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Total Mayhem 1.37 for all game versions

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  • U
    Uveso
    last edited by Uveso 5 Oct 2020, 23:07


    ** This mod needs the mod "AI-Uveso" enabled to prevent a buildcondition script error! **

    This is Total Mayhem version 1.37 for all Supreme Commander game versions. Tested with (vanilla)1.5.3599, (steam)1.6.6, (FAF)1.5.3652+

    Total Mayhem <for all gameversions> v1.37
    TotalMayhem(AllGameVersions)-v1.37.rar
    DownloadSize: 275 MB, Unpacked: 714 MB

    Special Thanks to:

    Author: Burnie222
    Models: OrangeKnight, Brandon
    Sounds: adamstrange
    Coding: Domino

    How to install:

    Unrar the archive.

    First copy the "TotalMayhem" folder from inside the Mods directory to:

    C:\...User...\My Games\Gas Powered games\Supreme Commander Forged Alliance\Mods\
    

    Only if you don't play on FAF:
    Copy all files from inside the

    Mods\TotalMayhem\Sounds
    

    folder to your "game\Sounds" directory:

    C:\...games...\Supreme Commander - Forged Alliance\Sounds\
    

    This Mod adds the following 52 buildings and 129 Units and 23 Experimental to the game:

    UEF Buildings:
    UEF - TECH1 - LAND : Mayor MK1 - (Experimental Gatling Defense System)
    UEF - TECH1 - LAND : Refuel & Repair - (Air Staging Facility)
    UEF - TECH1 - LAND : Sky-Force - (HydroCarbon Anti-Air Perimeter Control System)
    UEF - TECH1 - LAND : Thug MK1 - (Heavy Point Defense)
    UEF - TECH1 - LAND : Pulverizer - (Anti-Navy Defense)
    UEF - TECH1 - LAND : Mayor MK2 - (Experimental Gatling Defense System)
    UEF - TECH1 - LAND : Mortimer - (Heavy Artillery Installation)
    UEF - TECH1 - LAND : Thug MK2 - (Heavy Point Defense)
    UEF - TECH1 - LAND : Overlook - (HydroCarbon Perimeter Monitoring System)
    UEF - TECH1 - LAND : Lumberjack - (Experimental Artillery Installation)
    UEF - TECH1 - NAVAL : Munson - (Naval Mass Rig)
    UEF - TECH1 - NAVAL : HPG X100 - (Hydroelectric Power Generator)
    UEF - TECH2 - LAND : Tower Boss MK2 - (Experimental Plasmacannon)
    UEF - TECH2 - LAND : Ace - (Heavy Point Defense)
    UEF - TECH2 - LAND : Big Jack - (Experimental Artillery Installation)
    UEF - TECH2 - LAND : Tower Boss MK3 - (Experimental Plasmacannon)
    UEF - TECH3 - LAND : Rocket Pad - (Rocket Defense System)
    UEF - TECH3 - LAND : Ex-Catalyst - (Super Heavy Point Defense)
    UEF - EXPERIMENTAL - LAND : Perses - (Experimental Point Defense)

