FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Ban EcoManager & Similar Mods

    Scheduled Pinned Locked Moved General Discussion
    107 Posts 45 Posters 14.4k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dragun101D Offline
      Dragun101 @Jip
      last edited by

      @jip

      And as discussed elsewhere the “best” method we could plausibly even try to do wouldn’t even work most likely.

      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

      Project Head and current Owner/Manager of SCTA Project

      1 Reply Last reply Reply Quote 0
      • S Offline
        SkyHawk @thecore
        last edited by

        @thecore

        You should check out this thread over on VOGONS - There's an experimental build of dgVoodoo with Supreme Commander support, which should allow dual-head mode to work on your setup

        https://www.vogons.org/viewtopic.php?f=59&t=87406

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          thecore @SkyHawk
          last edited by

          @skyhawk Will have a look, but ui-party mod with my autohotkey script is working really well.

          Never Fear, A Geek is Here!

          1 Reply Last reply Reply Quote 0
          • J Offline
            jcvjcvjcvjcv @Brutus5000
            last edited by jcvjcvjcvjcv

            Agreed, ban that stuff.

            @brutus5000 said in Ban EcoManager & Similar Mods:

            You can't ban it. 26 posts and nobody even thinks about adding a sim solution to it: put a cooldown on the toggle. Do the same for shields.
            Reduces the advantage massively.
            And/or add a warm up time to mexxes, so it takes e.g. 30 seconds until they reach regular efficiency.

            The shields already have that; they take a while to get the bubble up again.

            @ftxcommando said in Ban EcoManager & Similar Mods:

            Another fun thing to imagine: you have now destroyed all icon mods people have developed and mandate everyone to play with default icons. How do you think this will impact the guys playing on like 3440x1440 resolution or higher?

            As someone playing on 2560x1600 for years; not at all.

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Maybe not for you, tons of dudes above 1920x1080 resolution specifically ask for icon mods to make them larger because they can't see anything on their screen.

              1 Reply Last reply Reply Quote 1
              • J Offline
                jcvjcvjcvjcv
                last edited by jcvjcvjcvjcv

                Well, there is still a big difference between a few modded icons and automating mass fabs...

                But if adding a delay to the toggle is the route to go... I'm all for it.

                Yeah, probably because a lot of people now have small screens with high resolution. Like 27" with 3840x2160 which with a pixelpitch of only 0.155 while my 30" still has 0.250

                I'm waiting for a bigger 3:2 to come around without a hideous foot and with normal down-facing connections.

                1 Reply Last reply Reply Quote 0
                • B Offline
                  busevid
                  last edited by busevid

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post