period will end at 2400 EST on Sept 11th,
and the draft will start on Sept 12th.

Many spots still Open - Get your friends, clan or self to sign up now!

Sign Up at bottom of this thread.


Post #2: Team Colors, Mods, Options, Directions and Rules

--Here are the Rainbow Cup V
-------------------- Team Colors:
Team #1----- Reds, Oranges and Yellows,
AI ----------- Greens.
Team #2 ----- Blues, Indigo, Violet and White.

RCV TeamColor1.jpg
MODS: Load the Bracket specified AI Mod and AI-Uveso for each game.
(Be sure to load AI:Uveso for Every game so map markers are autogenerated.)
SIM Mods needed to play: - Load from the Mods vault
AI Mods.jpg
OPTIONS: (Select these options for every game)
1- Share Conditions: Full Share
2- AIx Omni Settings: Off
3- AI Map Marker Generator: Autogenerate Always
4- Set AI Build and Cheat multipliers as listed in "pink box"
1 - !Roll - to see which team set's up last, and becomes "Team 2".
2- Team 1, chooses side of map, team color, and set's up first.
3- Team 2, sets up next.
4- Team 1, can then choose to play "as is", Or
----has an option for a "One time only/permanent" position change.
5- Team 2, can then play "as is", Or
----make a Final positional change. (get the last move)
6- Position AI, set Factions, and color them Green.
7- Close any open positions
8- Launch Game.

*When there are only 3 start spawns:
Captains can pick any side or color.
If they can not agree....
!Roll for the Map Side Or color.
The !Roll winner gets to choose one,
and the loser gets to choose the other.

1- Players must be in an official Team Color
If a player who is Not in an "official team color",
is spotted by a player on the opposing team,
before the 5 minute mark, that player can
"Pause" the game and force a Re-host.
Multiple infractions may be cause for a game loss or 'dq'.
2- Play until one human team is defeated,
by either the opposing human team or the AI,
the remaining team is the winner of that game.


Post #3: Tournament Schedule + Structure

Most brackets will use one AI exclusively.
That means the game lobby host will "only" have to load the
match specific AI one time for that match, along with Uveso
(which is needed for all the AI's to generate map markers)

Swarm AI will have 3 maps for Round 1 = 4 matches,
SCTA AI will have 3 maps for Round 2 = 4 matches,
Marlo's Sorian Edit will have 3 maps for Losers Round 1 = 4 matches.

Uveso AI will have 3 maps for Round 3 and Loser round 2 = 4 matches,
DilliDalli AI will have 3 maps for Round 4 and Loser round 3 = 3 matches
RNGAI and M27AI can be loaded together and will be played the last 3 matches



Post #4: Player Registration

Registration is open to players rated <1800 and below.

The registration period will end at 2400 EST on Sept 11th,
and the draft will start on Sept 12th.

Players can register as Singles or as Doubles.
Doubles are restricted to a combined rating of 3.5K rating.

The 12 highest combined rated Doubles who register will
get to play together on the same team.
Teams that are not in the top 12 combined ratings ranking,
will be disbanded and need to register as singles to possibly be drafted
on to one of the top 12 teams.

The 12 teams will be seeded according to their Combined ratings and
get to draft their 3rd team member from the singles draft pool.
The draft will start from the lowest seeded team up to the highest seeded team.

RCV Reg.jpg

*Exceptions will be made for the players who were drafted to play in RCIV,
but were forced to resign threw no fault of their own on Feb 24th,
and whose ratings may have risen slightly above 1800.
(As of this date - none of the possible 4 possible exceptions
have had their ratings rise above 1800)

Ratings listed below are for Seeding of Combined 2 player teams for draft seeding purposes:
Players who wish to contest a rating due to Low number of games or
due to any other reason may request a review

RCV Ratings 724.jpg


Post #5: Game Map/Scenairo example

How the game maps are released:
AI positions are shown, with AI factions pre-selected,
Closed spawn sites are shown,
Any remaining spawns Not closed, are open for players.

Reset All options to default each game, and
set the 3 tourny specific options (in green out line box).

AI Cheat and Build multipliers will be from:
a low of 1.0 (AI) to a high of 1.4x (AIx)

Below is an example game map/scenario:

00 Example.jpg

-This example game map/scenario has Mixed AI's...
with AIx in front/top spawns and Standard AI in the back/bottom spawn sites.

That's it! .....Basically.... Just match the Game Lobby/Map Screen, easy peazy.


Post #6: Map Pool

Day 1: 3 Bo3 bracket's.
Day 2: 3 Bo3 bracket's .
Day 3: 1 Bo3, and 1 Bo7.