    UEF Units build by factory:
    UEF - TECH1 - LAND : Predator MK1 - (Heavy Tank)
    UEF - TECH1 - LAND : Predator MK2 - (Heavy Tank)
    UEF - TECH1 - LAND : Marmor MK2 - (Medium Tank)
    UEF - TECH1 - LAND : Marmor MK1 - (Medium Tank)
    UEF - TECH1 - LAND : Totem MK2 - (Battle Tank)
    UEF - TECH1 - LAND : Marmor MK3 - (Medium Tank)
    UEF - TECH1 - LAND : Totem MK1 - (Battle Tank)
    UEF - TECH1 - LAND : Predator MK3 - (Heavy Tank)
    UEF - TECH1 - AIR : Afterburner - (Advanced FighterBomber)
    UEF - TECH1 - AIR : Pugnator - (Fighter)
    UEF - TECH1 - NAVAL : Polestar Class - (Artilleryship)
    UEF - TECH1 - NAVAL : Meridian Class - (Battleship)
    UEF - TECH2 - LAND : Twister MK3 - (Heavy Armored Tank)
    UEF - TECH2 - LAND : Boxer - (Battle Tank)
    UEF - TECH2 - LAND : Pot Shot - (Medium Artillery)
    UEF - TECH2 - LAND : Twister MK2 - (Heavy Armored Tank)
    UEF - TECH2 - AIR : Vortec - (Fighter)
    UEF - TECH2 - NAVAL : Refiner Class - (Advanced Battleship)
    UEF - TECH3 - LAND : Air Grinder - (Mobile Anti-Air)
    UEF - TECH3 - LAND : Bull - (Battle Tank)
    UEF - TECH3 - LAND : Superfly - (Rocket Battery)
    UEF - TECH3 - LAND : IronFist - (Armored Battle Bot)
    UEF - TECH3 - LAND : Crawler - (Heavy Tank)
    UEF - TECH3 - AIR : Falcon - (Stealth Fighter)

    UEF Experimentals:
    UEF - TECH1 - LAND : Thunderstrike - (Advanced Battle Tank)
    UEF - TECH1 - LAND : Warden - (Advanced Battle Bot)
    UEF - TECH1 - LAND : UnderTaker - (Advanced Assault Tank)
    UEF - TECH1 - LAND : Kruger - (Advanced Assault Tank)
    UEF - TECH1 - AIR : Imperium - (Advanced Gunship)
    UEF - TECH2 - LAND : Horizon - (Advanced Mobile Defense System)
    UEF - TECH2 - LAND : Firestorm - (Advanced Light Assault Mech)
    UEF - TECH2 - LAND : Jackhammer - (Advanced Assault Bot)
    UEF - TECH2 - LAND : Marksman - (Advanced Sniper Tank)
    UEF - TECH2 - LAND : Banshee - (Advanced Gatling Mech)
    UEF - TECH2 - LAND : Tomahawk - (Advanced Tactical Missile Launcher)
    UEF - TECH3 - LAND : Owens - (Advanced Long-Range Missile Mech)
    UEF - TECH3 - LAND : Hurricane - (Advanced Battlemech)
    UEF - TECH3 - AIR : Havoc - (Advanced Bomber)
    UEF - EXPERIMENTAL - LAND : Rampart - (Experimental Mobile Artillery)
    UEF - EXPERIMENTAL - LAND : Mayhem IV - (Prototype Ultraheavy Battlemech)
    UEF - EXPERIMENTAL - LAND : Doomsday - (Prototype Mobile Fortress)
    UEF - EXPERIMENTAL - LAND : Argus - (Experimental Battlemech)
    UEF - EXPERIMENTAL - LAND : Mayhem II - (Experimental Heavy Battlemech)
    UEF - EXPERIMENTAL - LAND : Blood Asp - (Experimental Heavy Mech)

    CYBRAN Buildings:
    CYBRAN - TECH1 - LAND : Hacker - (HydroCarbon Perimeter Monitoring System)
    CYBRAN - TECH1 - LAND : Dominion - (Advanced Rapid-Fire Artillery)
    CYBRAN - TECH1 - LAND : Pen MK2 - (Experimental Point Defense)
    CYBRAN - TECH1 - LAND : Spearhead - (Anti-Navy Defense)
    CYBRAN - TECH1 - LAND : Pen MK1 - (Experimental Point Defense)
    CYBRAN - TECH1 - LAND : Coyote MK2 - (Heavy Point Defense)
    CYBRAN - TECH1 - LAND : Coyote MK1 - (Heavy Point Defense)
    CYBRAN - TECH1 - LAND : Irondale - (Air Staging Facility)
    CYBRAN - TECH1 - NAVAL : Palo - (Naval Mass Rig)
    CYBRAN - TECH1 - NAVAL : Cabin - (Hydroelectric Power Generator)
    CYBRAN - TECH2 - LAND : Sabertooth - (Heavy Point Defense)
    CYBRAN - TECH2 - LAND : Anode - (Experimental Point Defense)
    CYBRAN - TECH3 - LAND : Tripple Threat - (Heavy Point Defense)
    CYBRAN - TECH3 - LAND : Agronar - (Rocket Defense System)

