Ban EcoManager & Similar Mods
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And as discussed elsewhere the “best” method we could plausibly even try to do wouldn’t even work most likely.
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You should check out this thread over on VOGONS - There's an experimental build of dgVoodoo with Supreme Commander support, which should allow dual-head mode to work on your setup
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@skyhawk Will have a look, but ui-party mod with my autohotkey script is working really well.
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Agreed, ban that stuff.
@brutus5000 said in Ban EcoManager & Similar Mods:
You can't ban it. 26 posts and nobody even thinks about adding a sim solution to it: put a cooldown on the toggle. Do the same for shields.
Reduces the advantage massively.
And/or add a warm up time to mexxes, so it takes e.g. 30 seconds until they reach regular efficiency.The shields already have that; they take a while to get the bubble up again.
@ftxcommando said in Ban EcoManager & Similar Mods:
Another fun thing to imagine: you have now destroyed all icon mods people have developed and mandate everyone to play with default icons. How do you think this will impact the guys playing on like 3440x1440 resolution or higher?
As someone playing on 2560x1600 for years; not at all.
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Maybe not for you, tons of dudes above 1920x1080 resolution specifically ask for icon mods to make them larger because they can't see anything on their screen.
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Well, there is still a big difference between a few modded icons and automating mass fabs...
But if adding a delay to the toggle is the route to go... I'm all for it.
Yeah, probably because a lot of people now have small screens with high resolution. Like 27" with 3840x2160 which with a pixelpitch of only 0.155 while my 30" still has 0.250
I'm waiting for a bigger 3:2 to come around without a hideous foot and with normal down-facing connections.
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