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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Sparky

    Scheduled Pinned Locked Moved Balance Discussion
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    • LunyshkoL Offline
      Lunyshko
      last edited by Lunyshko

      Would it be good to make sparky significantly cheaper and significantly less bp so that it could become a cheap source of jammer on land?
      There was a post of ftx about sparkys:
      https://forum.faforever.com/topic/2818/sparky-rationalization?_=1650150552564
      Buffing sparkies was hated for sure so what if we give it additional purpose as a buff
      Arguments for this change:
      1 nobody uses sparkies for their purpose
      2 t2 engies are more efficient as masswise and also able to make radars and facs unlike sparky
      3 would be solve another problem of @zwaffelNoob in the post
      https://forum.faforever.com/topic/3625/snipers-sera-mobile-shields-need-a-rebalance/22
      #small remark
      before you say they would completely ruin snipers i will answer that it will make player micro snipers as to manually select targets.
      As a sera you could make an omni sacu to counter it or place a lot of selens or you are forced to micro snipers.
      As an aeon you would have to use Eye of Rhianne if not an option then you are forced to micro snipers.
      But facing as a cybran against uef would become trickier or much more balanced as i heard alot of people whining about stealth abuse late in a game when perci vs brick fight occurs.

      #another small remark
      This would even make the t3 stage much more intresting to play.
      But also could completely ruin sniperplays on a large scale maps.

      "Good luck and a safe landing commanders!"

      1 Reply Last reply Reply Quote 2
      • FemboyF Offline
        Femboy Promotions team
        last edited by

        That last comment,.. “ruin sniper plays” got FtX really hard, buff UEF and ruin sniper play, it’s his wet dream

        FAF Website Developer

        1 Reply Last reply Reply Quote -1
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          It's an interesting solution that I wouldn't mind testing in a beta or something. I don't think it ruins sniper plays or becomes OP just because it happens at t3 stage where the relative cost of a constant scout stream is quite small. The main issue is how this impacts early t2 cheese you could possibly do with sparky, if it was cheap like this it would also at least justify the terrible building suite the unit has.

          1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy
            last edited by

            Jamming has never fooled a single competent player, you’re right that only units with extremely low rate of fire like sniper bots would have trouble firing at false radar signatures

            put the xbox units in the game pls u_u

            LunyshkoL 1 Reply Last reply Reply Quote 0
            • LunyshkoL Offline
              Lunyshko @Zeldafanboy
              last edited by

              @zeldafanboy i disagree with you. Jammer was never able 2 fool only because this game never properly utilised jammer. Jammer is almost as efficient as stealth.

              "Good luck and a safe landing commanders!"

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Jamming is very useful on units intended to be spammed ie uef frigate.

                1 Reply Last reply Reply Quote 0
                • ZLOZ Offline
                  ZLO
                  last edited by

                  only bad thing that it nerfs sparky drops

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                  1 Reply Last reply Reply Quote 3
                  • S Offline
                    SiwaonaDaphnewen
                    last edited by

                    May be instead of buffing Sparkies, it would be possible to buff jamming mechanic in a first place? It is not that hard to target an initial unit once you scout it. Fakes won't help you out once that happened.

                    My suggestion: enable stealth for 1 second once in 5/10/20/30/ect seconds to hide the actual unit and refresh fakes.

                    Also some of the UEF units could use Jamming mechanic on them instead of making Sparky a "dedicated" jamming unit.

                    1 Reply Last reply Reply Quote 0
                    • phongP Offline
                      phong
                      last edited by

                      i tried using sparkies for their jamming and fast reclaim during t3 / early t4 stage
                      biggest sadface was realizing they don't get selected with drag select. I think it would be neat to have them slightly changed to work as anti-sniper army escorts, maybe the jamming range made a bit larger and their selection behavior changed to that of regular units? I know it's inconsistent with other build power units but would this change really hurt their other uses? Besides, they have a gun, let me use them as tanks pls 🙂

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