    CYBRAN Units build by factory:
    CYBRAN - TECH1 - LAND : Roach - (Assault Tank)
    CYBRAN - TECH1 - LAND : Reaper MK2 - (Battle Tank)
    CYBRAN - TECH1 - LAND : Scarab - (Heavy Tank)
    CYBRAN - TECH1 - LAND : Reaper MK1 - (Battle Tank)
    CYBRAN - TECH1 - LAND : Aes Supporter - (Light Rocket Mech)
    CYBRAN - TECH1 - LAND : Reaper MK3 - (Battle Tank)
    CYBRAN - TECH1 - LAND : Razor - (Medium Tank)
    CYBRAN - TECH1 - LAND : Aes - (Light Battle Mech)
    CYBRAN - TECH1 - AIR : Velox - (Interceptor)
    CYBRAN - TECH1 - AIR : Venom - (Combat Fighter)
    CYBRAN - TECH1 - NAVAL : Coelacanth Class - (Battlecruiser)
    CYBRAN - TECH1 - NAVAL : Charcaradon Class - (Destroyer)
    CYBRAN - TECH2 - LAND : Caminara MK3 - (Advanced Battle Tank)
    CYBRAN - TECH2 - LAND : Leeroy MK2 - (Heavy Armored Tank)
    CYBRAN - TECH2 - LAND : Caminara MK2 - (Advanced Battle Tank)
    CYBRAN - TECH2 - LAND : Leeroy MK3 - (Heavy Armored Tank)
    CYBRAN - TECH2 - LAND : Cybermech - (Battle Mech)
    CYBRAN - TECH2 - LAND : Raider - (Stealth Tank)
    CYBRAN - TECH2 - AIR : Firefly - (Stealth Fighter)
    CYBRAN - TECH2 - AIR : Eagle-Eye - (Advanced Stealth Bomber)
    CYBRAN - TECH3 - LAND : Sentinel - (Mobile Anti-Air)
    CYBRAN - TECH3 - LAND : Raptor - (Assault Mech)
    CYBRAN - TECH3 - LAND : Delusion - (Laser Tank)
    CYBRAN - TECH3 - LAND : Demon - (Battle Tank)
    CYBRAN - TECH3 - LAND : Destructor - (Heavy Battle Mech)
    CYBRAN - TECH3 - LAND : Scarlet - (Rocket Battery)
    CYBRAN - TECH3 - LAND : Carnage - (Medium Tank)
    CYBRAN - TECH3 - AIR : Cobra - (Multi-Purpose Fighter)

    CYBRAN Experimentals:
    CYBRAN - TECH1 - LAND : Talon - (Advanced Battle Tank)
    CYBRAN - TECH1 - LAND : LaserBot - (Advanced Light Mech)
    CYBRAN - TECH1 - LAND : Karakurt - (Advanced Assault Bot)
    CYBRAN - TECH1 - LAND : Redhawk - (Advanced Battle Bot)
    CYBRAN - TECH1 - AIR : Eclipse - (Advanced Gunship)
    CYBRAN - TECH2 - LAND : WildCat - (Advanced Gatling Mech)
    CYBRAN - TECH2 - LAND : Pyrite - (Advanced Riot Bot)
    CYBRAN - TECH2 - LAND : Argiope - (Advanced Mobile Artillery)
    CYBRAN - TECH2 - AIR : Intruder - (Advanced Gunship)
    CYBRAN - TECH3 - LAND : Gargantua - (Advanced Assault Bot)
    CYBRAN - TECH3 - LAND : Consolidator - (Advanced Battle Bot)
    CYBRAN - EXPERIMENTAL - LAND : MadCat II - (Experimental Heavy Assault Mech)
    CYBRAN - EXPERIMENTAL - LAND : MadCat - (Experimental Heavy Mech)
    CYBRAN - EXPERIMENTAL - LAND : Exemplar - (Experimental Battle Spiderbot)
    CYBRAN - EXPERIMENTAL - LAND : Indigo - (Experimental Mobile Cloakfield Generator)
    CYBRAN - EXPERIMENTAL - LAND : MadCat IV - (Experimental Heavy Mech)
    CYBRAN - EXPERIMENTAL - LAND : Vulture - (Experimental Medium Mech)
    CYBRAN - EXPERIMENTAL - LAND : Snakebite - (Prototype Battle Bot)
    CYBRAN - EXPERIMENTAL - LAND : Avalanche - (Prototype Ultraheavy Beetlebot)

