Without the Platoon former the mod cannot carry out point defense upgrades,
and the builders for Heavy Assaults (tech 1 land experimentals and gunships) are also missing.
And the AI will not send those tech 1 experimentals to the enemy
A special function of Total Mahyem is also missing, which is that the AI builds the cheap over-tech tanks
(when you upgrade a factory to tech 2, then you have a upgaded tech 1 tank available, also with tech 3)
Btw, thanks for the log! (always helpfull)
This is the AI error:
warning: Error running lua script: ...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua(566): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
That means the AI does not know the buildcondition "EnemyUnitsGreaterAtLocationRadius".
But we can add this buildcondition to the mod instead of deleting the platoon former that is using it.
Download this zip archive:
copy the file "UnitCountBuildConditions.lua" to "\Mods\TotalMayhem\hook\lua\editor".
(you need to create the "editor" folder)
This should add the missing buildcondition to the mod.