Ive thought of a really good way of making life easier.
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That seems slower than the current solution. Whst about queueing large amounts of units. If click the key too fast before the mouse button u will end up with wrong units. Also if the unit i want is the 3rd option and i want 4 units, thats 12 key presses and 4 mouse presses compared to the 4 using the current system. At that point just use normal clicking of the icon.
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@spikeynoob The input sequence would be for example q q shift+lmb w lmb s lmb d d lmb k lmb
Its not that hard tbf -
Good point with shift. Why are there no lmb after w and s?
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@spikeynoob current solution require a shit load of keys being used. The choice is up to you to either memorise 150 keys or use 20 keys with a bit slower input (the actual input timings shouldnt be THAT much slower as you describe id say its 1-5 seconds at most)
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@spikeynoob Actually on a second thought we should add a priority so that the higher tech unit comes before its lesser tech unit predecessor in the selection window. Thanks for noticing. So that later in a game would save you from pressing the same key few times.
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@yellownoob Agreed, I think that would be a lot faster.
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@tagada said in Ive thought of a really good way of making life easier.:
Ah forgot that existed, well that may be fine for most players then
As a note its bugged for factories. And can resulted in an interesting interactions but functionality exist yes
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Currently working on mod allowing you create your own key setups. Idea is taken from PA mod. I called it Keybind Overhaul. If you are really interested im open for suggestions
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Close the topic Azot made op hotkeys
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