    AEON Buildings:
    AEON - TECH1 - LAND : Mastermind - (HydroCarbon Engineering Station)
    AEON - TECH1 - LAND : Mizura - (Experimental Point Defense)
    AEON - TECH1 - LAND : Zpyker - (Heavy Point Defense)
    AEON - TECH1 - LAND : Finther - (HydroCarbon Perimeter Monitoring System)
    AEON - TECH1 - LAND : Refresher - (Air Staging Facility)
    AEON - TECH1 - LAND : Warper - (Anti-Navy Defense)
    AEON - TECH1 - NAVAL : Fordyce - (Hydroelectric Power Generator)
    AEON - TECH1 - NAVAL : Redway - (Naval Mass Rig)
    AEON - TECH2 - LAND : Functionality - (Experimental Point Defense)
    AEON - TECH3 - LAND : Zheela mk2 - (Heavy Plasma Artillery Installation)
    AEON - TECH3 - LAND : Brute - (Super Heavy Point Defense)

    AEON Units build by factory:
    AEON - TECH1 - LAND : Fate MK1 - (Advanced Battle Tank)
    AEON - TECH1 - LAND : Hervour MK1 - (Battle Tank)
    AEON - TECH1 - LAND : Lintea MK1 - (Medium Tank)
    AEON - TECH1 - LAND : Lintea MK2 - (Medium Tank)
    AEON - TECH1 - LAND : Lintea MK3 - (Medium Tank)
    AEON - TECH1 - LAND : Aurora - (Light Tank)
    AEON - TECH1 - LAND : Hervour MK2 - (Battle Tank)
    AEON - TECH1 - LAND : Fate MK2 - (Advanced Battle Tank)
    AEON - TECH1 - AIR : Musca - (Interceptor)
    AEON - TECH1 - AIR : Vaikana - (Fighter)
    AEON - TECH1 - NAVAL : Undine Class - (Battleship)
    AEON - TECH1 - NAVAL : Chronos Class - (Destroyer)
    AEON - TECH2 - LAND : Pumice - (Medium Tank)
    AEON - TECH2 - LAND : Gheel - (Heavy Hover Tank)
    AEON - TECH2 - AIR : Twilight - (Fighter/Bomber)
    AEON - TECH2 - NAVAL : Magnetite Class - (Advanced Battleship)
    AEON - TECH3 - LAND : Tachylite - (Mobile Anti-Air)
    AEON - TECH3 - LAND : Rhyolite II - (Battle Tank)
    AEON - TECH3 - LAND : Hydra - (Siege Mech)
    AEON - TECH3 - LAND : Rhyolite - (Battle Tank)
    AEON - TECH3 - LAND : Serval - (Armored Battle Bot)
    AEON - TECH3 - LAND : Eruption - (Plasma Battery)
    AEON - TECH3 - AIR : Stinger - (Stealth Fighter)
    AEON - TECH3 - NAVAL : Lupen Class - (Advanced Battle Ship)