RCVMapPool.jpg *L, W, A + I = Land, Water, Air and Island type maps.

RCV Tournament Map - Game Lobby Set Ups

Round 1 - Swarm AI
Matches 1-4 > Game 1
Map #1 = Adaptive Tournament Decision

01AdTournDescL.jpgChoice of 5 spawns to set up on.
Round 1 - Swarm AI
Matches 1-4 > Game 2
Map #2 = Adaptive Corona

02AdCorona1a.jpgChoice of 5 spawns to set up on.
Round 1 - Swarm AI
Matches 1-4 > Game 3 (if necessary)
Map #3 = Adaptive Irritated

03AdIrritated1a.jpg Choice of 5 spawns to set up on.
Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 1
Map #4 =
not yet chosen
Only AI will use SCTA units.
Players must choose one of the stock 4 FAF factions at game start.
Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 2
Map #5
Round 2 - SCTA Bal + Fix
Matches 5-8 > Game 3 (if necessary)
Map #6 =

Loser's Round 1 - Sorian edit
Matches 9-12 > Game 1
Map #7 =Adaptive Hansan Gorge

07AdHansenGorge1a.jpgWill have to drop help to ground level partner quick.
Loser's Round 1 - Sorian edit
Matches 9-12 > Game 2
Map #8 =

Loser's Round 1 - Sorian edit
Matches 9-12 > Game 3 (if necessary)
Map #9 =

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 1
Map #10 =Adaptive Regor Highlands

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 2
Map #11 =

Round 3 & Loser's Round 2 - Uveso
Matches 13-16 > Game 3 (if necessary)
Map #12 =

Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 1
Map #13 = Plateau of Arracis

13 Plateau of Arracis1a.jpg
Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 2
Map #14 =

Round 4 & Loser's Round 3 - DilliDalli
Matches 17, 18 & 20 > Game 3 (if necessary)
Map #15 =

Loser's Round 4 - Rng
Match 19 > Game 1
Map #16 =Adaptive Strongywn

Loser's Round 4 - M27
Match 19 > Game 2
Map #17 =

Loser's Round 4 - RNG +/or M27
Match 19 > Game 3 (if necessary)
Map #18 =

Semi Finals - M27
Match 21 > Game 1
Map #19 =

Semi Finals - RNG
Match 21 > Game 2
Map #20 =

Semi Finals - RNG +/or M27
Match 21 > Game 3 (if necessary)
Map #21 =

Finals - RNG
Match 22 > Game 1
Map #22 =

Finals - M27
Match 22 > Game 2
Map #23 =

Finals - RNG +/or M27
Match 22 > Game 3
Map #24 =

.Finals - RNG +/or M27
Match 22 > Game 4 (if necessary)
Map #25 =

Finals - RNG +/or M27
Match 22 > Game 5 (if necessary)
Map #26 =

Finals - RNG +/or M27
Match 22 > Game 6 (if necessary)
Map #27 =


Post #7: Prize Pool Pay Outs

Pay outs will be done thru Pay Pal.
Sponsor will pay up to the standard GPay ~$6.00 transfer fee.
or up to 1 international transfer fee,
Any fee's above $6.00 or 1 international fee,
will be subtracted from the pay out prize.

If prize monies are unable to be paid out due to local/regional restrictions,
monies can be held by sponsor until a later time or
transferred to and "held" in the FAF Treasury.
Other options are also available.


Post #8: Acknowledgements

Thanks to our wonderful AI development dept.

Azraeelian Angel------AI-Swarm
Dragun101 + Raevn----SCTA Balance + Fix
!Marlo---------------Sorian AI edit

Sprouto, Jip, Balthazar, and Chp2001.

Thanks to our promotions team
esp- Rowey and Javi who reach out often to offer help.

Thanks to Fichom for designing the computer chip/brain avatar

Thanks to our FAF Live castors who entertain us,
give our Tourney players some prime air time, and
showcase the AI Developers Mods.

Thanks to the rest of our wonderful community,
including our player councilor, admins, moderators,
tournament directors, client server techs,
and the many others that make FAF Sup Com so much fun.

