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    WD #3 - Ridiculous Balance Ideas

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    • CheeseBerryC
      CheeseBerry
      last edited by

      Add the "Shahrazad " experimental which, when completed, restarts the entire game

      1 Reply Last reply Reply Quote 11
      • TheWeakieT
        TheWeakie @Resistance
        last edited by

        @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

        give mercies insta kill ability

        You're supposed to come up with something new

        1 Reply Last reply Reply Quote 3
        • D_deridexD
          D_deridex
          last edited by

          Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

          1 Reply Last reply Reply Quote 0
          • ZebranogZ
            Zebranog
            last edited by

            who builds torpedo tubes t2?
            nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

            Cartographic plant.
            Best cartographer of Basania 2021.
            2nd place in the maps contest in Genzalia 2022.

            1 Reply Last reply Reply Quote 1
            • ZebranogZ
              Zebranog
              last edited by

              Why are there walls on land and not on water?
              I need water walls

              • there are no t2 walls either, this is an omission

              Cartographic plant.
              Best cartographer of Basania 2021.
              2nd place in the maps contest in Genzalia 2022.

              1 Reply Last reply Reply Quote 6
              • C
                clyf @arma473
                last edited by

                @arma473

                Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                1 Reply Last reply Reply Quote 2
                • F
                  Fiasco21
                  last edited by

                  • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

                  • Give Seraphim support commanders a RAS upgrade path.

                  • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

                  1 Reply Last reply Reply Quote 1
                  • AskaholicA
                    Askaholic
                    last edited by

                    Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

                    I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

                    1 Reply Last reply Reply Quote 0
                    • N
                      Nuclear_Justice
                      last edited by

                      Give cybran cruiser toggle ability to make them airborne assrape gunships

                      1 Reply Last reply Reply Quote 0
                      • MeredithM
                        Meredith
                        last edited by

                        Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

                        1 Reply Last reply Reply Quote 0
                        • G
                          ghnaf
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • Dragun101D
                            Dragun101
                            last edited by

                            Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

                            ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
                            • ZeldafanboyZ
                              Zeldafanboy @Dragun101
                              last edited by

                              @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                              Add the 3 Xbox Exclusive Units

                              👍 👍 👍

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • H-masterH
                                H-master @Dragun101
                                last edited by

                                @dragun101 said in WD #3 - Ridiculous Balance Ideas:

                                Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

                                What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

                                Check out my maps here:

                                Madness 1 - 10

                                https://forum.faforever.com/topic/480/h-master-s-maps

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                • G
                                  ghnaf
                                  last edited by

                                  Commander can stomp over small units and crush them.

                                  1 Reply Last reply Reply Quote 1
                                  • ZeldafanboyZ
                                    Zeldafanboy @H-master
                                    last edited by

                                    @h-master

                                    Cybran had a T1 scout submarine and Aeon had a T1 static arty

                                    put the xbox units in the game pls u_u

                                    1 Reply Last reply Reply Quote 4
                                    • arma473A
                                      arma473
                                      last edited by

                                      All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                                      1 Reply Last reply Reply Quote 2
                                      • veteranasheV
                                        veteranashe
                                        last edited by

                                        Atlantis has a dive/surface/fly toggle.

                                        1 Reply Last reply Reply Quote 3
                                        • Chenbro101C
                                          Chenbro101
                                          last edited by Chenbro101

                                          Land unit can be dropped on the sirens air staging platform and attack from it.

                                          1 Reply Last reply Reply Quote 2
                                          • T
                                            therazza
                                            last edited by therazza

                                            being able to actually build the majority of a base underwater like TA.
                                            Imagine Setons with a base tucked away in the corner

                                            IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                                            Hydro plants upgradable to T3 with a small shield

                                            Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                                            T2 torp boats are trash, make them subs

                                            I like arma's suggestion, engis on patrol can reclaim to inflict damage

                                            1 Reply Last reply Reply Quote 2
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