    AEON Experimentals:
    AEON - TECH1 - LAND : Tridymite - (Advanced Battle Tank)
    AEON - TECH1 - LAND : Starfall - (Advanced Mobile Artillery)
    AEON - TECH1 - LAND : Crusader - (Advanced Assault Tank)
    AEON - TECH1 - LAND : Quadrobot - (Advanced Assault Bot)
    AEON - TECH1 - AIR : Flying Beauty - (Engineering Drone)
    AEON - TECH1 - AIR : Halcyon - (Advanced Gunship)
    AEON - TECH2 - LAND : Templar - (Advanced Tank Hunter)
    AEON - TECH2 - LAND : Akuma - (Advanced Battle Mech)
    AEON - TECH2 - LAND : Gonarch - (Advanced Battle Tank)
    AEON - TECH2 - LAND : Terminator - (Advanced Laser Bot)
    AEON - TECH2 - AIR : Galaxy - (Advanced AA Gunship)
    AEON - TECH3 - LAND : Granite - (Advanced Support Tank)
    AEON - TECH3 - AIR : Valiant - (Advanced Bomber)
    AEON - EXPERIMENTAL - LAND : NovaCat II - (Experimental Battle Mech)
    AEON - EXPERIMENTAL - LAND : Cougar - (Experimental Light Mech)
    AEON - EXPERIMENTAL - LAND : NovaCat - (Experimental Heavy Mech)
    AEON - EXPERIMENTAL - LAND : Paladin - (Illuminate Knight)
    AEON - EXPERIMENTAL - LAND : Enforcer - (Experimental Heavy Assault Mech)
    AEON - EXPERIMENTAL - LAND : Uziel - (Experimental Medium Mech)
    AEON - EXPERIMENTAL - LAND : Hades - (Prototype Ultraheavy Battlebot)
    AEON - EXPERIMENTAL - AIR : Illuminate Pride - (Prototype Flying Fortress)

    SERAPHIM Buildings:
    SERAPHIM - TECH1 - LAND : Hethula-Uttaus - (Heavy Point Defense)
    SERAPHIM - TECH1 - LAND : Thuos-Thaamla - (Anti-Navy Defense)
    SERAPHIM - TECH1 - LAND : Uyal Ha-Esel - (HydroCarbon Perimeter Monitoring System)
    SERAPHIM - TECH1 - LAND : Ve-Us - (Experimental Point Defense)
    SERAPHIM - TECH1 - NAVAL : Cedro - (Naval Mass Rig)
    SERAPHIM - TECH1 - NAVAL : Eruya-leatoh - (Hydroelectric Power Generator)
    SERAPHIM - TECH2 - LAND : Heth-Athala - (Experimental Point Defense)
    SERAPHIM - TECH3 - LAND : Athaamla - (Heavy Point Defense)

    SERAPHIM Units build by factory:
    SERAPHIM - TECH1 - LAND : Hethaam - (Battle Tank)
    SERAPHIM - TECH1 - LAND : Hethaam MK3 - (Battle Tank)
    SERAPHIM - TECH1 - LAND : Yenshavoh - (Heavy Tank)
    SERAPHIM - TECH1 - LAND : Hethistle-ve - (Assault Tank)
    SERAPHIM - TECH1 - LAND : Othazyne - (Heavy Battle Bot)
    SERAPHIM - TECH2 - LAND : Iltha - (Heavy Battle Bot)
    SERAPHIM - TECH2 - AIR : Uhthesinn - (Fighter)
    SERAPHIM - TECH3 - LAND : Heth-Zthuha - (Thau Battery)
    SERAPHIM - TECH3 - LAND : Hethaamah - (Battle Tank)