And of course - a Big Thank You to those who Participate 🙂


Post #9: Past Rainbow Cup Winners

RCI 4v4 - $300
Held May 2018
1st place: $150 =Epic Synergy (Heaven, Exotic Retard, Jagged Appliance and Feather)
2nd place: $100 =VegetableStack (Inspektor_Goose, Blnchlk, Bravo, Wifi)
3rd place: $50 =GBstack (F-Odin, Blast_chilled, Dro, System Failure)
Winner of the $50 bonus round = Comstack (AchievedJaguar8, Snowbound, Hushnoob, Obiwankenoobi)

RCII 4v4 - Alliances - $400
Held July 2018
1st Place $220 =Free Feather (Achieved Jaguar, Picoo, Tagada + Blast Chilled)
2nd Place $120 =VegetableStack (ZLO, BlinChiK, Bravo_ + Magnotok)
3rd Place $60 =Peanut Butter (blark, blurk, blyrk + blirk)

RCIII 3v3 v AI-Civilians - $1,200
Held Feb 2021
1st Place $660 =WoundedElkNoob, archsimkat + LimeZ3
2nd Place $360 =Nexus-, Bloodoath/Picoo, Protect
3rd Place $180 =Blodir, KoisKix + Wesh

RCIV 3v3 v AI-SpaceNet - $1,200
Held Feb/Mar 2022
1st Place $660 =Haachamachama, FtXCommando + Exselsior
2nd Place $360 =YellowNoob, Grimplex + InspektorKot
3rd Place $180 =Tagada, Hybrid + Ctrl-K

RCV 3v3 v AI - AI Masters - <1,800 - $1,200
To be held on Sept 24,25 +Oct 1, 2022
Registration ends Sept 11, 2022.
Sign up now at bottom of this thread.

RCVI Open tournament
Tentatively set for Feb 25,26 + Mar 4, 2023


Post #10: Rainbow Cup Tournaments Disclaimers:

The Rainbow Cup series of tournaments do not endorse, represent or
have any political, or social affiliations with any other groups.

The Rainbow Cup Tournament's are only meant to be part of some good, clean, fun
FAF Supreme Commander related Tournaments,
where we get to enjoy Color Coordinated Team play.
(Hence the apropos naming origin of the Rainbow Cup tournaments)

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Register below now,
and get ready to color up and show off your AI knowledge and FFA skills.


If i am 1800 will i get to play? I read smthn about u letting everyone who did not get drafted last time play.


Thanks for question,
I would like for everyone who registered for the RCIV and did NOT get drafted,
were forced to withdraw on Feb 24th, to get a chance to play in this tournament.

I already checked the ratings of the 4 players who withdrew last minute and none that I know of are currently over 1800,
the idea is to give players that registered for the RCIV an opportunity to play.

I can see a situation where someone who was passed over at 17-1800 in the RCIV,
(due to maps played, ie."gap player" or "unknown" Global rating player) and
have rating rise to mid/low 1800 and ...
then be disqualified for this tourney and
still Not get picked in the Next RCVI open.
These 'players' would fall thru cracks where, they are not strong enough to get picked in the Open RC's, but too high rated for this <1800 tourney.
So I would like to make exceptions for the 1 or 2 players who might be a "little" over 1800,
and have previously registered for the RCIII or IV cups and did Not get drafted.

Since you gave notice today at 1763 rating,
have been playing steady since RCIV,
I would say it's "fair" to allow you to play if you go over the 1800 rating cap.
Any players that register in high 1700's early, and goes over
1800 by end of draft or fixed date chart for captains,
will of course be the highest seeded captains and get later draft picks.

Now... If someone has improved 'so much' that they are considered much stronger than the other captains,
is also considered a shoe in to be picked for the next following RCVI open tourney,
to be held 6 months later, then
we can decide on an individual basis, to make that player wait till the next Open RC.


New Tournament Rating Calculating method
to determine ratings of players with 1 rating above 1800, when
there is an "under 100 game" sample size and
Where the players next highest rating has a greater number of games played".

To find the RC tournament rating:
We will proportional blend the 2 ratings.
The next highest rating - will "weigh" that rating with a 100 game history weight.
The above 1800 small sample rating will be weighed with it's game total.
The more game played the higher it affects their rating(rises the average) and
the fewer games played will conversely, not rise the larger game sample rating.
see Formula and Examples below below:

Formula, to find a RC Tournament Rating:
(>1800 rating x # games) played +
(Lower rating x 100 game weight) = Combined ratings #.
Combined rating #, divided by combined # of games = New rating.

Example: First time this rule has been used "so far" in this tournament:
Exselsior's RC tournament rating was determined by:
Golbal rating (1714 x 100) games +
4v4 rating (1874 x 26) games =
Combined rating (220,384/126) total games = 1749
RC tournament Rating = 1749

Any Players with 2 ratings above 1800 will Not be able to participate in the <1,800 rating tournament.

Remember >1,800 players....
There is going to be another open Rainbow Cup at end of February where
historically everyone above 1,800 has
been picked to play in the 12 team, 3 player teams.
Hope to see you soon in the next Open!


