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    WD #3 - Ridiculous Balance Ideas

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    • GiebmasseG
      Giebmasse Team Lead
      last edited by

      Add RAS upgrade to all units, the lower the HP, the higher the production/mass cost rate.

      1 Reply Last reply Reply Quote 5
      • ZLOZ
        ZLO
        last edited by

        When ctrl+k (non instantly) all units and buildings explode dealing as much as 1x-3x their max hp of damage with decent splash and leave no wreckage.

        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

        1 Reply Last reply Reply Quote 3
        • TheWeakieT
          TheWeakie
          last edited by

          Time to shift g in a 1000 snoops then

          1 Reply Last reply Reply Quote 1
          • F
            Freedom_
            last edited by Freedom_

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • SpeculariiNoobS
              SpeculariiNoob
              last edited by

              1 Reply Last reply Reply Quote 0
              • Barry_WhiterB
                Barry_Whiter
                last edited by

                Shards have their weapon changed to single, homing missile. Same stats, just vastly increased hit-chance.

                Sparkies, have a small (2-5hp/sec) regen at vet 0. Not so unusual for a "Field Engineer"

                remove torp def from cyran t2 sub.

                none of which is particularly ridiculous, but hey.

                1 Reply Last reply Reply Quote 3
                • C
                  clyf
                  last edited by

                  Aircraft have limited ammo and need to rearm at air staging.

                  (I'd adjust costs as well but that's against the rules)

                  1 Reply Last reply Reply Quote 7
                  • arma473A
                    arma473
                    last edited by

                    Mass can only be stored locally. Each player no longer has a "bank" of mass (represented by the mass bar--you would permanently have a completely empty mass bar). Mass extractors leave reclaim around them. Mass needs to be gathered by engineers and brought to a factory in order to spend it at that factory (or brought to mass storage building, and buildings/engineers near the storage could feed from it)

                    Every player would have to establish "supply lines" in order to exploit mexes. Which would create a whole new dimension in terms of setting up logistics and for raiding your opponents. It would create incentive to put factories near mass (e.g., build a factory near reclaim field to make engineers to grab the reclaim + be a convenient place to spend the mass on new units, or build a factory next to a mex so you don't have to transfer the mass anywhere, it always gets spent immediately).

                    There would probably need to be new commands (e.g. assist command, ferry command, patrol command, etc.) so you can set up these supply lines. Maybe it could be done just with the "assist" command, like if you assist a mex and then assist a factory, the engineer knows it has to go back and forth between the two to deliver mass.

                    C 1 Reply Last reply Reply Quote 9
                    • A
                      AI-Very_Easy
                      last edited by AI-Very_Easy

                      1 Reply Last reply Reply Quote 0
                      • ResistanceR
                        Resistance
                        last edited by

                        give mercies insta kill ability

                        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                        TheWeakieT 1 Reply Last reply Reply Quote 1
                        • CheeseBerryC
                          CheeseBerry
                          last edited by

                          Add the "Shahrazad " experimental which, when completed, restarts the entire game

                          1 Reply Last reply Reply Quote 11
                          • TheWeakieT
                            TheWeakie @Resistance
                            last edited by

                            @rezy-noob said in WD #3 - Ridiculous Balance Ideas:

                            give mercies insta kill ability

                            You're supposed to come up with something new

                            1 Reply Last reply Reply Quote 3
                            • D_deridexD
                              D_deridex
                              last edited by

                              Remove all torpedo launchers from UEF t2 torp boat and install a plasma beam from the t3 battlecruiser instead

                              1 Reply Last reply Reply Quote 0
                              • ZebranogZ
                                Zebranog
                                last edited by

                                who builds torpedo tubes t2?
                                nobody needs them and cry in the corner. need to be able to dive like , t3kibran torpedo tubes

                                Cartographic plant.
                                Best cartographer of Basania 2021.
                                2nd place in the maps contest in Genzalia 2022.

                                1 Reply Last reply Reply Quote 1
                                • ZebranogZ
                                  Zebranog
                                  last edited by

                                  Why are there walls on land and not on water?
                                  I need water walls

                                  • there are no t2 walls either, this is an omission

                                  Cartographic plant.
                                  Best cartographer of Basania 2021.
                                  2nd place in the maps contest in Genzalia 2022.

                                  1 Reply Last reply Reply Quote 6
                                  • C
                                    clyf @arma473
                                    last edited by

                                    @arma473

                                    Aside from recklessly modifying the game in a huge way (not terrible imho), this would be interesting to see with mexes as factories for little mass-storages-on-wheels that make their way to the base to get reclaimed (so keep the supply lines but ditch the engineer fetching).

                                    1 Reply Last reply Reply Quote 2
                                    • F
                                      Fiasco21
                                      last edited by

                                      • Allow Aeon T2 Shields to Upgrade to T3 Shields, however make it less efficient than reclaiming an existing T2 and rebuilding a T3 over it's wreck.

                                      • Give Seraphim support commanders a RAS upgrade path.

                                      • Add a "Hive" equivalent for both Aeon and Seraphim - ideally, they're worse than the Cybran/UEF versions, but it seems an immense oversight that in order to be effective in team games everyone spams the Cybran/UEF player(s) asking for donation T2 Engies.

                                      1 Reply Last reply Reply Quote 1
                                      • AskaholicA
                                        Askaholic
                                        last edited by

                                        Remove all damage dealing units and structures and replace the ACU with a command center. You win when you capture, reclaim, or destroy the enemy’s command center.

                                        I vaguely recall there being a SupCom 2 campaign mission that’s sort of an engi battle like this.

                                        1 Reply Last reply Reply Quote 0
                                        • N
                                          Nuclear_Justice
                                          last edited by

                                          Give cybran cruiser toggle ability to make them airborne assrape gunships

                                          1 Reply Last reply Reply Quote 0
                                          • MeredithM
                                            Meredith
                                            last edited by

                                            Remove collision between units, they only collide with buildings now. Is this a balance change? I don't know, but it would probably improve per, and make unit navigation much less annoying.

                                            1 Reply Last reply Reply Quote 0
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