    SERAPHIM Experimentals:
    SERAPHIM - TECH1 - LAND : Yath-Us - (Advanced Assault Tank)
    SERAPHIM - TECH1 - LAND : Tha-Yath - (Advanced AA Battle Bot)
    SERAPHIM - TECH1 - LAND : Thaam-Thuum - (Advanced Battle Bot)
    SERAPHIM - TECH1 - AIR : Vesinnee - (Advanced Bomber)
    SERAPHIM - TECH1 - AIR : Ia-Usla - (Advanced Gunship)
    SERAPHIM - TECH2 - LAND : Athusil - (Advanced Heavy Assault Bot)
    SERAPHIM - TECH2 - LAND : Yenah-lao - (Advanced Battle Bot)
    SERAPHIM - EXPERIMENTAL - LAND : Thaez-Atha - (Experimental Mega Bot)

    Update 04.Jun.2020 (v1.37)
    -Updated all units inside CustomUnits folder for AI support
    -Reduced range of autoattack weapon on 114 units. (Units no longer are moving to the enemy without command.)
    -Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) Fixed a bug where the unit can move while shooting.
    -Unit brot3ml (Plasma Battery) Added "HOVER" to Categories. Fixed a bug where torpedos tried to hit the hover unit.
    For full changelog see:
    [...]\Mods\TotalMayhem\Bugfix by Uveso.txt

    Update 26.Apr.2018 (v1.36)
    -Moved Mod icon to mod root folder
    -Changed the buildplatoon from T1EnergyProduction to T1HydroCarbon for Hydro buildings.
    -Changed buildchance to 25% of T2AADefense for some units.
    -Fixed issues with CapsTable and SpecialToggle button on unit BRNT3BLASP

    Update 15.Nov.2017 (v1.35)
    -Unit brnt2exm2 - Advanced Tactical Missile Launcher. Fixed pack/unpack animation and attack rules.
    -Added file check to see if the mod is in it's original file state.

    S 1 Reply Last reply 10 Oct 2020, 01:47 Reply Quote 1
    • S
      swaaye @Uveso
      last edited by swaaye 10 Oct 2020, 01:53 10 Oct 2020, 01:47

      @Uveso

      Hi. Since you said you haven't seen problems with Total Mayhem or Orbital Wars, I suspect the desync is caused by a combination of our other favorite mods and those two big mods. However the smaller mods worked fine for us as long as we don't use Total Mayhem or Orbital Wars.

      Nuclear Repulsor Shields
      AI-Uveso
      No Air Crash Damage
      Jaggeds Infrastructure Pack V2
      NoShake

      logs-
      (Total Mayhem)
      https://pastebin.com/HacmLPVC

      (Orbital Wars)
      https://pastebin.com/UFB8bJH7

      (Total Mayhem + Total Mayhem Lite)
      https://pastebin.com/i92cEdGQ

      I will try to experiment with combinations of the mods when we play next. Probably tomorrow.

      1 Reply Last reply Reply Quote 0
      • U
        Uveso
        last edited by Uveso 10 Nov 2020, 20:01 11 Oct 2020, 19:55

        Hello Swaaye,

        a desync means that 2 players have the same mod BUT different mod versions or different files inside the mod.

        from your log i can see that the file-validator that i added to Total mayhem failed:

        info: Total Mayhem: [siminit.lua, line:2375] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
        info: Total Mayhem: [siminit.lua, line:2376] - Checking directory /mods/ for TotalMayhem...
        info: Total Mayhem: [siminit.lua, line:2384] - Found directory: /mods/totalmayhem/mod_info.lua.
        info: Total Mayhem: [siminit.lua, line:2384] - Found directory: /mods/totalmayhemlite/mod_info.lua.
        info: Total Mayhem: [siminit.lua, line:2391] - Check FAILED! Found 2 TotalMayhem directories.
        info: Total Mayhem: [siminit.lua, line:2393] - Checking files and filesize for TotalMayhem...
        info: Total Mayhem: [siminit.lua, line:2418] - Check OK! files: 2375, bytecount: 748982656.
        

        Check FAILED! Found 2 TotalMayhem directories.

        Please clear all modfolders from old mod versions (there can be 2-4 modfolders)

        Be sure every mod has only 1 version installed and try again.