@fearghal Yea good idea, but also using ladder rating is not effective thing, we may play as 2400 at ladder in 1v1 , but its doesnt possible to crush 2x 2000 with two bases, at the time teammates for real may blocking mass. Its need to have a discussing about balancing, for a fact need to analyticly place a stronk list a playerst by voting. And place them from 1-t -12-t captains list. For example Nexus with 2500 is not can win vs 4x 1800, Same situation with other guys. So if u dont want to see " predicted tourney" as it was last one, u should create Voting for stronk of players. Or at least rate it by tourney situations. Ratings from max number of all modes, doesnt work in team games, becouse players who really understand what they need, was picked already from the list. Also balance stuff from ladder is different to global rating with more then 2 players in team, and more-bad for 4v4. So what about ratings 2v2 and 4v4? Its broken. At the time guys from global getting +10-9 from won/loss, there we getting around 15-40, and its already making such a confuss. I have no real idea how u going to make it balanced from players "underrated", or "more teamplay active". I see only one way of playing ur tourneys: "just drop rating hard from 2300-2400 to 1800, and free get the best of us to crush, otherwise its auto-loss against stacked 1800-2100 rated guys. Thats like my emotions from last trip. Not really I did my best to win with my guys, they was good, but condition of balancing still seems retarded.



Kinda confused at your conclusions here.

One of the last captains to pick won the last event, anyone below Yudi could have picked the players he picked. The problem is more that there was a 200 rating discrepancy between you and Yudi which is huge and basically impossible to overcome unless there is also a 200 rating discrepancy in the draftees, but there are more 1800ish players than people at 2300-2400 so it doesn't happen. If you wanted perfectly equal teams you would have had to force Yudi and everyone above him to not pick anyone higher than seed 30 on the draftee list.

It doesn't help that we actually put decent thought into maps before the tourney and Yudi even trained Exselsior some prior to the tourney so even with the team being stacked in rating we put in a decent bit of extra effort.

Also with the tourney ending with seeds 3, 8, 2, and 11 as the 4 final teams I think that's a pretty great spread and doesn't make it predictable.


True.... RC III finished with
teams seeded 11, 1, 4 and 9
coming in 1st thru 4th,
which is also a pretty 'good' spread.


@fearghal Thanks for the info and the chance to play. One more question, If i play in the lower rated tourny can i play (try to) play in the higher one aswell? Ofc i dont have much chance of being picked but hopefully by the time the next one comes around i will be good enough to possibly get drafted.


@fearghal said in Rainbow Cup V & VI Tournaments:

*Anyone know of a way to download a list of All 4 Players ratings standings in one database in list form,
sort of like the way I stitched together these 2 lists, from last December.
Would be nice to be able to get current standings list in one DB, or
take snapshot of all the ratings side by side.

Players Ratings.jpg

You can just use the api at api.faforever.com/data/leaderboardRating

The response is formatted as json api which there are plenty of libraries you can use to parse to a list. Request parameters are at https://api.faforever.com/swagger-ui/index.html?urls.primaryName=data#/leaderboardRating/get_leaderboardRating


Everyone is able to register to play in the RCVI open tournament, to be held end of February.


After reading FtxCommandos "Teamgame Events" forum thread here:

I came up with an idea for the next two tourny registrations,
that is a mix and match of many of the ideas presented there.

For the next two 3v3 tourneys,
I would like to Incorporate a twist on choice #2 that most on the thread and I liked the most.

For the Open rating RCVI tourny:
I would also set an upper rating # at 2200 for the above 2200 rated players,
to then choose ONE teammate with a max 1900 rating and register as 2 players of a team.
(this allows 24 players to play with at least ONE definite playing partner of choice)
The 12 highest "combined rated" teams of 2 that register will get to play together and
draft a 3rd from a draft pool

After studying the RCIV registration player list:
I believe setting the 2 player limit at 4.1 K will be the best number to make/fill 12 teams.
Since RCIV had no player rated over 1900 in the 1st round draft pick,
and the cap rating # for above 2200 players is set at 2200, (2200 + 1900 = 4100)

For the draft - "true ratings" will determine the seeding order of the
combined 2 player teams , and
will determine the seeding order for the drafting of the final 3rd team player

This method also allows for 12 Individuals that did not make the top 12 rated teams or
did not register as a team to get drafted and play.
The lowest combined rated team gets to pick first in the draft,
then the next lowest rated team, and on up to the highest combined rated team last.

For the upcoming RCV tourny - 3v3 <1800 rated tourny:
I would like to do the same thing.
Have 12 teams of 2 , register with a max 3.5K? rating, and
use the same above draft method for the "2 player teams" to pick their 3rd player.

Feed back welcome - What you all thinK?