        [Edit]
        debug: uid="62e2j64a-TOMA-3652-01360-146as555a8u3",
        The game is loading Total Mayhem V136, please update to V137 (from the first post)

        1 Reply Last reply Reply Quote 0
        • S
          swaaye
          last edited by 11 Oct 2020, 22:05

          Thanks Uveso. We did a purge of FAF and FA files and reinstalled everything and it's working now.

          1 Reply Last reply Reply Quote 0
          • R
            rlove21
            last edited by 25 Oct 2020, 15:48

            Excellent!! - that fixed the same desync issue my son and I were having, thanks for the post and also for the game development = you guys rock!

            1 Reply Last reply Reply Quote 0
            • S
              SuiSide
              last edited by 6 Nov 2020, 17:41

              Sadly no brewLAN mod, anyone knows if anyone finally gonna to update and fix this mod in FAF? Because in normal/original game i can run brewLAN and turrets on T3 wall works, in FAF turrets in T3 walls builds in walls instead ON walls and this looks bad, even when i use mod from my main game folder (not from FAF launcher), please update/fix this because i really love those walls and turrets on them same with FAF but now i need to pick FAF or my brewLAN walls ...
              ( and btw i cant even craft t1-t2 units from brewlan mod) but i can craft some units from T3 in UEF, anyone have idea why?

              1 Reply Last reply Reply Quote 0
              • U
                Uveso
                last edited by 11 Jan 2021, 23:50

                Hello SuiSide,

                If you can't find any help here, you could contact Balthazar directly over his gitHub repo:
                https://github.com/The-Balthazar/BrewLAN
                There you also get the latest version of BrewLAN.

                Or you can contact him on Discord:

                AI Development Discord Server (AI-Swarm / AI-Uveso / RNGAI / DilliAI)
                https://discord.gg/ChRfhB3

                1 Reply Last reply Reply Quote 0
                • G
                  Gladry
                  last edited by 6 Mar 2021, 01:51

                  I just used the updated version last night. The Experimental UEF and Cybran nuke defence structures were failing left and right.
                  A missile would arrive, the device would shoot at the missile, 4 or 5 times before eventually killing the missile.
                  This would otherwise be fine except when 8 missiles are arriving at the same time.

                  In earlier versions the structures reliably destroyed most missiles with one hit.

                  The Cybran structure launched at least 9 pseudo-anti-nuke spheres at one missile.
                  The UEF structure would send streams of phalanx type ammo at the missiles, and also not destroy them.

                  Given the contruction cost vs defense missile launchers against several U-Vesso AIX players, something seems off.

                  1 Reply Last reply Reply Quote 0
                  • U
                    Uveso
                    last edited by 6 Mar 2021, 04:11

                    Hello Gladry,

                    yes FAF has increased the Healthpoints of a strategic missile by 1000 times.
                    So a missile that had 25 HP before has now 25000 HP
                    See:
                    https://github.com/FAForever/fa/pull/3155

                    The next update of Total Mayhem will have stronger missile defenses.

                    Thanks for reporting this!

                    1 Reply Last reply Reply Quote 1
                    • N
                      Neo3602
                      last edited by 18 Feb 2022, 20:22

                      Anyone else having trouble downloading the mod from this page? When I click the link it opens a new tab and nothing happens, If I mouse over the tad it is says loading and doesn't do anything.

                      1 Reply Last reply Reply Quote 0
                      • U
                        Uveso
                        last edited by 19 Feb 2022, 23:11

                        @Neo3602

                        I tested the downlod link from the 1st post right now, and it's working.

                        Just to be sure this is the full URL:

                        http://faforever.uveso.de/TotalMayhem(AllGameVersions)-v1.37.rar
                        
                        1 Reply Last reply Reply Quote 0
                        • P
                          phantomguy
                          last edited by 29 Mar 2022, 15:48

                          Can't downloaded? Please fix the link. all of links is broken

                          1 Reply Last reply Reply Quote 0
                          • U
                            Uveso
                            last edited by 29 Mar 2022, 18:20

                            This post is deleted!
                            U 1 Reply Last reply 29 Mar 2022, 18:21 Reply Quote 0
                            • U
                              Uveso @Uveso
                              last edited by Uveso 29 Mar 2022, 18:21

                              @phantomguy

                              links checked and they are all working.

                              http://faforever.uveso.de/TotalMayhem(AllGameVersions)-v1.37.rar
                              

                              faforever.uveso.de/TotalMayhem(AllGameVersions)-v1.37.rar

                              1 Reply Last reply Reply Quote 0
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                                Fangorn
                                last edited by 18 Jul 2022, 12:00

                                is there any guide on techs, so that not in the heat of battle to study who and why, but to familiarize yourself in advance?

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                                  Uveso
                                  last edited by 18 Jul 2022, 14:48

                                  Hello @Fangorn

                                  no, there is no guide or info for this mod.

                                  One hint, that almost nobody knows, if you upgrade your land factories then there is one tank inside the Tech1 tree that will
                                  also upgrade with the factory.
                                  So if you have a tech 3 factory then you can buil a cheap and upgraded tech1 tank and spam your oponent with it.

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                                    Tokorosaku
                                    last edited by 28 Sept 2022, 15:36

                                    Hi i want to ask a question with a friend we want to play totalMayhem but sadly once we launch the game online we got desynchronization error in result we can't play it, is there any solution to that ?

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                                      Uveso @Tokorosaku
                                      last edited by Uveso 28 Sept 2022, 16:40

                                      @tokorosaku said in Total Mayhem 1.37 for all game versions:

                                      Hi i want to ask a question with a friend we want to play totalMayhem but sadly once we launch the game online we got desynchronization error in result we can't play it, is there any solution to that ?

                                      A desync on start mostly means you or your friend don't have the same game/mod files.

                                      First check if total mayhem is installed in the right directory on both PC.

                                      Total mayhem has a internal file checker, so open the game.log on both games and search for:

                                      INFO: * Total Mayhem: [siminit.lua, line:467] - Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua.
                                      INFO: * Total Mayhem: [siminit.lua, line:468] - Checking directory /mods/ for TotalMayhem...
                                      INFO: * Total Mayhem: [siminit.lua, line:475] - Found directory: /mods/totalmayhem/mod_info.lua.
                                      INFO: * Total Mayhem: [siminit.lua, line:480] - Check OK. Found 1 TotalMayhem directory.
                                      INFO: * Total Mayhem: [siminit.lua, line:484] - Checking files and filesize for TotalMayhem...
                                      INFO: * Total Mayhem: [siminit.lua, line:511] - Check OK! files: 2178, bytecount: 749995008.
                                      

                                      Is the filcheck OK on both games ?
                                      (Found 1 TotalMayhem directory)
                                      (files: 2178, bytecount: 749995008)

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                                      • D
                                        Dekker254
                                        last edited by 13 Dec 2022, 21:15

                                        Hi all I'm having a little problem playing with the Total Mayhem mod through the FAF client, all new units have the place holder icon, meanwhile if I launch the game from Steam everything works as it should. I'd like to play with friends after a long time and I'd rather solve things ahead if by chance the steam connection doesn't work. I can provide more information or a log of the game or another log if that would help. Without the icons it's harder to navigate through new units and since via the FAF client the units are also messed up so it can't be played by memory. Thank you in advance

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                                          Uveso
                                          last edited by 14 Dec 2022, 10:45

                                          Hello Dekker254 ,

                                          i added a icon support to the Total Mayhem mod and it should insert its own icons when playing on steam.

                                          If played on FAF then FAF does include the icons to the game.
                                          This can be disrupted when using the Black Ops Icon Support Mod along with FAF.

                                          in case you are using Black Ops Icon Support mod, please disable it when you play FAF.

                                          If not, please post a game.log (use pastebin.com and only post the link)

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